Ex Parte Sasaki et alDownload PDFPatent Trial and Appeal BoardAug 15, 201412483450 (P.T.A.B. Aug. 15, 2014) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________ Ex parte TETSUYA SASAKI, YOSUKE HATAYAMA, DAISUKE NAKAMURA, YOCHITAKA SHIROTA, MASARU MITSUYOSHI, YUTAKA TAKEHISA, and KATSUYA EGUCHI ____________ Appeal 2012-004017 Application 12/483,450 Technology Center 3700 ____________ Before NEAL E. ABRAMS, JENNIFER D. BAHR, and EDWARD A. BROWN, Administrative Patent Judges. ABRAMS, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Tetsuya Sasaki et al. (Appellants) seek our review under 35 U.S.C. § 134 from the Examiner’s decision rejecting claims 17–35. We have jurisdiction over the appeal under 35 U.S.C. § 6(b). We REVERSE. Appeal 2012-004017 Application 12/483,450 2 THE INVENTION The claimed invention is directed to a game apparatus and method to protect users from unsafe contact with unknown users in a communication game system. Claims 17–23 and 30 are independent. Claim 17, reproduced below, is illustrative of the subject matter on appeal. 17. A game apparatus configured to protect users from unsafe contact with unknown users in a communication game system in which a plurality of game apparatuses communicate and play in a multiplayer game across a network, comprising: first storing means for storing self-identifying information within the game apparatus, wherein the self- identifying information used for the game apparatus does not match the self-identifying information used for another game apparatus; registering means for registering opponent identifying information in a friend list stored within the game apparatus, the opponent identifying information corresponding to another game apparatus and not matching the self-identifying information of the game apparatus; network connecting means for connecting to a network access point to allow an access to a network for performing a network communication; network communication requesting means for communicating with a server on the network and requesting to play a game over the network with a particular opponent; game apparatus information communication means for sending to the server the self-identifying information stored within the game apparatus and friend list information corresponding to the requested particular opponent which is stored within the game apparatus; network communication connecting means for receiving a network connection address from the server and making a Appeal 2012-004017 Application 12/483,450 3 network communication with the requested particular opponent game apparatus. THE PRIOR ART The Examiner relies upon the following as evidence of unpatentability: Wohlgemuth US 2003/0233537 A1 Dec. 18, 2003 Canessa Sasaki1 US 2004/0224772 A1 US 2009/0253518 A1 Nov. 11, 2004 Oct. 8, 2009 THE REJECTIONS2 Claims 17–35 stand rejected under 35 U.S.C. § 112, first paragraph, as failing to comply with the written description requirement. Claims 17–22, 24–27, 34, and 35 stand rejected under 35 U.S.C. § 102(b) as being anticipated by Wohlgemuth. Claims 23 and 28–33 stand rejected under 35 U.S.C. § 103(a) as being unpatentable over Wohlgemuth and Canessa. OPINION Claims 17–35 Written Description Requirement The Examiner has taken the position that a plurality of phrases in the independent claims are not described in the Specification in such a way as to reasonably convey to one skilled in the art that the inventors, at the time the 1 In responding to Appellants’ arguments regarding the rejection under 35 U.S.C. § 112, first paragraph, the Examiner cited this reference as being a “corresponding publication.” Ans. 16. 2 The rejection of claims 25, 27, 29, 32, and 34 under 35 U.S.C. § 112, second paragraph, was withdrawn. See Final Rej. 4; Ans. 4. Appeal 2012-004017 Application 12/483,450 4 application was filed, had possession of the claimed invention. Ans. 5. The major issue concerns the recitation in the preamble of each of the independent claims “to protect users from unsafe contact with unknown users.” Id. at 5. This terminology is not explicitly recited in the original disclosure. However, although we have carefully considered the Examiner’s comments, we are persuaded by the arguments presented by Appellants that one of ordinary skill in the art nevertheless would understand from the Specification that the inventors had possession of the claimed invention at the time the application was filed. See Appeal Br. 11 and Reply Br. 1–2. Other terminology placed in issue by the Examiner appears in claims 23 and 30. Ans. 5–6. Appellants’ arguments regarding these phrases also are persuasive (see Appeal Br. 11–13 and Reply Br. 2–4). The rejection of claims 17-35 as failing to comply with the written description requirement of the first paragraph of 35 U.S.C. § 112, is not sustained. Claims 17–22, 24–27, 34, and 35 Anticipation – Wohlgemuth In the rejection of claim 17, the Examiner states that paragraph 85 of Wohlgemuth discloses storing means for storing within the game apparatus user self-identifying information and opponent self-identifying information, that paragraph 72 also discloses storing friend self-identifying information in the game apparatus, and that paragraphs 45, 46, 48 and 50 disclose game apparatus information communication means for sending the self-identifying information and the opponent self-identifying information stored within the game apparatus. App. Br. 7-8. In response to Appellants’ arguments, the Examiner further explains that component 554 of Figure 8 is “a network Appeal 2012-004017 Application 12/483,450 5 adapter that is part of the recited game apparatus and is interpreted as the network communication connecting means.” Id. at 19. Appellants argue that Wohlgemuth’s security gateway 404 (Fig. 7) is not part of the recited game apparatus “and so cannot constitute the recited ‘network communication apparatus.’” Appeal Br. 15. Citing Wolhgemuth’s paragraph 21, Appellants also point out that “Wohlgemuth makes it clear, as evidenced by Fig. 1 . . . that his client game devices 102(l)…102(n) communicate only with his ‘“Presence and Notification System’ 104, and never directly with one another.” Reply Br. 5. Appellants assert that “the [Wohlgemuth] [S]pecification makes it clear that the Presence and Notification System 104 is solely responsible for maintaining and communicating information to each of the game devices/consoles. See e.g., paragraphs [0001], [0004] and [0005],” as is “clearly taught by Figure 1,” and “there is no direct communication between client devices 102. Rather . . . all communications between the game devices/consoles are hosted by Presence and Notification System 104.” Id. Appellants further point out that “[i]n Appellants’ arrangement, once mutual registration is confirmed and the server has sent a connection address to a game device, the server effectively drops out of the communications between the game devices, unlike Wohlgemuth in which the server always remains as a go-between host.” Id. at 8–9. As explained in paragraph 21, the system shown in Wohlgemuth’s Figure 1 comprises multiple game apparatuses (client devices) 102(1)– 102(n) coupled to a separate Presence and Notification System 104. Thus, the game apparatuses communicate with one another only via a Presence and Notification System, and do not contain game information. The same is true Appeal 2012-004017 Application 12/483,450 6 regarding Presence and Notification System 104, as shown in more detail in Figure 2 and which, as explained in paragraphs 22 and 23, maintains information regarding users logged into the system, such as “security information.” Figure 7 discloses an “exemplary online gaming environment 400,” comprising “[m]ultiple game consoles 402(1), 402(2) . . . , 402(n) [which are] coupled to a security gateway 404 via a network 406.” Para. 107. Wohlgemuth teaches that “[s]ecurity network 404 operates as a gateway between the public network 406 and a private network 408” (para. 109, emphasis added). It also fails to disclose or teach that the information regarding the user and opponents is within the game apparatus. Figure 8 illustrates “a general computer environment 500” (para. 125), “in the form of a computer 502 [which] can be, for example, a presence and notification system 104 of FIG.1, and a presence server 120 of FIG. 2” (para. 126), and “[c]omputer 502 can operate in a networked environment using logical connections to . . . a remote computing device 548” which “can be a . . . game console.” Para. 135. Adapter 554, which the Examiner “interpreted” to be a network communication connecting means located in the game apparatus, is shown in Figure 8 as a part of computer 502, likened by Wohlgemuth to Presence and Notification System 104 of Figure 1, and which, as stated supra, is not within the game apparatus. Thus, the portions of Wohlgemuth cited by the Examiner fail to provide support for the Examiner’s findings that Wohlgemuth teaches that the self-identifying information and the opponent identifying information are stored within the game apparatus, are then sent to a server, and then through a network communication connecting means a network connection is received from the server for making a network connection with the requested Appeal 2012-004017 Application 12/483,450 7 particular opponent’s game apparatus, as is required by claim 17. This being the case, Wohlgemuth does not anticipate the subject matter recited in claim 17, and the rejection is not sustained. Independent apparatus claims 19, 20, and 22 recite the invention in somewhat different terms. However, all require that the self-identifying information and the friend opponent player identifying information be stored within the game apparatus, and that the game apparatus comprises means for communicating to the opponent via a network connection. As explained supra, this subject matter is not disclosed or taught by Wohlgemuth, and therefore the rejection of independent claims 19, 20, and 22, and dependent claims 24–27, as being anticipated by Wohlgemuth is not sustained. The methods set forth in independent claims 18 and 21 also require that the self-identifying information and the friend opponent information be stored “within the game apparatus,” and that this information be communicated to a server, which thereafter makes a network connection with the selected opponent’s game apparatus. These steps are not disclosed or taught by Wohlgemuth, and the rejection of independent claims 18 and 21 and dependent claims 34 and 35 is not sustained. Claims 23 and 28–33 Obviousness – Wohlgemuth and Canessa Among the requirements of independent apparatus claim 23 and independent method claim 30 are storing user and friend identifying information within the game apparatus and communicating this information to the opponent over a network. Canessa was cited by the Examiner for its teaching of communicating with multiple friends simultaneously. Ans. 14. However, Canessa fails to overcome the deficiencies in Wohlgemuth as Appeal 2012-004017 Application 12/483,450 8 pointed out supra in the discussion of the anticipation rejections. This being the case, the rejection of independent claims 23 and 30 and dependent claims 28, 29 and 31–33 is not sustained. DECISION The rejection of claims 17–35 under 35 U.S.C. § 112, first paragraph, is reversed. The rejection of claims 17–22, 24–27, 34, and 35 under 35 U.S.C. § 102(b) as being anticipated by Wohlgemuth is reversed. The rejection of claims 23 and 28–33 under 35 U.S.C. § 103(a) as being unpatentable over Wohlgemuth and Canessa is reversed. REVERSED llw Copy with citationCopy as parenthetical citation