Event | Definition and action to be taken |
(i) Component fault | Reported when a fault on a component is detected. When possible, this event message should indicate what the nature of the fault is. |
(ii) Financial storage component full | Reported when a financial instrument acceptor or dispenser includes storage, and it becomes full. This event message must indicate what financial storage component is full. |
(iii) Financial output component empty | Reported when a financial instrument dispenser is empty. The event message must indicate which financial output component is affected, and whether it is empty. |
(iv) Financial component fault | Reported when an occurrence on a financial component results in a known fault state. |
(v) Critical memory error | Some critical memory error has occurred. When a non-correctable critical memory error has occurred, the data on the Class II gaming system component can no longer be considered reliable. Accordingly, any game play on the affected component must cease immediately, and an appropriate message must be displayed, if possible. |
(vi) Progressive communication fault | If applicable; when communications with a progressive controller component is in a known fault state. |
(vii) Program storage medium fault | The software has failed its own internal security check or the medium itself has some fault. Any game play on the affected component must cease immediately, and an appropriate message must be displayed, if possible. |