Ex Parte MoshalDownload PDFPatent Trial and Appeal BoardNov 22, 201713357498 (P.T.A.B. Nov. 22, 2017) Copy Citation United States Patent and Trademark Office UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O.Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 13/357,498 01/24/2012 Martin Moshal 05-1021-CON 1023 20306 7590 11/22/2017 MrnnNNFT T ROFFTNFN HT TT RFRT Rr RFRGROFF T T P EXAMINER 300 S. WACKER DRIVE CUFF, MICHAEL A 3 2ND FLOOR CHICAGO, IL 60606 ART UNIT PAPER NUMBER 3716 MAIL DATE DELIVERY MODE 11/22/2017 PAPER Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte MARTIN MOSHAL1 Appeal 2016-001503 Application 13/357,498 Technology Center 3700 Before STEVEN D.A. McCARTHY, JAMES P. CALVE, and PATRICK R. SCANLON, Administrative Patent Judges. CALVE, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellant appeals under 35 U.S.C. § 134(a) from the Final Office Action rejecting claims 17, 20-24, and 27—30. Appeal Br. 1. We have jurisdiction under 35 U.S.C. § 6(b). Appellant’s representative appeared for oral hearing on November 8, 2017. We AFFIRM. 1 Cork Group Trading Ltd. is identified as the real party in interest. Appeal Br. 1. Appeal 2016-001503 Application 13/357,498 CLAIMED SUBJECT MATTER Appellant discloses that an existing slots game, which allow players to wager on favorable and intermediate outcomes, “is unnecessarily restrictive to a player,” so Appellant proposes a “method of wagering” that “offers a player wagering choices that are more flexible than those of prior art equivalent games.” Spec. 3:11—18. The “gaming apparatus” allows a player to play a game of chance and place wagers thereon. Id. at 1:14—16, 30-32. Claims 17 and 24 are independent. Claim 17 is reproduced below. 17. A gaming apparatus, comprising: a player terminal operable to simulate a multi-reel slots game, the multi-reel slots game having a set of possible outcomes corresponding to the possible combinations of indicia displayable on the simulated reels, the set of possible outcomes including a plurality of independently wagerable outcomes, wherein each independently wagerable outcome can receive a respective wager that is independent of any wagers on any of the other independently wagerable outcomes; and a wagering facility that enables a player to make independent wagers on any of the independently wagerable outcomes for a turn of the game, wherein the wagering facility is operable to display a representation of each of the independently wagerable outcomes and further operable to display, for each of the independently wagerable outcomes, (i) an activatable icon that enables the player to make an independent wager on the independently wagerable outcome, (ii) the size of any independent wager made on the independently wagerable outcome, and (iii) odds for the independently wagerable outcome, wherein the player terminal is operable to display a randomly determined outcome of the turn of the game from the set of possible outcomes, wherein the player wins a payout on any independent wager made on an independently wagerable outcome that corresponds to the randomly determined outcome and the player loses any independent wager made on an independently wagerable outcome that does not correspond to the randomly determined outcome. 2 Appeal 2016-001503 Application 13/357,498 REJECTION Claims 17, 20—24, and 27—30 are rejected under 35 U.S.C. § 101 as being directed to non-statutory subject matter. ANALYSIS Appellant argues claims 17, 20-24, and 27—30 as a group. Appeal Br. 3—18 (arguing method claim 24 “stands on the same footing” as apparatus claim 17). Thus, we select claim 17 as representative, with claims 20-24, and 27—30 standing or falling with claim 17. 37 C.F.R. § 41.37(c)(l)(iv). The Examiner finds that the claims, with claim elements considered individually and in combination, are directed to the abstract idea of wagering or the fundamental economic practice and mathematical formula guiding wagering. Final Act. 2; Ans. 6—7. The Examiner finds that the additional elements are mere instructions to implement the abstract idea on a computer or recite generic computer structure that performs generic functions that are well-understood, routine, and conventional activities known in the industry. Final Act. 2; Ans. 8—9. The Examiner determines that these claim elements do not provide meaningful limitations that transform the abstract idea to a patent eligible application of the abstract idea. Final Act. 2; Ans. 8—9. The Examiner finds that the fundamental economic practice is wagering and the basic steps of wagering display a game or event, accept a wager, provide a random outcome, and determine a winner or loser. Ans. 6—7. Appellant argues that a slot machine is patent-eligible, and the gaming apparatus of claim 17 is a type of slot machine, as is claim 24’s method of using that apparatus. Appeal Br. 4—5. Appellant argues that “wagering” was not considered a category of abstract idea or fundamental economic practice in Alice Corp. v. CLS Bank Inti, 134 S. Ct. 2347 (2014). Id. at 9. 3 Appeal 2016-001503 Application 13/357,498 Alice Step One Essentially, Appellant proposes revised rules of waging on a game of chance using a simulation of a multi-reel slot machine. Appellant describes prior art slot machines as allowing players to make a single wager on a game having a single favorable outcome, a number of intermediate outcomes, and many unsuccessful outcomes. Spec. 3:5—6. If the one favorable outcome occurs, the player wins the jackpot, which is the highest payout for the least likely successful outcome to occur. Id. at 3:6—7, 7:10-30. A player’s single wager also gives a player the chance to win a payout at predetermined odds if any “intermediate outcome” occurs. Id. at 3:7—9, 7:8—31. The favorable outcome and the intermediate outcomes are “successful outcomes” because a player wins a prize paid out at different amounts according to a payout table of how likely that particular successful outcome is to occur. Id. at 7:8—27. The single favorable outcome (i.e., the jackpot) is the least likely outcome and occurs if 3 Embossed 7s show on a 3-reel slot machine. Id. at 7:29-30. The odds of this outcome occurring are 2500:1. Id. at 7:18. Intermediate outcomes can occur for other combinations of icons. These combinations include 3 Shaded 7s at odds of 240:1 or 3 ANY SEVENS at 120:1 or 3 TRIPLE BARs at 90:1 down to 1 Cherry at 6:1 odds. See id. at 7:19-27. Appellant’s new game rules revise these prior art rules of chance by requiring a player to place a separate wager on each of the ten successful outcomes independently of any wager that is placed on any other successful outcome. Stated another way, a player’s single wager covers only a single successful outcome {id. at 4:5—6, 9:4—11) rather than all of the successful outcomes as in the prior art slot machine rules of chance {id. at 3:11—14). To be eligible to win on an outcome, the player must wager on that outcome. 4 Appeal 2016-001503 Application 13/357,498 A player uses the claimed gaming apparatus and “wagering facility” “to place a wager on the occurrence of a particular successful outcome.” Id. at 8:13—14. Wagering facility 8 is a screen display of an array 10 of all of the possible successful outcomes of the slots game with activatable icons 11 that enable a player to place wagers on any or all of the possible successful outcomes. Id. at 8:15—19. Wagering facility 8 produces a slots payout table in electronic format so a player can select any or all of the possible payouts using activatable icons. Id. at 8:10—19; compare id. at 7:15—27 (payout table of a slots wagering game), with Fig. 3 (Appellant’s wagering facility 8). The claimed gaming apparatus and method implement the new rules. They allow a player to play a game of chance using the new wagering rules. In re Smith, 815 F.3d 816, 818—819 (Fed. Cir. 2016) held that claims directed to a new set of rules for conducting a wagering game are drawn to an abstract idea like fundamental economic practices of exchanging and resolving financial obligations. That the claimed method used a deck of physical playing cards did not render the game patent eligible. Id. at 818. This holding addresses Appellant’s argument that there is no support for the Examiner’s allegation that “wagering” is a category of abstract idea. See Appeal Br. 9-10; Reply Br. 1—3. We find this argument unpersuasive in view of the above-discussed holding of Smith. Appellant also argues that even if wagering is considered a category of abstract idea, claim 17 is directed to a “gaming apparatus” that includes “a wagering facility that enables a player to make independent wagers.” Appeal Br. 10; Reply Br. 3. Appellant asserts that just because the claimed apparatus enables wagering by a player does not mean it is directed to wagering. Appeal Br. 10; Reply Br. 3^4. This argument is not persuasive. 5 Appeal 2016-001503 Application 13/357,498 We consider not just the claim type and statutory class. We also look to the underlying invention for patent-eligibility purposes. See CyberSource Corp. v. Retail Decisions, Inc., 654 F.3d 1366, 1374 (Fed. Cir. 2011) (finding that claim 2 recites nothing more than a computer readable medium containing program instructions for executing the method of claim 3). Regardless of what statutory category (“process, machine, manufacture, or composition of matter,” 35 U.S.C. § 101) a claim's language is crafted to literally invoke, we look to the underlying invention for patent-eligibility purposes. Here, it is clear that the invention underlying both claims 2 and 3 is a method for detecting credit card fraud, not a manufacture for storing computer-readable information. Id.; see also Bancorp Services, L.L.C. v. Sun Life Assurance Co. of Canada (U.S.), 687 F.3d 1266, 1276—77 (Fed. Cir. 2012) (“a machine, system, medium, or the like may in some cases be equivalent to an abstract mental process for purposes of patent ineligibility”); Smart Sys. Innovations, LLC v. Chicago Transit Auth., No. 2016-1233, 2017 WL 4654964, at *5 (Fed. Cir. 2017) (issue is whether claims improve the relevant technology or are just a result/effect that is an abstract idea using generic processes and machinery). Here, claim 17 recites a gaming apparatus that merely implements the new wagering rules for a multi-reel slots game in a conventional computer gaming environment. Claim 24 is a method of using new wagering rules. Claim 17 does not recite any technological improvement to a gaming apparatus; it merely enables a player to wager using the new rules proposed by Appellant. The gaming apparatus “include [s] any apparatus on which, or with which, the player may play a game of chance, and associated with which the player may place a wager on the outcome of the game.” Spec. 1:30-32. It can be a conventional personal computer. Id. at 6:6—17. 6 Appeal 2016-001503 Application 13/357,498 Embodying the abstract idea of wagering in a generic computer environment that implements the abstract idea and its rules in a conventional way does not escape the reach of the abstract idea inquiry. See Affinity Labs of Texas, LLC v. Amazon.com Inc., 838 F.3d 1266, 1269 (Fed. Cir. 2016) (“In addressing the first step of the section 101 inquiry, as applied to a computer-implemented invention, it is often helpful to ask whether the claims are directed to ‘an improvement in the functioning of a computer,’ or merely “adding conventional computer components to well-known business practices.” (quoting Enfish, LLC v. Microsoft Corp., 822 F.3d 1327, 1338 (Fed. Cir. 2016)); In re TLI Commc ’ns LLC Patent Litig., 823 F.3d at 611 (physical components such as a telephone and a server “merely provide a generic environment in which to carry out the abstract idea”). The conventional implementation of the abstract idea of wagering rules is evident from the claim language. The “player terminal” serves “to simulate a multi-reel slots game . . . having a set of possible outcomes.” The “wagering facility” “enables a player to make independent wagers on any of the independently wagerable outcomes.” The claimed “player terminal” also displays “a randomly determined outcome of the turn of the game.” The claimed gaming apparatus thus automates the wagering rules and manages a slots game. See Bancorp Servs. LLC v. Sun Life Assurance Co. of Canada, 687 F.3d 1266, 1279 (Fed. Cir. 2012) (a claim is not patent-eligible under § 101 when “the computer simply performs more efficiently what could otherwise be accomplished manually”); Alice Corp. v. CLS Banklnt’l, 134 S. Ct. 2347, 2358 (2014) (limiting use of an abstract idea to particular environment or generic computer does not impart patent eligibility); Planet Bingo, LLCv. VKGSLLC, 576 F. App’x 1005, 1008 (Fed. Cir. 2014). 7 Appeal 2016-001503 Application 13/357,498 The claimed “wagering facility” and its “activatable icon” are not improvements in gaming technology as Appellant argues. Appeal Br. 7. Rather, they represent conventional usages of well-known user interface technologies that implement the abstract wagering rules and payout table. Wagering facility 8 displays a payout table (array 10) {id. at 7:1—27) of all possible successful outcomes in electronic format with activatable icons 11 that players use to place wagers on the occurrence of a particular successful outcome using the “+” or icons on the display. Id. at 8:13—21, Fig. 3. Activatable icons 11 provide a well-known means for a player to enter data (e.g., wagers) into a computer. Indeed, Appellant’s Figure 2 discloses a well-known software simulation of a 3-reel slots game {id. at 6:15—20) with similar activatable icons such as “Menu,” “Help,” “Setup Stakes,” “Remove Bet,” and “Repeat Bet,” that allow players to register, create an account, and purchase “units of credit.” Id. at 8:4—8. The claimed game apparatus thus implements the wagering rules with conventional technology. Like the system in Electric Power Group, “[t]he claims do not require a new source or type of information or new techniques for analyzing it.” They “do not require any nonconventional computer, network, or display components, or even a ‘non-conventional and non generic arrangement of known, conventional pieces, ’ but merely call for performance of the claimed information collection, analysis, and display functions ‘on a set of generic computer components’ and display devices.” Electric Power Gp., LLC v. Alstom S.A., 830 F.3d 1350, 1355 (Fed. Cir. 2016) (“Nothing in the claims . . . requires anything other than off-the-shelf, conventional computer, network, and display technology for gathering, sending, and presenting the desired information.”). 8 Appeal 2016-001503 Application 13/357,498 Like the bingo system in Planet Bingo, the claimed game apparatus manages a slots game for a player(s). In Planet Bingo, the claims enabled a player to repeatedly play the same sets of numbers in multiple sessions and to preselect Bingo numbers. Planet Bingo, 576 F. App’x at 1007-08. The claimed game apparatus allows a player(s) to repeatedly play various sets of preferred outcomes, all of which are known outcomes listed in a payout table (Spec. 7:1—27, Fig. 3). Planet Bingo, 576 F. App’x at 1008. The patentee in Planet Bingo argued that the claims recited more than just organizing human activity for a game and included complex computer code with three distinct subparts, but the Court held that “the claims recited a program that is used for the generic functions of storing, retrieving, and verifying a chosen set of bingo numbers against a winning set of bingo numbers.” Id. at 1008-09. We find the Federal Circuit’s decision in Trading Technologies to be distinguishable on its facts. There, the Court held the claims to be directed to improvements in existing graphical user interface devices that had no pre- electronic trading analog and recited more than just setting, displaying, and selecting data or information that is visible on the graphical user interface device, rather than to a mathematical algorithm, fundamental economic or longstanding commercial practice or challenge in business. Trading Techs. Inti, Inc. v. CQG, Inc., 675 F. Appx 1001, 1004 (Fed. Cir. 2017) (adopting district court’s findings and rationale). The claims in that case recited the dynamic display of price levels for orders to buy and sell commodities so that traders could place and execute orders at selected prices without missing a price because the market moved before the order was entered and executed or having orders executed at different prices than intended. Id. at 1002-03. 9 Appeal 2016-001503 Application 13/357,498 Here, the claimed wagering facility 8 merely displays a payout table for a multi-reel slots game with a list of successful outcomes and their odds and payouts so players can select one or more of those outcomes and place a wager(s). Spec. 7:1—8:2, 8:10-9:2, Fig. 2; Trading Techs. 675 F. App’x at 1004. Essentially, Appellant automated a prior art payout table to allow a player to select individual outcomes electronically using a computer gaming apparatus with known interactive display technology. Spec. 6:13—17, Fig. 2. The alleged improvement is to the rules of the game, as embodied in the game apparatus and its wagering facility. The gaming apparatus uses a known software simulation of a multi-reel slots machine (Spec. 6:15—18), and the wagering facility uses activatable icons 11 to simulate buttons for entering wagers (Appeal Br. 5). See Affinity Labs of Texas LLC v. DirecTV LLC, 838 F.3d 1253, 1257-58 (Fed. Cir. 2016) (A mere recitation of a GUI does not make a claim patent eligible.); Intellectual Ventures I LLC v. Capital One Bank, 792 F.3d 1363, 1370 (Fed. Cir. 2015) (“interactive interface limitation is a generic computer element”). By allowing a player to wager independently on different successful outcomes, each with different odds and payouts, the claimed gaming apparatus allows a player to “hedge their bets” similar to the way a person can hedge or protect against the financial risk of price fluctuations. See Bilski v. Kappos, 561 U.S. 593, 599 (2010). The basic concept of hedging or protecting against risk is a fundament economic practice long prevalent in our system of commerce. See id. at 611; Smith, 815 F.3d 816, 818—819 (“Applicants’ claimed ‘method of conducting a wagering game’ is drawn to an abstract idea much like Alice’s method of exchanging financial obligations and Bilski’s method of hedging risk.”); see Ans. 7—8. 10 Appeal 2016-001503 Application 13/357,498 Viewed as individual limitations or as a whole, the game apparatus of claim 17 (and its associated method of claim 24) recites the abstract concept of wagering rules for a slots machine embodied in a conventional computer gaming apparatus. Alice, 134 S. Ct. at 2359. Alice Step Two We next consider whether the claim elements individually, and as an ordered combination, amount to more than a patent on an ineligible concept. Appellant argues that the other claim elements do not recite routine or conventional activities that are known in the industry because the Examiner indicates the claims would be allowable if the § 101 rejection is overcome. Appeal Br. 6. Appellant argues that claims 17 and 24 recite improvements in slot machine technology including “a wagering facility that enables a player to make independent wagers on any of the independently wagerable outcomes for a turn of the game.” Id. at 7. Appellant further argues that the elements of claims 17 and 24 are more than “mere instructions to implement the idea on a computer” or “recitation of generic computer structure” because the “wagering facility” adds a specific limitation that is not conventional in the field of slot machine technology. It enables a player to make independent wagers on any of the independently wagerable outcomes, whereas a conventional slot machine only enables a player to make a single wager. Id. at 13—14. These arguments are not persuasive because, as discussed above, the claimed gaming apparatus, wagering facility, and method merely implement Appellant’s abstract wagering rules on a conventional computer with known slots gaming software without any inventive computer, software, or display that would transform this abstract idea into patent-eligible subject matter. 11 Appeal 2016-001503 Application 13/357,498 If a patent claim recites a computer with the mere instruction to implement an abstract idea on the computer, the addition of the computer cannot impart patent eligibility. Alice, 134 S. Ct. at 2358; Planet Bingo, at 1008. The gaming apparatus can be a gaming server 2, player terminal 3 (a computer workstation or known personal computer) with a display monitor 4 and pointing device 5 (mouse or touch pad). Spec. 6:3—14, Fig. 1; Ans. 8—9. This known workstation executes a software program that simulates a 3-reel slots game, as shown in Figure 2, in a manner well-known in the art. Id. at 6:15—20. The invention relates to a “gaming apparatus that enables a player to play a game of chance and to place a wager thereon.” Id. at 1:14- lb. A “gaming apparatus” includes any apparatus on which, or with which, the player may play a game of chance and place a wager on an outcome of a game {id. at 1:30-32) including client-server architecture (id. at 9:27—29). The “invention” is to the abstract idea of wagering game rules for a slots game, rather than to a specialized computer used to play such a game. See Elec. Power Grp. LLC v. Alstom, 830 F.3d 1350, 1354 (Fed. Cir. 2016) (claims were directed to an abstract idea because “[t]he advance they purport to make is a process of gathering and analyzing information of a specified content, then displaying the results, and not any particular assertedly inventive technology for performing those functions.”); Mortg. Grader, Inc. v. First Choice Loan Servs. Inc., 811 F.3d 1314, 1324—25 (Fed. Cir. 2016) (claims to an “interface,” “network,” and “database” are directed to an abstract idea); Internet Patents Corp. v. Active Network, Inc., 790 F.3d 1343, 1346, 1348-49 (Fed. Cir. 2015) (claims directed to generalized steps to be performed on a computer using conventional computer activity are not patent eligible). 12 Appeal 2016-001503 Application 13/357,498 As the Federal Circuit made clear in Two-Way Media Ltd. v. Comcast Cable Communications, the improvement must be a technical one. See Two- Way Media Ltd. v. Comcast Cable Comm., LLC, No. 2016-2531, 2017 WL 4831936, at *5—6 (Fed. Cir. 2017) (reciting an abstract idea performed on conventional computer and network components that operate according to their ordinary functions does not contain an inventive concept). In that case, the specification described an innovative system architecture with protocols and signal selections, but “no inventive concept resides in the claims.” Id. at *7. Here, the alleged innovative concept residing in the claims is new rules for wagering on a slots game as implemented in a conventional computer (game apparatus) and interactive display (wagering facility). See Ans. 9. The claims do not recite a technological innovation in computers or in any other technological field. See Alice, 134 S. Ct. at 2359. Instead, “the claimed ‘wagering facility’ enables unconventional wagering that represents an improvement in the field of slot machine technology.” Reply Br. 6 (the “specification describes how the invention enables a different type of wagering than what is conventional for slots gaming.”). The “wagering facility” enables unconventional wagering by allowing a player to wager on any successful outcome of a slots game rather than making a single wager on all successful outcomes as in known slots games. Id. at 6-7. The wagering facility uses conventional technology to do so. The claims taken as individual elements or an ordered combination do not recite a technical improvement that solves a technical problem in the gaming arts. Two- Way Media, 2017 WL 4831936, at *5. Instead, they give a player flexible wagering choices (Spec. 3:5—18, 9:4—11) via conventional computer technology (Ans. 10). 13 Appeal 2016-001503 Application 13/357,498 The claimed wagering facility allows a player to make an independent wager using an activatable icon in a conventional manner. Spec. 8:13—21. Wagering facility 8 displays a known payout table with the amount of each wager and the odds for each outcome. Id. at 8:22—23, Fig. 3. Data relating to the types and sizes of wagers is transmitted by computer workstation 3 across communication network 6 to gaming server 2. Id. at 8:24—27, Fig. 1. There is nothing in the claimed gaming apparatus, considering the elements individually or as an ordered combination, to indicate an inventive step that implements abstract wagering rules in ways that are technologically advanced enough to make the claims patent eligible. By Appellant’s logic, the implementation of new wagering rules using conventional technology is a technological improvement to the gaming apparatus. However, the use of conventional technology belies the fact that any improvement is to abstract rules of wagering2 rather than to solving technological problems of gaming apparatuses. See Versata Dev. Gp., Inc. v. SAP Am., Inc., 793 F.3d 1306, 1333-34 (Fed. Cir. 2015). DECISION We affirm the rejection of claims 17, 20—24, and 27—30. No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a)(l)(iv). AFFIRMED 2 The alleged new wagering rules engraft onto a slots game the abstract idea of betting separately on more than one outcome associated with a random event, as is done in roulette and craps games, presumably to encourage more betting by players at house odds. See Spec. 9:13—16. 14 Copy with citationCopy as parenthetical citation