Current through Register Vol. 35, No. 23, December 10, 2024
Section 15.1.22.8 - AMUSEMENT DEVICES; IDENTIFYING FEATURESA. Features used to identify an amusement device include, but are not limited to, the following: (1) average player-an ordinary person can, with reasonable application to the problem, learn to score and win games consistently;(2) control by player-the device gives the player the opportunity to exert continuous, effective control the entire duration of the game;(3) time of play-the game is not operated on a timed cycle, and the player can, depending on skill level, affect the time of play of the game;(4) single coin feature-the denomination of coins used to activate the machine cannot be varied by the owner;(5) conversion of machine-the device cannot be easily converted into an actual payout machine;(6) no accumulation of credits-the device has no credit meter or other means to accumulate credits; and(7) no knock-off switch or other means to remove credits earned.B. Any device incorporating the features described in Subsection A of 15.1.22.8 NMAC will be presumed to be an amusement device and will not be subject to seizure and forfeiture as an illegal gaming machine.N.M. Admin. Code § 15.1.22.8
15.1.22.8 NMAC - N, 3/15/99; A, 1/31/02