Ex Parte LiccardoDownload PDFPatent Trial and Appeal BoardDec 18, 201311466476 (P.T.A.B. Dec. 18, 2013) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 11/466,476 08/23/2006 Anthony J. Liccardo LIC000-00US 2056 112006 7590 12/18/2013 Graham Curtin, P.A. 4 Headquarters Plaza Morristown, NJ 07962 EXAMINER GARNER, WERNER G ART UNIT PAPER NUMBER 3714 MAIL DATE DELIVERY MODE 12/18/2013 PAPER Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE ____________________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________________ Ex parte ANTHONY J. LICCARDO ____________________ Appeal 2011-008633 Application 11/466,476 Technology Center 3700 ____________________ Before: JENNIFER D. BAHR, JOHN C. KERINS, and WILLIAM A. CAPP, Administrative Patent Judges. BAHR, Administrative Patent Judge. DECISION ON APPEAL Appeal 2011-008633 Application 11/466,476 2 STATEMENT OF THE CASE Anthony J. Liccardo (Appellant) appeals under 35 U.S.C. § 134 from the Examiner’s decision rejecting claims 1, 4-11, and 14-20. We have jurisdiction under 35 U.S.C. § 6(b). We AFFIRM. The Claimed Subject Matter Claim 1, reproduced below, with emphasis added, is illustrative of the claimed subject matter. 1. A method of video gaming by a player, comprising: a computer operating a video game on a processor; the computer displaying at a beginning of the video game a screen having a plurality of characters, the computer rendering each of the plurality of characters in a uniform representative of a different manual labor trade so that the player can select one of the plurality of characters; the player selecting one of the plurality of characters on the computer and the computer generating the selected character; the computer generating at least one enemy character; the computer, based on the selected one of the plurality of characters, generating a plurality of weapons for use by the selected character in the trade, each of the plurality of weapons being a tool used by the selected character; based on the selected character, the computer selecting and generating one fight environment from a plurality of fight environments, each of the plurality of fight environments having one or more structures related to one of the plurality of characters and the selected and generated fight environment being related to the selected character; displaying the selected character, the at least one enemy character and at least one of the plurality of weapons in the fight environment and controlling the actions of the selected character and the at least one of the plurality of weapons in the fight environment based on controls selected by the player in a Appeal 2011-008633 Application 11/466,476 3 fight between the selected character and the at least one enemy character. Rejections Claims 1, 4-7, 11, and 14-17 stand rejected under 35 U.S.C. § 103(a) as being unpatentable over Final Fantasy1 and Oishi2. Claims 8 and 18 stand rejected under 35 U.S.C. § 103(a) as being unpatentable over Final Fantasy, Oishi, Super Mario3, Electrician4, Mario Bros.5, and Super V.G.6 Claims 9, 10, 19, and 20 are rejected under 35 U.S.C. § 103(a) as being unpatentable over Final Fantasy, Oishi, and Mortal Kombat Deception7. OPINION Appellant relies on the same arguments asserted for independent claim 1 in contesting the rejection of independent claim 11. Appellant does not present any separate arguments for dependent claims 4-7 and 14-17 apart from their independent claims 1 and 11. See App. Br. 14. Thus, pursuant to 1 FINAL FANTASY TACTICS instruction booklet, Squaresoft (1988). 2 US 6,340,330 B1, iss. Jan. 22, 2002. 3 SUPER MARIO RPG – LEGEND OF THE SEVEN STARS instruction booklet, Nintendo of America, Inc. (1996). 4 YouTube – Let’s Randomly Play Famicom Games – Electrician (1986), available at http://www.youtube.com/watch?v=iBj6Mf0VSs. 5 MARIO BROS. instruction booklet, Nintendo, Inc. (1983). 6 SUPER V.G. – Variable Geo 1.1 (2002), available at http://www.gamefaqs.com/conso1e/snes/fi1e/564301/14903. 7 MORTAL KOMBAT DECEPTION instruction booklet, Midway Home Entertainment, Inc. (2004). Appeal 2011-008633 Application 11/466,476 4 37 C.F.R. § 41.37(c)(1)(vii) (2011), we select claim 1 as representative, with claims 4-7, 11, and 14-17 standing or falling therewith. Appellant argues that Final Fantasy lacks the italicized features of claim 1, and that the Examiner does not rely on Oishi to teach or suggest these features. App. Br. 12-13. In particular, Appellant asserts that while Final Fantasy shows characters displayed in the game, it does not display a plurality of characters “in a uniform representative of manual labor trades.” App. Br. 13. Instead, according to Appellant, Final Fantasy shows “fighting characters in fighting uniforms.” Id. The Examiner contends that there is no novel and unobvious functional relationship between the graphics decorating the characters (i.e., the recitation of the rendering of characters in manual labor trade uniforms) and the underlying video game. Ans. 14. Consequently, according to the Examiner, the recitation of rendering the characters in uniforms representative of manual labor trades does not patentably distinguish the claimed video gaming method from that of Final Fantasy, which Appellant asserts shows characters attired in fighting uniforms. Id. “Where the printed matter is not functionally related to the substrate, the printed matter will not distinguish the invention from the prior art in terms of patentability.” In re Ngai, 367 F.3d 1336, 1339 (Fed. Cir. 2004). Citing In re Lowry, 32 F.3d 1579, 1583 (Fed. Cir. 1994), Appellant argues that the principle of non-functional descriptive material (i.e., printed matter) is not applicable to the present case because, in the present application, “whatever can be considered printed matter is generated and processed by a computer.” App. Br. 13-14. However, Lowry does not, as Appeal 2011-008633 Application 11/466,476 5 Appellant suggests, stand for the proposition that the “printed matter” cases have no application in situations involving computer systems and data stored on a memory. In the Lowry case, the Federal Circuit determined that Lowry’s data structures, a plurality of attribute data objects (ADOs), were not analogous to printed matter because they perform a function and “provide increased efficiency in computer operations.” Lowry, 32 F.3d at 1580, 1584. In determining that the data structures were not analogous to printed matter, the court noted that “Lowry’s ADOs do not represent merely underlying data in a database.” Id. at 1583; see also id. (“Indeed, Lowry does not seek to patent the Attributive data model in the abstract. Nor does he seek to patent the content of information resident in a database. Rather, Lowry's data structures impose a physical organization on the data.”). In the claims before us, the recited rendering of each of the characters “in a uniform representative of a different manual labor trade” is merely the display of underlying graphics data stored in a memory. This uniform data does not functionally affect the operation of the memory or the processor. As noted by the Examiner, the graphics that “decorate the characters” are “purely cosmetic” and do not change the underlying fighting game at all. Ans. 14. Stated differently, this graphics data is “useful and intelligible only to the human mind,” and thus cannot impart patentability to Appellant’s claimed gaming method. Lowry, 32 F.3d at 1583 (quoting In re Bernhart, 417 F.2d 1395, 1399 (CCPA 1969)); see also King Pharmaceuticals, Inc. v. Eon Labs, Inc., 616 F.3d 1267, 1279 (Fed. Cir. 2010) (confirming that the rationale underlying the printed matter cases extends to method claims as well). Appeal 2011-008633 Application 11/466,476 6 For the above reasons, Appellant fails to convince us that the Examiner erred in determining that the claim recitation “in a uniform representative of a different manual labor trade” does not patentably distinguish the subject matter of claim 1 from the video game of Final Fantasy, which Appellant acknowledges shows characters attired in fighting uniforms. Appellant also argues that Final Fantasy “does not teach or suggest generating a plurality of weapons for [use] based on a selected character,” and that the Examiner does not rely on Oishi to teach or suggest this feature. App. Br. 12. According to Appellant, the weapons shown on pages 24-26 of Final Fantasy “are for jobs that ‘appear in the game.’” Id. The Examiner finds that the player selects one of a plurality of characters by exercising the “Change Job” option.8 Ans. 4; see Final Fantasy 23. The Examiner finds that in Final Fantasy, the computer generates a plurality of weapons for use by the selected character, each of the plurality of weapons being a tool used by the selected character. Ans. 5, 12; see Final Fantasy 24-26. The Examiner further finds that “[w]hen the battle scene is generated, the character is shown with weapons that are generated specifically for the job of the character selected by the players.” Ans. 12. Appellant does not specifically contest any of these findings. 8 Further, the Examiner determines that, while Final Fantasy does not explicitly indicate whether a player selects a character and job (via the “Change Job” option) when beginning a game or may only select new jobs once the game is underway, it would have been obvious to permit a Final Fantasy player to select a character at the beginning of the game, as taught by Oishi, “to allow a player to customize their game characters to make the game more enjoyable.” Ans. 6. Appeal 2011-008633 Application 11/466,476 7 The Examiner’s findings establish that in Final Fantasy the computer generates a plurality of weapons for use by the selected character, based on the selected character. Appellant additionally argues that Final Fantasy fails to teach or suggest the computer selecting and generating, based on the selected character, a fight environment “related to the selected character” and “having one or more structures related to one of the plurality of characters.” App. Br. 12. The Examiner points out that the various job characters of Final Fantasy, such as warriors, monks, and priests, for example, are not restricted to one location and can carry out their job anywhere, i.e., on any battlefield. Ans. 12. Thus, the Examiner contends that each fighting environment (battlefield) generated in Final Fantasy “is an appropriate background for the selected characters.” Id. Given the breadth of the term “related,” and the absence of any explicit definition of that term in Appellant’s Specification dictating a more narrow construction than that applied by the Examiner, the Examiner’s finding that Final Fantasy’s generated battlefields are “related to the selected character” is reasonable. The Examiner additionally finds that Final Fantasy generates a fighting environment that includes a monastery. Ans. 12; see Final Fantasy 8 (disclosing Orbonne Monastery as the site of the first battle). This finding adequately addresses the claim limitation that the generated fighting environment has one or more structures (i.e., the Monastery) related to one of the plurality of characters (i.e., a Monk). See Final Fantasy 24 (disclosing a Monk as one of the job characters). Appeal 2011-008633 Application 11/466,476 8 For the above reasons, Appellant’s arguments fail to apprise us of error in the Examiner’s rejection of claim 1 as being unpatentable over Final Fantasy and Oishi. We sustain the rejection of claim 1 and of claims 4-7, 11, and 14-17, which fall with claim 1. In contesting the rejections of the remaining dependent claims, Appellant merely relies on the arguments asserted against independent claims 1 and 11. See App. Br. 15-16. These arguments fail to apprise us of error in the Examiner’s rejections, for the reasons set forth above. Thus, we also sustain the rejections of claims 8-10 and 18-20 under 35 U.S.C. § 103(a). DECISION The Examiner’s decision rejecting claims 1, 4-11, and 14-20 is affirmed. No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a). See 37 C.F.R. § 1.136(a)(1)(iv). AFFIRMED pgc Copy with citationCopy as parenthetical citation