The following words and terms, when used in this chapter, have the following meanings, unless the context clearly indicates otherwise:
Domain name system-The globally distributed Internet database which maps machine names to IP numbers, and vice versa.
Player device-The device that converts communications from the interactive gaming platform into a human interpretable form and converts human decisions into a communication format understood by the interactive gaming platform. The term includes personal computers, mobile phones, tablets, and the like.
Primary server-First source for Domain Name System data and responses to queries.
Remote access-Any access from outside the interactive gaming system or interactive gaming system network, including access from other networks within the same facility.
Secondary server or redundancy server-A server that shares the same features and capabilities as the primary server serves and acts as a second or substitutive point of contact in case the primary server is unavailable, busy or overloaded.
Stateful protocol-A protocol in which the communication system utilized by the player and the primary or secondary server tracks the state of the communication session.
Stateless protocol-A protocol in which neither the player nor the primary or secondary servers communication systems tracks the state of the communication session.
58 Pa. Code § 809a.2