Ex Parte SobueDownload PDFBoard of Patent Appeals and InterferencesMar 8, 201110108701 (B.P.A.I. Mar. 8, 2011) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE BOARD OF PATENT APPEALS AND INTERFERENCES ____________ Ex parte SEIJI SOBUE ____________ Appeal 2009-009548 Application 10/108,701 Technology Center 3700 ____________ Before LINDA E. HORNER, STEVEN D.A. McCARTHY, and MICHAEL W. O’NEILL, Administrative Patent Judges. O’NEILL, Administrative Patent Judge. DECISION ON APPEAL1 STATEMENT OF THE CASE 1 The two-month time period for filing an appeal or commencing a civil action, as recited in 37 C.F.R. § 1.304, or for filing a request for rehearing, as recited in 37 C.F.R. § 41.52, begins to run from the “MAIL DATE” (paper delivery mode) or the “NOTIFICATION DATE” (electronic delivery mode) shown on the PTOL-90A cover letter attached to this decision. Appeal 2009-009548 Application 10/108,701 2 Seiji Sobue (Appellant) appeals under 35 U.S.C. § 134 from the Examiner’s decision rejecting claims 1-3, 5, 6, 8-11, 15-23, and 25-30 under 35 U.S.C. § 102(e) as anticipated by Rutgers (US 6,241,609 B1, iss. Jun. 5, 2001) and claims 4, 7, 12-14, and 24 under 35 U.S.C. § 103(a) as being unpatentable over Rutgers in view of Kawazu (US 6,454,653 B1, iss. Sep. 24, 2002).2 Claims 31-34 have been canceled. We have jurisdiction under 35 U.S.C. § 6(b). We REVERSE. The Invention The claims on appeal relate to a system and process for switching a game screen display such that all characters located within a certain range from a position where an encounter has arisen are displayed on a field screen upon the satisfaction of a certain requirement. Spec. 7, l. 24 to Spec. 8, l. 3. Claim 1, reproduced below, is illustrative of the subject matter on appeal. 1. A method of switching a game screen displayed to each of a plurality of players who controls an associated character in a game, comprising the steps of: preparing a first game screen showing at least a part of a first field in which at least a first character controlled by a first player and a second character controlled by a second player among the plural characters are displayed; displaying the first game screen to at least the first player and the second player; 2 Our review of the Examiner’s ground of rejection is based upon the Examiner’s Answer, mailed Dec. 13, 2007. Two previous Examiner’s Answers were returned to the Examiner by the Appeal Center to correct formalities within the Answer. Appeal 2009-009548 Application 10/108,701 3 detecting an encounter between the first character and the second character on the first game screen; defining a second field having a predetermined range in the first field so as to include the first character and the second character, when the encounter is detected; subsequently detecting whether a third character controlled by a third player among the plurality of players is in the defined second field; preparing a second game screen in which the detected characters existing in the second field are displayed; and displaying the prepared second game screen to the players who control the characters in the second field, wherein at least the first player and the third player are human, and wherein the second game screen displays a part of the first game screen in an enlarged manner. OPINION We have carefully reviewed the rejections on appeal in light of the arguments of the Appellant and the Examiner. We find that claims 1-3, 5, 6, 8-11, 15-23, and 25-30 are novel over Rutgers. We further reach the conclusion that claims 4, 7, 12-14, and 24 are nonobvious in view of Rutgers and Kawazu. Our reasons follow. A proper finding of anticipation requires a showing that each element or limitation in a claim is present in the cited reference, either explicitly or inherently, and that the elements are arranged in the same manner as in the claim under review. In re Bond, 910 F.2d 831, 832 (Fed. Cir. 1990). Appeal 2009-009548 Application 10/108,701 4 Here, the claims require preparing a second game screen in which three detected characters that exist in the second field are displayed. Rutgers discloses a multi-user interactive virtual environment system. Abstract. Each cursor (character) has an interaction zone of a predetermined size and shape. Id. and Figure 7 (reference numerals 200 and 220). When the respective interaction zones of two characters overlap, their respective virtual cameras are controlled to move from a first-person viewpoint (over the shoulder) to a third-person viewpoint for as long as the overlap remains. Abstract. Rutgers discloses the mechanics of switching camera movement caused by the overlapping interaction as follows infra and as illustrated in Figures 12-15. The camera positions that frame the players’ views of the encounter are defined by the merger of the players’ interaction zones. As shown in Figure 12, any camera position that shows both characters 100 and 130 lies within area 160, which is known as the 180° space. The 180° space is divided into two quarters to which the camera for each character is restricted to take a position along an associated camera curve as illustrated in Figure 13 by the dashed arc. As shown in Figure 13, across the curve (dashed arc), the camera 110 for character 100 may move from a third person point of view at position C, to an offset over-the-shoulder view at position B, to a first person point of view at position A. Col. 6, ll. 37-62. Character 130 in Figure 13 will have its own camera and respective position as described above with character 100. When characters 100 and 130 meet, their camera curves will be opposed to each other as described in the preceding paragraph. As shown in Figure 14, when a third character 170 is outside of the 180° space, the space Appeal 2009-009548 Application 10/108,701 5 between characters 100 and 130 is not affected by the third character. However, when third character 170 interacts with either character 100 or 130, the 180° space, described above, shifts to encompass the interacting pair. As shown in Figure 15, the 180° space has shifted to encompass the interaction of characters 100 and 170. If characters 100 and 130 resume their interaction, the 180° space reverts to its original position. Col. 6, l. 63 to col. 7, l. 5. From our review, we do not find Rutgers discloses preparing a second game screen in which the detected characters existing in the second field are displayed. Rutgers shifts a 180° space when the third character interacts with either of the original characters. When the original characters resume interaction, the 180° space reverts back to its original position. Thus, only two characters are within any “second field” and any “second field” that may be created in Rutgers by the two characters in interaction is changed as soon as a third character interacts with either of the two characters. In other words, the “second field” changes either back to the original two characters 100 and 130 or to the third character 170 and either of the original characters 100 or 130 depending upon the interaction. As such, since the “second field” changes and only two characters are present in any “second field” there is no preparing of a second game screen in which the detected characters, all three characters, existing in the second field are displayed. CONCLUSION In view of the foregoing, we are constrained to reverse the Examiner’s rejection of claims 1-3, 5, 6, 8-11, 15-23, and 25-30 as being anticipated by Appeal 2009-009548 Application 10/108,701 6 Rutgers. The Examiner does not use Kawazu to remedy the deficiency noted above with Rutgers. Accordingly, we are also constrained to reverse the Examiner’s rejection of claims 4, 7, 12-14, and 24 as being unpatentable in view of Rutgers and Kwazu. DECISION We reverse the Examiner’s decision to reject claims 1-30. REVERSED Klh SUGHRUE-265550 2100 PENNSYLVANIA AVE., N.W. WASHINGTON DC 20037-3213 Copy with citationCopy as parenthetical citation