Ex Parte Seelig et alDownload PDFPatent Trial and Appeal BoardJun 25, 201310883952 (P.T.A.B. Jun. 25, 2013) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________ Ex parte JERALD C. SEELIG and LAWRENCE M. HENSHAW ____________ Appeal 2011-007320 Application 10/883,952 Technology Center 3700 ____________ Before LINDA E. HORNER, BARRY L. GROSSMAN, and BART A. GERSTENBLITH, Administrative Patent Judges. GERSTENBLITH, Administrative Patent Judge. DECISION ON APPEAL Appeal 2011-007320 Application 10/883,952 2 STATEMENT OF THE CASE Jerald C. Seelig and Lawrence M. Henshaw (“Appellants”) appeal under 35 U.S.C. § 134 from the Examiner’s decision rejecting claims 1-16. We have jurisdiction under 35 U.S.C. § 6(b). The Claimed Subject Matter Claims 1, 5, and 10 are the independent claims on appeal. Claim 1 is illustrative of the claimed subject matter and is reproduced below. A method of playing a game, the method comprising the following, but not necessarily in the order shown: (A) providing a plurality of activatable segments, each activatable segment being configured to communicate a potential outcome of the game; (B) randomly and sequentially activating and deactivating the plurality of activatable segments of the display device; (C) providing a player input device; (D) allowing a player to manipulate the player input device while the plurality of activatable segments are being randomly activated and deactivated; (E) randomly determining the outcome of the game; (F) determining at least one activatable segment that communicates the outcome of the game; and (G) subsequent to the player manipulating the player input device, activating the activatable segment of the display device that communicates the outcome of the game in such a way to communicate the outcome of the game to the player, wherein it appears that the outcome of the game was at least partially influenced by when the player manipulated the player input device. App. Br. 9 (Claims App’x, Claim 1). Appeal 2011-007320 Application 10/883,952 3 Independent claim 5 is directed to a gaming device which comprises, inter alia, “a controller in communication with each display segment and the player input device, the controller being configured to . . . (b) randomly determine an outcome of the game . . . and (f) cause the display segment that can communicate the outcome of the game to be activated, wherein the outcome of the game is communicated to the player and it appears that the outcome of the game was at least partially influenced by when the player activated the player input device.” Id. at 11 (Claims App’x, Claim 5). Claim 10 is similarly directed to a gaming device which comprises, inter alia, “(D) random outcome means for randomly determining an outcome of the game” and “(E) outcome display means for causing the display means to display the outcome of the game thereby communicating the outcome of the game to the player, wherein it appears that the outcome of the game was at least partially influenced by when the player activated the player input device.” Id. (Claims App’x, Claim 10). References The Examiner relies upon the following prior art references: Seelig US 6,817,945 B2 Nov. 16, 2004 Williams Electronic Games, Inc. “Phantom Haus” Operations Manual, July 1996 (“Phantom Haus”). Rejections The Examiner makes the following rejections: I. Claims 1-16 are rejected under 35 U.S.C. § 102(b) as anticipated by Phantom Haus; and Appeal 2011-007320 Application 10/883,952 4 II. Claims 1-16 are rejected on the ground of nonstatutory obviousness-type double patenting over claims 1-36 of Seelig. SUMMARY OF DECISION We REVERSE. OPINION Rejection I The Examiner found that Phantom Haus discloses each and every element of the claims. Ans. 5-6.1 In particular, the Examiner found that Phantom Haus discloses a base game of chance referred to as a “REGULAR REEL GAME” and a board game apparatus “SKELETON DANCE.” Id. at 5. The Examiner found that to play Phantom Haus, “a player places a wager, and the ‘REGULAR REEL GAME’ is played. When the three reels display ‘GHOST’ symbols, one of several bonus ‘GAMES’ may be played . . . .” Id. The Examiner also found that one of the bonus games, “SKELETON DANCE,” is “played where the lights behind the stained glass windows are automatically ‘randomly turned on and off.’” Id. The Examiner describes the game as follows: The game player makes a selection by manipulating or pressing the “START” button, stopping or deactivating the flashing resulting in one or more windows remaining lit. The player receives an award of credits according to the number of windows lit. Id. at 5-6. The Examiner found that, by such action, the game makes it appear that the outcome of the game was at least partially influenced by the 1 References to “Ans.” refer to the Supplemental Examiner’s Answer filed December 9, 2010. Appeal 2011-007320 Application 10/883,952 5 manipulation of the “START” button. The Examiner determined that “since the stained glass windows are randomly turned on and off, the stopping or deactivating of the flashing results in the random determination of the outcome of the game.” Id. at 6. The Examiner additionally explained that the REGULAR REEL GAME is “a random slot machine-type game where the GHOST symbols randomly appear.” Id. at 9. According to the Examiner, the player has no control over where the GHOST symbols randomly appear. Id. The Examiner further explained that the “REGULAR REEL GAME and the SKELETON DANCE game can be taken as a whole to be one game. This one game (REGULAR REEL GAME and SKELETON DANCE together) is a game of chance because the REGULAR REEL GAME is a random slot machine-type game.” Id. Thus, the Examiner found that “the outcome of the SKELETON DANCE game is ultimately randomly determined.” Id. Appellants raise several arguments in response to this rejection. Appellants assert that Phantom Haus does not disclose “random game outcome determination” because it is not solely the lights randomly turning on and off that results in the outcome of the game; rather, the intervention of the player is also a factor. App. Br. 5-6. Appellants also contend that Phantom Haus does not require a random determination of the game outcome first, and then the activation of an activatable segment to communicate the randomly determined outcome to the player as called for by the claims. Id. at 6. In particular, Appellants assert that claim 1 requires that step G occur after steps D, E, and F because step G indicates that it is “subsequent to the player manipulating the player input device.” Reply Br. 8. Appellants further contend that a player can influence the result of the Appeal 2011-007320 Application 10/883,952 6 REGULAR REEL game by pressing a “HOLD” button or “NUDGE” button. Id. at 6. A determination that a claim is anticipated under 35 U.S.C. § 102(b) involves two analytical steps. First, we interpret the claim language, where necessary, giving the claims their broadest reasonable interpretation in light of the Specification. In re Crish, 393 F.3d 1253, 1256 (Fed. Cir. 2004). Second, we compare the construed claim to a prior art reference and make factual findings to determine whether “each and every limitation is found either expressly or inherently in [that] single prior art reference.” Id. (citation omitted). The elements in the reference “must be arranged as in the claim . . . but this is not an ‘ipsissimis verbis’ test.” In re Bond, 910 F.2d 831, 832-33 (Fed. Cir. 1990) (citations omitted). Further, an Examiner’s factual finding regarding what a reference discloses must be supported by a preponderance of the evidence. See In re Caveney, 761 F.2d 671, 674 (Fed. Cir. 1985) (“preponderance of the evidence is the standard that must be met by the PTO in making rejections”); see also In re Oetiker, 977 F.2d 1443, 1449 (Fed. Cir. 1992) (Plager, J., concurring) (“In rejecting an application, factual determinations by the PTO must be based on a preponderance of the evidence, and legal conclusions must be correct.”) (citation omitted). As reflected in the claims listing above, each independent claim calls for “randomly determining the outcome of the game” or a similarly phrased claim element. See App. Br. 9-11 (Claim App’x, Claims 1, 5, 10). Additionally, while the preamble of claim 1 states that the steps of the method are “not all necessarily in the order shown,” that does not mean that the order of every step may be different than the order identified therein. For example, step (G) specifically provides that it occurs “subsequent to the Appeal 2011-007320 Application 10/883,952 7 player manipulating the player input device.” Thus, it must occur after the occurrence of at least steps (C) and (D). The Specification explains that when a player qualifies for a bonus round, the display may “prompt the player to perform an action.” Spec., para. [0076]. The player may then “activate the bonus sequence by pressing input device 90.” Id. When that occurs, in one embodiment, the controller activates the agitator in the jumbled ball display. Id. at para. [0077]. The Specification indicates that this activation may begin “automatically” as an alternative to the player pressing the input device and the input device “may be used to initiate the display sequence.” Id. At that point, however, the Specification does not indicate that the player has any opportunity to control the result of the bonus game. See, e.g., id. at paras. [0076]-[0081]. Rather, the Specification indicates that “prize balls 92 are randomly selected. Controller 76 generates a random number and then compares the random number to a pay table . . . . For example, if the random number generator produced 0.65, prize ball number 2 would be displayed and $5.00 would be awarded to the player.” Id. at paras. [0079]-[0081] (emphasis added). Thus, the random number generator determines the outcome of the game.2 2 Each independent claim appears to provide a player the ability to influence the display segments, but not the actual outcome of the game. Each claim calls for communicating the outcome of the game “wherein it appears that the outcome of the game was at least partially influenced by when the player activated the player input device.” App. Br. 9-11 (Claims App’x, Claims 1, 5, 10). This element along with the claim requirement that the outcome be randomly determined and the Specification’s disclosure that the “random number generator” is selecting the numbers which dictate the outcome of the game reflect that the player lacks control over the outcome of the game. Appeal 2011-007320 Application 10/883,952 8 The rejection relies upon the action of randomly turning on and off the lights in the Phantom Haus game as disclosing randomly determining the outcome of the game, but as the Examiner acknowledges, it is the action of the player pushing a button that results in the stopping or deactivating of the flashing lights which then determine the outcome of the game. See Phantom Haus, p. V. Thus, the Phantom Haus game gives the player the opportunity to influence the outcome of the game such that the outcome is not randomly determined. The Examiner’s additional explanation that the REGULAR REEL GAME and the SKELETON DANCE game are taken to be one whole game does not remedy the rejection. While we agree that the initial appearance of the GHOST symbols on the window is random (as in a random slot machine) the SKELETON DANCE game is played after the REGULAR REEL GAME. Thus, the random appearance of the GHOST symbols, which triggers the SKELETON DANCE, does not randomly determine the outcome of the SKELETON DANCE. Therefore, we disagree with the Examiner’s determination (see Ans. 9) that “the outcome of the SKELETON DANCE game is ultimately randomly determined.” Accordingly, we do not sustain Rejection I. Rejection II The Examiner rejected claims 1-16 on the ground of nonstatutory obviousness-type double patenting as being unpatentable over claims 1-36 of Seelig. Ans. 7. The Examiner concluded that, while not identical, the claims “are not patentably distinct from each other because the claims of the patent recite all the elements of in [sic] the claims of the present invention.” Id. The Examiner further concluded that the “claims of the present invention Appeal 2011-007320 Application 10/883,952 9 are broader in scope” because the claims of the patent recite two additional elements not recited in the claims of the present invention. Id. Appellants contend that “randomly determining a game outcome and/or randomly activating display segments” is not disclosed or suggested by the claims of Seelig. App. Br. 8. After reviewing Seelig’s claims, we are unable to identify where the claims recite randomly determining a game outcome. Such phrase is not explicitly recited in the claims. See Seelig, claims 1-36. Further, the Examiner has not explained which, if any, element(s) of Seelig’s claims 1-36 render the random determination of a game outcome obvious to one of ordinary skill in the art at the time of invention. Accordingly, we do not sustain Rejection II. DECISION We REVERSE the Examiner’s decision rejecting claims 1-16. REVERSED Klh Copy with citationCopy as parenthetical citation