Ex Parte Lind et alDownload PDFBoard of Patent Appeals and InterferencesMar 23, 200910869159 (B.P.A.I. Mar. 23, 2009) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________________ BEFORE THE BOARD OF PATENT APPEALS AND INTERFERENCES ____________________ Ex parte CLIFTON LIND and JEFFERSON C. LIND, Appellants ____________________ Appeal 2008-4925 Application 10/869,159 Technology Center 3700 ____________________ Decided: March 24, 20091 ____________________ Before CAROL A. SPIEGEL, ERIC GRIMES, and RICHARD M. LEBOVITZ, Administrative Patent Judges. SPIEGEL, Administrative Patent Judge. DECISION ON REQUEST FOR REHEARING Appellants request rehearing of our decision entered September 10, 2008 ("Decision"), in which we affirmed the rejection of claims 1-19 under 35 U.S.C. § 103(a) over an opinion issued by the National Indian Gaming 1 The two month time period for filing an appeal or commencing a civil action, as recited in 37 C.F.R. § 1.304, begins to run from the decided date shown on this page of the decision. The time period does not run from the Mail Date (paper delivery) or Notification Date (electronic date). Appeal 2008-4925 Application 10/869,159 2 Commission ("NIGC") re: Sierra Design Group "Mystery Bingo" Game Classification Opinion ("SDG:MB"). The request for consideration has been considered, but is DENIED with respect to making any modifications in the decision. I. Summary of the Original Decision The subject matter on appeal involves a method for conducting bingo games wherein at least two sets of bingo numbers must be drawn to produce a game-ending bingo pattern and wherein the number of bingo numbers drawn in the first set varies from one bingo game to the next (Decision 2-3). We found that SDG:MB disclosed a Mystery Bingo game having a game- ending straight line (horizontal, vertical, or diagonal) pattern of five bingo numbers on the bingo card; and, wherein a player may also win a progressive prize by obtaining a four-corner pattern (Decision 4-5, FF2 3). We found that the first set of bingo numbers in the Mystery Bingo game contained four numbers and the next set of bingo numbers contained the bingo numbers necessary to allow a potential bingo in that game, based on the number of cards in play (Decision 5, FF 4). We found that, according to NIGC, the tension built up over the course of successive bingo number draws is central to the game of bingo and that there must be at least two sets of bingo numbers drawn before a player can win the game or any interim or consolation game to have a contest element (Decision 6, FF 7). We found that NIGC concluded that the Mystery Bingo game would satisfy Indian Gaming Regulations "by providing multiple ball draws . . . and releasing numbers in at least two sets" and noted that "[p]articipation by players is . . . encouraged by . . . successive ball releases" (Decision 6, FF 8-9). 2 Finding of Fact ("FF"). Appeal 2008-4925 Application 10/869,159 3 We noted that the Examiner concluded that there were only a finite number of modifications possible to place the Mystery Bingo game in compliance with Indian Gaming Regulations, i.e., (1) to eliminate the free space, (2) to draw a constant number of bingo numbers less than four on the first draw, and (3) to draw a variable number of bingo numbers less than four for the first draw (Decision 7). In our analysis, we found that there were a finite number of identified, predictable solutions that a person of ordinary skill had good reason to pursue in order to ensure that at least two sets of bingo numbers were drawn before a player could win the bingo game or any interim or consolation prize, e.g., a four-corner match (Decision 10). We found that just replacing the free space on a bingo card with a number would not ensure at least two sets of bingo numbers must be drawn before a player could win an interim or consolation prize (id.). We found that it was within ordinary skill in the art to vary the number of bingo numbers drawn in the first set of a Mystery Bingo game, e.g., based on the cards in play, to ensure that at least two sets of bingo numbers must be drawn before a player can win the bingo game or any consolation or interim game (id.). We, therefore, agreed with the Examiner that it would have been obvious to modify the Mystery Bingo game by replacing the constant number of four bingo numbers drawn in the first draw with a variable number of bingo numbers to ensure at least two draws of bingo numbers before a player could win the bingo game or any consolation or interim game to satisfy NIGC (id.). In response to Appellants' arguments, we stated: Appellants' argument that the suggestion to modify the SDG:MB reference must be apparent from the reference itself is not persuasive for two reasons. Appeal 2008-4925 Application 10/869,159 4 First, as made clear by the KSR court, rigidly relying on what is written in the prior art unduly confines the use of the knowledge and creativity of an ordinarily skilled artisan. Second, while the SDG:MB reference did not expressly mandate what modification(s) to make to ensure at least two bingo number draws before winning, the reference clearly stated the SDG:MB system needed to be modified to ensure at least two bingo number draws before winning the bingo game or any consolation or interim game (see e.g., FF 5-7). Appellants' argument that the number of predictable, identifiable obvious-to-try modifications to ensure at least two bingo draws before winning the bingo game or any consolation or interim game is not as finite as asserted by the Examiner is also unpersuasive. Appellants have not explained why an ordinarily skilled artisan would have identified changing the design of a standard bingo card as an obvious-to-try modification, e.g., as a modification that would heighten an ordinary bingo player's interest and enjoyment in the game. [Decision 10-11.] II. The Request for Rehearing Appellants contend that the obvious-to-try analysis set forth in KSR Int'l Co. v. Teleflex Inc., 127 S.Ct. 1727, 1742 (2007) "requires the use of identified, known solutions" (Req. Reh'g 6). Appellants argue that there are only two ways a solution can be identified or known, i.e., either it must be identified or known in the prior art or it could be "officially noticed" as well- known in the art (Req. Reh'g 4-8). In Appellants' words, "because there is no evidence that the variable dividing point was an identified, known solution, then the rejection using the variable dividing point as an identified Appeal 2008-4925 Application 10/869,159 5 solution in the KSR obvious-to-try test does not stand up to scrutiny, and must be reversed"(Req. Reh'g. 8). III. Issue Thus, the issue before us is whether the "obvious-to-try" analysis set forth in KSR requires the relied upon prior art to identify the limitation of a claim which solves a known problem as a known solution to the problem. IV. Analysis In KSR, the Court stated that [w]hen there is a design need or market pressure to solve a problem and there are a finite number of identified, predictable solutions, a person of ordinary skill in the art has good reason to pursue the known options within his or her technical grasp. If this leads to the anticipated success, it is likely the product not of innovation but of ordinary skill and common sense. KSR, 127 S.Ct. at 1742. According to the Court, rigid rules that deny recourse to common sense are neither necessary under, nor consistent with, the Court's case law. Id. Here, the "problem" facing those of ordinary skill in the art is how to maintain a competitive element in multi-card bingo games. As suggested by NIGC in its SDG:MB opinion, the specific problem is how to build up tension over the course of successive bingo number draws before a player can win the game or any interim or consolation prize. A solution identified by NIGC is to require that at least two sets of bingo numbers be drawn before a player can produce a winning pattern. A standard bingo card is a five-by-by matrix of numbered squares having a "free spot" or "wild bingo number" in the center square. If a set of four bingo numbers is drawn, it is possible to produce a game-ending pattern Appeal 2008-4925 Application 10/869,159 6 of five bingo numbers in a straight line (horizontal, vertical or diagonal) on a first draw because the player is actually being given five numbers (i.e., the four drawn numbers plus the center square). SDG:MB explicitly suggests reducing the number of bingo numbers the player is given so the player cannot produce a game-ending pattern after the first draw – remove the "free spot," i.e., the player's wild bingo number. However, if a consolation or interim prize can be won by producing a four-corner pattern, a player can still win a prize on the first draw of four bingo numbers whether or not the "free spot" is removed because it is in the center of the bingo card and, by definition, not a "free corner." To remove this possibility of an early, first draw four-corner winning pattern, SDG:MB fairly suggests drawing less than four bingo numbers in the first set. In other words, SDG:MB identifies a predictable solution to the problem of maintaining the competitive element and tension of bingo – draw less than the number of bingo numbers required to win in the first draw. Since a standard bingo game may or may not include a consolation or interim prize in addition to the game-ending bingo prize, SDG:MB fairly suggests varying the number of bingo numbers drawn in the first draw by drawing, for example, three, two, or one number(s) depending on the patterns designated for consolation or interim prizes, to prevent producing a prize-winning pattern on the first draw. Thus, SDG:MB expressly discloses one solution to prolonging the tension of a bingo game and implicitly suggests its predictable variations, especially where a bingo game includes interim winning patterns, e.g., four corners, in addition to the game-ending five in a line bingo pattern – draw fewer bingo numbers than necessary to win in the first set of bingo numbers given to the players. Appeal 2008-4925 Application 10/869,159 7 A rigid requirement of relying on only what is written in a prior art reference would, as the Supreme Court noted, unduly confine the knowledge and creativity within the ordinary grasp of an ordinarily skilled artisan. KSR, 127 S.Ct. at 1742. Therefore, requiring a reference to identify a predictable variation of a disclosed solution in an obvious-to-try analysis as set forth in KSR is akin to requiring application of the rigid teaching- suggestion-motivation test rejected by the same Court in KSR in an obviousness analysis, id. at 1741, as well as other case law. See e.g., In re Lamberti, 545 F.2d 747, 750 (CCPA 1976) (The question under 35 U.S.C. § 103 is not merely what the references teach but what they would have suggested to one of ordinary skill in the art at the time the invention was made.) We are mindful that it remains necessary to show "some articulated reasoning with some rational underpinning to support the legal conclusion of obviousness," but such reasoning "need not seek out precise teachings directed to the specific subject matter of the challenged claim." See KSR, 127 S.Ct. at 1741 (quoting In re Kahn, 441 F.3d 977, 988 (Fed. Cir. 2006)). V. Conclusion The "obvious-to-try" analysis set forth in KSR does not require the relied upon prior art to identify the limitation of a claim which solves a known problem as a known solution to the problem. VI. Order Accordingly, based on the foregoing and for the reasons given, it is ORDERED that the request for rehearing has been considered, but is DENIED with respect to making any modifications to the original decision, and Appeal 2008-4925 Application 10/869,159 8 FURTHER ORDERED that no time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a). REHEARING DENIED MAT Russell D. Culbertson, Esq. THE CULBERTSON GROUP, P.C. 1114 Lost Creek Blvd. Suite 420 Austin, TX 78746 Copy with citationCopy as parenthetical citation