Kaori ANDO et al.Download PDFPatent Trials and Appeals BoardApr 13, 20212020004980 (P.T.A.B. Apr. 13, 2021) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 14/993,542 01/12/2016 Kaori ANDO RYM-4074-41 2832 27562 7590 04/13/2021 NIXON & VANDERHYE, P.C. 901 NORTH GLEBE ROAD, 11TH FLOOR ARLINGTON, VA 22203 EXAMINER BLAISE, MALINA D ART UNIT PAPER NUMBER 3715 NOTIFICATION DATE DELIVERY MODE 04/13/2021 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): PTOMAIL@nixonvan.com pair_nixon@firsttofile.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte KAORI ANDO, YUKI OKADA, NORIO MATSUMURA, and MASAYUKI WADA Appeal 2020-004980 Application 14/993,542 Technology Center 3700 Before CHARLES N. GREENHUT, MICHAEL L. HOELTER, and JEREMY M. PLENZLER, Administrative Patent Judges. PLENZLER, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Pursuant to 35 U.S.C. § 134(a), Appellant1 appeals from the Examiner’s decision to reject claims 1–7, 9–14, 16–23, 26, 27, and 29–32. We have jurisdiction under 35 U.S.C. § 6(b). We AFFIRM IN PART. 1 We use the word Appellant to refer to “applicant” as defined in 37 C.F.R. § 1.42(a). Appellant identifies the real party in interest as Nintendo Co., Ltd. Appeal Br. 3. Appeal 2020-004980 Application 14/993,542 2 CLAIMED SUBJECT MATTER The claims are directed to a game system. Claim 1, reproduced below, is illustrative of the claimed subject matter: 1. A game system, comprising: a game device having processing circuitry including, a memory, a processor configured to perform information processing related to a game and a communication device configured to communicate via a network; and a server having processing circuitry including, a memory, a processor, and a communication device configured to perform communication with the game device via the network, wherein the processing circuitry of the game device is further configured to transmit a purchase request for a first item to be used in the game to the server by communication through the communication device, the processing circuitry of the server further configured to: receive the purchase request for the first item transmitted by the game device; access the memory of the server to determine a cumulative number of first items purchased by a user who plays the game with the game device; determine if the purchase request for the first item exceeds an upper limit set for the cumulative number of first items to be purchased for the user in order to increase security of the user purchasing the first item; and impart the first item in response to the received purchase request based on the determination of whether the purchase request for the first item exceeds the upper limit set for the cumulative number of first items, and the processing circuitry of the game device is further configured to: receive the first item imparted from the server and store the first item in the memory of the game device; and Appeal 2020-004980 Application 14/993,542 3 update game data in the game using the first item stored in the memory of the game device, wherein the processing circuitry of the server is further configured to impart a second item to be used in the game to the user in a case where the cumulative number of the purchased first item reaches the upper limit, and the first item is imparted in a case where the second item is used in the game. REFERENCES The prior art relied upon by the Examiner is: Name Reference Date Schultz US 9,582,965 B1 Feb. 28, 2017 Kim US 9,623,335 B1 Apr. 18, 2017 Graziosi US 2014/0194197 A1 July 10, 2014 Setoriyama JP 2009-213736 A Sept. 24, 2009 REJECTIONS Claims 1–7, 9–11, 13, 14, 16–23, 26, 27, and 29–32 are rejected under 35 U.S.C. § 103 as being unpatentable over Schultz, Setoriyama, and Graziosi. Claim 12 is rejected under 35 U.S.C. § 103 as being unpatentable over Schultz, Setoriyama, Graziosi, and Kim. OPINION Claim 1 Appellant argues claims 1–7, 9, 10, 13, 14, 16–23, 26, 27, 29, and 31 as a group. Appeal Br. 18–22. We select claim 1 as representative. See 37 C.F.R. § 41.37(c)(iv). Claims 2–7, 9, 10, 13, 14, 16–23, 26, 27, 29, and 31 stand or fall with claim 1. Appellant does not present separate argument for claim 12, which depends from claim 1. Appeal 2020-004980 Application 14/993,542 4 Appellant disputes what a number of the cited references teach, but does not dispute any particular rationale provided by the Examiner to combine the teachings of the various references. See Appeal Br. 18–22. Further, a number of the purported teachings disputed by Appellant are not relied on in the Examiner’s findings. The actual bases for the Examiner’s rejections appear largely unrebutted. Appellant characterizes Schultz as teaching that “[a] balance goal is used to encourage players to acquire virtual currencies using real-world money consideration to receive premium items,” with “[t]he balance goal . . . chang[ing] after a period of time elapses.” Appeal Br. 18. Appellant contends that “even assuming for sake of argument that Schultz describes some goal associated with obtaining virtual items/currency, Schultz does not impart a second item when a cumulative number of purchased first items reach an upper limit.” Id. at 18–19 (emphasis omitted). Appellant contends that “Schultz determines if a user has met a balance goal and distributes rewards to users if the goal is met,” but “does not at all describe imparting a second item when a cumulative number of purchased first items reaches an upper limit.” Id. at 19–20. It appears that Appellant is disputing the Examiner’s finding that Schultz’s processing circuitry of the server is further configured to impart a second item to be used in the game to the user in a case where the cumulative number of the purchased first item reaches the upper limit (column 9, line 58- column 10, line 14 - when a user reaches the max limit for purchase of the first item, a second item is imparted to the user (e.g., a premium virtual item)). Appeal 2020-004980 Application 14/993,542 5 Final Act. 4. Appellant offers no meaningful explanation, however, as to why the premium virtual item in Schultz cannot be considered the recited “second item” or why the “balance goal” in Schultz cannot be considered the recited “upper limit.” As noted above, Appellant acknowledges that “Schultz determines if a user has met a balance goal and distributes rewards to users if the goal is met.” Appeal Br. 19. Appellant’s additional contention that “Schultz [does not] impart a first item in a case where a second item is used” (id.) is also unpersuasive because the Examiner does not rely on Schultz for such a finding, but instead Graziosi (see Final Act. 6). Appellant contends that “Setoriyama does not describe imparting one virtual item when another virtual item has been used,” “Setoriyama is not imparting a second item when a cumulative number of purchased first items reach an upper limit,” and “Setoriyama is not imparting a second item when a cumulative number of purchased first items reaches an upper limit.” Appeal Br. 20–21 (emphasis omitted). The Examiner’s findings, however, do not rely on Setoriyama for imparting items (see Schultz), but instead for teaching whether or not a cumulative number of items has been achieved. See Final Act. 5 (“Setoriyama discloses to determine if the purchase request for the first item exceeds an upper limit set for the cumulative number of first items to be purchased for the user in order to increase security of the user purchasing the first item.”), 6 (“The combination of Schultz in view of Setoriyama does not specifically disclose the first item is imparted in a case where the second item is used in the game.”).2 2 Graziosi is relied on for such teaching. See Final Act. 6. Appeal 2020-004980 Application 14/993,542 6 Appellant contends that “Graziosi fails to cure any of these deficiencies” noted above. Appeal Br. 21. Appellant indicates that “Graziosi explains that a player can collect virtual currency every time a virtual tree is tended (up to ten times),” and “[a]fter the ten times, the player may receive other awards but does not receive additional units of virtual currency.” Id. at 21–22. Appellant contends that “even assuming for sake of argument that Graziosi allows the player to collect different items, Graziosi does not do so when a cumulative number of purchased first items reach an upper limit.” Id. at 22. Again, however, this is not responsive to the Examiner’s rejection. See Final Act. 6 (“Graziosi discloses the first item is imparted in a case where the second item is used in the game (paragraphs [0042] - [0045], [0081], [0082] - player obtains a special and/or bonus item (e.g., money tree interpreted as second item) which imparts a first item (e.g., virtual currency) when it is used in the game).”). Although Appellant alleges that “Graziosi [does not] impart a first item in a case where a second item is used,” there is no corresponding explanation to support this allegation. Appeal Br. 22. Because Appellant does address the actual findings relied on by the Examiner in any meaningful way, and does not dispute the rationale for the proposed combination, we are not apprised of error in the rejection of claims 1–7, 9, 10, 13, 14, 16–23, 26, 27, 29, and 31. Claim 11 Claim 11 depends from claim 1, and further recites that “the game device includes a display processing device configured to perform processing of displaying a purchasable number of the first items in accordance with the upper limit.” The Examiner finds that Setoriyama Appeal 2020-004980 Application 14/993,542 7 teaches this additional feature and proposes further modifying Schultz’s system accordingly. Final Act. 11–12. Appellant contends that although “Setoriyama . . . describes a conventional sale/purchase of a virtual item where the display shows the item with a corresponding price listing,” it “does not display a purchasable number of items in accordance with an upper limit.” Appeal Br. 23 (emphasis omitted). The Examiner responds that “[b]y displaying the upper limit, and the price of each item in the shop for purchase, Setoriyama is disclosing a display of purchasable number of items in accordance with an upper limit” because “[a] player viewing the information provided in Setoriyama can deduce how many items they can afford based on their monetary balance which shows their upper limit.” Ans. 41. Appellant counters that “even if Setoriyama displays a money balance total in an item purchasing screen, Setoriyama does not display a purchase number of items in accordance with an upper limit” because “simply showing an account balance does not reasonably correspond to displaying a purchasable number of items based on an upper limit.” Reply Br. 7–8. Appellant has the better position. Regardless of whether Setoriyama teaches displaying information that could be used to determine the recited “purchasable number of items,” there is no dispute that Setoriyama does not teach the recited “display processing device configured to perform processing of displaying a purchasable number of the first items in accordance with the upper limit.” Moreover, the Examiner does not rely on any proposed modification of Setoriyama’s teachings to arrive at the claimed arrangement. Appeal 2020-004980 Application 14/993,542 8 Because the Examiner fails to make sufficient findings, or articulate sufficient reasoning, to fully address the claimed subject matter, we do not sustain the Examiner’s decision to reject claim 11. Claim 30 Claim 30 depends from claim 1, and further recites that “the second item is imparted during a first time period and is then made unavailable until a second time period.” The Examiner does not propose modifying Schultz’s teachings to make its premium virtual item (the recited “second item”) unavailable at any particular time. Rather, the Examiner finds that Schultz teaches this additional feature. Final Act. 35 (citing Schultz, 10:1–45). Appellant acknowledges that “Schultz . . . describes making a ‘highly desired premium’ item available during a time period if a particular goal is met (e.g., maintaining a target balance of 100 gems in a 48 hour period).” Appeal Br. 24. Appellant contends, however, that “[e]ven assuming . . . that the ‘premium’ virtual item is ‘imparted during a first time period,’ Schulz does not mention that the item then becomes unavailable until a second time period.” Id. at 24–25. Appellant contends that “[a]t best, Schulz indicates that an item can be ‘imparted’ if a particular goal is met but is silent as to whether the item becomes unavailable, let alone unavailable until a second time period.” Id. at 25. Appellant has the better position. After reviewing the cited portion of Schultz, we do not find anything specifying exactly when, if ever, the premium virtual item (the recited “second item”) is made unavailable. Schultz simply explains that when a balance goal is obtained, the user receives a premium virtual item. See Schultz, 9:58–10:45. Appeal 2020-004980 Application 14/993,542 9 Because the Examiner fails to make sufficient findings, we do not sustain the Examiner’s decision to reject claim 30. Claim 32 Claim 32 ultimately depends from claim 1, and further recites that “the award is imparted during a specified interval of time and the award cannot be imparted again until the specified interval of time has elapsed.” The Examiner finds that Schultz teaches this additional feature. Final Act. 36 (citing Schultz, 10:1–45). Appellant contends that “Schultz does not at all indicate that the item cannot be imparted again until a specified interval of time has elapsed” because “Schultz is silent on what occurs to the ‘highly desirable premium virtual item’ after it has been imparted and instead merely indicates that another ‘highly desirable premium virtual item’ may become obtainable.” Appeal Br. 26. Appellant’s contentions are not persuasive. The cited portion of Schultz provides one example where goals and corresponding premium item rewards are provided in 48 hour intervals. Appellant does not identify error in the Examiner’s finding that this 48 hour interval corresponds to the recited “specified interval” or why one skilled in the art would not have understood the cited disclosure of Schultz as teaching that its premium virtual item (“award”) is imparted during that 48 hour interval with another premium virtual item (“award”) not being imparted again until the next 48 hour interval (“specified interval”). See Schultz, 9:58–10:14. Accordingly, we are not apprised of error in the Examiner’s decision to reject claim 32. Appeal 2020-004980 Application 14/993,542 10 CONCLUSION The Examiner’s rejections are affirmed in part. DECISION SUMMARY In summary: Claim(s) Rejected 35 U.S.C. § Reference(s)/Basis Affirmed Reversed 1–7, 9–11, 13, 14, 16– 23, 26, 27, 29–32 103 Schultz, Setoriyama, Graziosi 1–7, 9, 10, 13, 14, 16–23, 26, 27, 29, 31, 32 11, 30 12 103 Schultz, Setoriyama, Graziosi, Kim 12 Overall Outcome 1–7, 9, 10, 12–14, 16–23, 26, 27, 29, 31, 32 11, 30 TIME PERIOD FOR RESPONSE No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a). See 37 C.F.R. § 1.136(a)(1)(iv). AFFIRMED IN PART Copy with citationCopy as parenthetical citation