N.J. Admin. Code § 13:69E-1.28P

Current through Register Vol. 56, No. 24, December 18, 2024
Section 13:69E-1.28P - Technical standards for electronic table games
(a) An electronic table game means all hardware and software used to automate all or part of a table game which has been previously approved by the Division. Electronic games that use an automated dealer and electronic chips shall be considered slot machines and shall comply with all rules applicable to slot machines.
(b) Electronic table games shall:
1. Be identical in layout and equipment used to play its corresponding authorized non-electronic table game including when applicable, wagering areas, cards, dice, or tiles;
2. Be designed to achieve a theoretical payback as provided in the approved rules for each game offered; and
3. Utilize a method to ensure each game outcome is random in accordance with Division rules for a random number generator (RNG), when applicable.
(c) The Division may, in its discretion, forego a formal petition regarding the rules and procedures for a particular game if the electronic table game offers a minor variation to an existing non-electronic table game, such as a new supplemental wager.
(d) An electronic table game may utilize a dealer to facilitate game play provided that the game is designed with features to rectify dealer errors and address patron complaints when applicable.
(e) An electronic table game may utilize virtual gaming chips provided that the electronic table game is capable of:
1. Accurately tracking and displaying patron buy-ins, wagers and cash outs for each wagering location; and
2. Recording all meters required to generate an electronic table game win report as required by Division rules.
(f) Electronic table games may use an electronic tip feature provided that:
1. The electronic table game maintains a tip meter which accumulates the dollar value of all tips;
2. The electronic table game is capable of generating a tip report which provides the value of all tips issued during a given time period; and
3. The electronic table game is capable of complying with Division rules for dealer tips.
(g) In the event of an electronic table game malfunction, all wagering locations shall immediately enter into a tilt mode and the electronic table game shall automatically generate an alert notification.
(h) Each wagering location shall enter into a tilt mode and automatically generate an alert notification whenever there is a loss of communication between the wagering station and the electronic table game, when applicable.
(i) Electronic table games shall be equipped with features designed to address and rectify game play issues which shall include at a minimum the capability to immediately recall and display the date, time and outcome of at least the last 10 rounds of play and a minimum of 50 decisions per round.
(j) An electronic table game shall be designed to recover from an error or power outage to the state it was in prior to the error or outage.
(k) Electronic table game software shall be designed to perform a self check upon power up using a secure method of authentication, such as symmetric encryption, or utilize physical controls which prevent unauthorized modifications to the electronic table game software.
(l) The electronic table game shall be designed to permit the external validation of critical game content using game authentication terminal (GAT) or other method approved by the Division.
(m) An electronic table game may utilize a bill acceptor for the purpose of receiving patron buy-ins.
(n) An electronic table game may redeem or issue gaming vouchers provided that it complies with Division rules regarding electronic table games which utilize gaming vouchers as set forth in N.J.A.C. 13:69E-1.28Q.

N.J. Admin. Code § 13:69E-1.28P

Amended by 56 N.J.R. 1182(b), effective 7/1/2024