Ex Parte KARNDownload PDFPatent Trial and Appeal BoardAug 6, 201412845514 (P.T.A.B. Aug. 6, 2014) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________ Ex parte JEFFREY D. KARN ____________ Appeal 2012-003731 Application 12/845,514 Technology Center 3700 ____________ Before NEAL E. ABRAMS, CHARLES N. GREENHUT, and LYNNE H. BROWNE, Administrative Patent Judges. Judge ABRAMS delivered the opinion of the majority. Judge GREENHUT filed a dissenting opinion. ABRAMS, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Jeffrey D. Karn (Appellant) seeks our review under 35 U.S.C. § 134 from the Examiner’s decision rejecting claims 1-12. We have jurisdiction over the appeal under 35 U.S.C. § 6(b). We REVERSE. Appeal 2012-003731 Application 12/845,514 2 THE INVENTION The claimed invention is directed to a touchscreen game for allowing simultaneous movement of a plurality of game objects in multiple rows and/or columns. Claim 1, reproduced below, is illustrative of the subject matter on appeal. 1. An electronic game playable in an amusement device having a display, the display including a touchscreen configured to simultaneously receive a plurality of touch inputs, the game comprising: (a) a playing area within the display, the playing area including a plurality of rows and a plurality of columns which form a grid having a plurality of gaming spaces; (b) a plurality of game objects, each of the plurality of game objects having a first identifier selected from a predetermined set of first identifiers, one of the plurality of game objects being disposed within each of the gaming spaces; and (c) a set of rules dictating playing of the electronic game, the rules including: (i) selecting at least one of the plurality of game objects and moving the selected game object from a first gaming space to a second gaming space within the same row or column as the first gaming space, unselected game objects disposed in gaming spaces in the same row or column being automatically moved a corresponding number of spaces within the same row or column as the selected game object, a player being permitted to select and move a plurality of game objects disposed within the plurality of gaming spaces in different rows or columns simultaneously, and a match being achieved when a predefined number Appeal 2012-003731 Application 12/845,514 3 of game objects having the same first identifier are disposed in adjacent spaces within a common row or column; and (ii) automatically clearing the game objects disposed in the adjacent spaces and replacing the cleared game objects with new game objects, each new game object having a first identifier selected from the predetermined set of first identifiers. THE PRIOR ART The Examiner relies upon the following as evidence of unpatentability: Thomas US 2009/0191946 A1 July 30, 20091 “iPhone Application – Chuzzle”. YouTube – Broadcast Yourself. [dated 2008-03-10], [online], http://www.youtube.com/watch?v=rH5CaA3h7Ec (last visited on January 26, 2011). 2 Pages. (Hereinafter “Chuzzle.”) “iPhone (original)”. From Wikipedia, The Free Encyclopedia [online], http://en.wikipedia.org/wiki/IPhone_(original) (last visited on January 26, 2011). 7 Pages. (Hereinafter “iPhone.”)2 THE REJECTION Claims 1-12 stand rejected under 35 U.S.C. § 103(a) as being unpatentable over Chuzzle, iPhone, and Thomas. OPINION The Examiner finds that all of the subject matter recited in independent claim 1 is disclosed in Chuzzle, except for the limitation of “a 1 Now U.S. Patent No. 8,062,115 B2, issued Nov. 22, 2011. 2 The Examiner’s explanation of the acquisition and use of these two references is explained on page 5 of the Examiner’s Answer. Appeal 2012-003731 Application 12/845,514 4 player being permitted to select and move a plurality of game objects disposed within the plurality of gaming spaces in different rows or columns simultaneously.” Ans. 5-7. However, it is the Examiner’s view that “the iPhone is equipped with a display including a touch screen configured to simultaneously receive a plurality of touch inputs.” Id. at 7. [Given] that such multi-touch based technology was readily available within the amusement devices that the Chuzzle game was played on (i.e. the iPhone), it appears straightforward obvious [sic] to a skilled artisan to utilize the technology and allow multiple inputs within Chuzzle to slide or shift two rows or two columns simultaneously. Id. at 7-8. The Examiner adds that this conclusion is confirmed by Thomas, which “discloses multi-touch touch screen gestures within an amusement device” to enter a plurality of simultaneous inputs and thus “provides clear motivation” for modifying Chuzzle. Id. at 8. Thus, the Examiner explains, Thomas establishes that “there exists a need, and thereby the motivation,” to modify Chuzzle in the manner proposed, to allow simultaneous movement of at least two rows and two columns in the Chuzzle game would increase the speed and challenge of the game. Id. Appellant argues that Chuzzle does not disclose “any type” of multi- touch technology utilized in playing the game, nor is there even any suggestion for doing so,” and that Thomas relates to the use of multi-point technology for selecting multiple numbers or cards for playing a wagering game, and for placing a wager in that game, but not for moving a plurality of game objects simultaneously. Appeal Br. 5. Appellant further argues that “[iPhone] is silent as to the use of multi-touch technology in a game and, more particularly, to the concept [of] moving a plurality of game objects simultaneously.” Id. at 6. Thus, Appellant concludes that even if the Appeal 2012-003731 Application 12/845,514 5 proposed combination of references were proper, neither Thomas nor iPhone would overcome the deficiency in Chuzzle, and a prima facie case of obviousness is not present. Id. Appellant asserts that the Examiner has failed to provide “‘some articulated reasoning with some rational underpinning to support the legal conclusion of obviousness.’ KSR Int’l. Co. v. Teleflex, Inc., 550 U.S. 398, 418 (2007)( emphasis added),” but “has employed impermissible hindsight reasoning.” Id. at 7. With reference to MPEP 2143.01, Section IV, Appellant also asserts that the proposed modification is improper for it “would change the principle of operation of the Chuzzle game and would require a substantial reconstruction and redesign of the game code and rules of play . . .,” for Chuzzle allows movement of only a single row or column at a time. Id. at 9. With regard to the Examiner’s motivation to combine the references in the manner proposed, Appellant argues that the stated advantages “can only be found in the specification of the present application, particularly at paragraphs [0003] and [0020] which discuss how a game configuration according to the claimed invention achieves ‘[f]aster gameplay and more complex scenarios.’” Reply Br. 6. We have carefully considered the positions set forth by the Examiner. However, for the reasons expressed by Appellant in the Appeal Brief and the Reply Brief, noted supra, the portions of the references cited by the Examiner fail to support the conclusion that it would have been obvious to one of ordinary skill in the art to modify the Chuzzle game such that a player is permitted to select a plurality of game objects and move them simultaneously, in the manner recited in Appellant’s claim 1. Appeal 2012-003731 Application 12/845,514 6 Therefore, the Examiner has not established a prima facie case of obviousness with regard to the subject matter recited in independent claim 1, and the rejection of claim 1 is not sustained. Claims 2-12 depend from claim 1, and it follows that the like rejection of these claims also is not sustained. DECISION The Examiner’s decision rejecting claims 1-12 under 35 U.S.C. § 103(a) as being unpatentable over Chuzzle, iPhone, and Thomas is reversed. REVERSED GREENHUT, dissenting. For the following reasons, I respectfully dissent from the decision of the majority. I. Regarding independent claim 1, the Examiner correctly identifies the only aspect of the claimed subject matter not expressly disclosed by Chuzzle relates to the game’s multi-select capabilities: the display including a touchscreen configured to simultaneously receive a plurality of touch inputs . . . the rules including: . . .a player being permitted to select and move a plurality of game objects disposed within the plurality of gaming spaces in different rows or columns simultaneously. Appeal 2012-003731 Application 12/845,514 7 Ans. 6–7. The Examiner also correctly found that multi-touch hardware (iPhone) and multi-select and multi-drag software (Thomas) were well known in the art at the time of Appellant’s invention. Ans. 7–8 (citing iPhone at 3 and Thomas, Figs. 7A–11 and paras. 69–86). Thus, the claimed subject matter involves nothing more than applying the known techniques of Thomas and iPhone to the known game of Chuzzle. This combination yields the predictable result of allowing what would typically be done sequentially to be done simultaneously. Ans. 8. The cited portion of Thomas (Fig. 11, para. 86) expressly describes this result of being able to perform more dragging action with two fingers acting simultaneously than can be achieved with one finger: The player can also use more than one finger to scratch off a symbol. By using, for example, two or three fingers, the player can “scratch off” more of the treasure chest 1102, 1104 than with one finger. The desire to “speed[] up game play” is also expressly disclosed in the cited portions of Thomas. See Para. 75; contra App. Br. 8. Thus, I cannot agree with the majority that the Examiner resorted to hindsight by citing these goals as a motivation to combine the references. App. Br. 7–9. Appellant correctly points out that Thomas does not appear to expressly disclose that using two fingers at once, as compared to one, increases challenge, complexity and therefore “amusement.” App. Br. 8. However, I cannot agree that a disclosure that “doing two things at once is more complex and challenging than doing a single thing” must be expressly stated in the record in order to demonstrate the absence of hindsight reasoning by the Examiner. An obviousness analysis under 35 U.S.C. § 103(a) is not bounded by the particular motivation expressly described by the prior art. KSR Int'l Co. v. Appeal 2012-003731 Application 12/845,514 8 Teleflex Inc., 550 U.S. 398, 420 (2007). “A person of ordinary skill is also a person of ordinary creativity, not an automaton.” Id. at 421. Appellant’s argument that Chuzzle does not disclose “any type” of multi-touch technology (App. Br. 4) is not inconsistent with the Examiner’s position, as the rejection is predicated on the combination of Chuzzle with other references and not Chuzzle alone. Nonobviousness cannot be established by attacking the references individually when the rejection is predicated upon a combination of prior art disclosures. See In re Merck & Co., 800 F.2d 1091, 1097 (Fed. Cir. 1986). Appellant also argues that Thomas’s use of multi-touch technology is not for moving a plurality of game objects simultaneously. However, “[c]ombining the teachings of references does not involve an ability to combine their specific structures.” In re Nievelt, 482 F.2d 965, 968 (CCPA 1973). It is well-established that a determination of obviousness based on teachings from multiple references does not require an actual, physical substitution of elements. In re Mouttet, 686 F. 3d 1322, 1332 (Fed. Cir. 2012). Chuzzle already teaches the use of a dragging action to move an object displayed on a touchscreen. Thomas need not reteach the use of a dragging action for that exact same purpose to support a rejection under 35 U.S.C. § 103(a). The test for obviousness is not whether the claimed invention is expressly suggested in any one or all of the references, but whether the claimed subject matter would have been obvious to those of ordinary skill in the art in light of the combined teachings of those references. See In re Keller, 642 F.2d 413, 425 (CCPA 1981). Furthermore, the cited embodiments of Thomas, particularly those depicted in Figures 9A-10B, do expressly teach using multiple fingers to move multiple objects such as the hands (at points 902, 904) of a man (Figs. 9A– Appeal 2012-003731 Application 12/845,514 9 B), or the base (at point 1002) and pocket 1004 of a slingshot 1000 (Figs. 10A–B). I also cannot agree with the majority that the Examiner’s proposed modification “would change the principle of operation of the Chuzzle game and would require a substantial reconstruction and redesign of the game code and rules of play . . . .” App. Br. 9. I do not see how Appellant can, on the one hand, argue that the principle of operation would change and substantial reconstruction would be required, while on the other hand, set forth a claim that covers subject matter in which every aspect of Chuzzle’s game is maintained. The principle of operation of Chuzzle is to move rows and columns to create matches, not to restrict movement to only a single row or column. Contra App. Br. 9. Matches could still be made by doing simultaneously what had previously been done sequentially. Thus, I cannot agree with the majority that the proposed modification to Chuzzle changes the game’s principle of operation and requires a substantial reconstruction and redesign. For these reasons, I respectfully dissent from the decision of the majority to reverse the Examiner’s rejection. II. I additionally note that the Examiner, Appellant, and the majority seem to presume a very narrow construction of claim 1, giving patentable weight to the so-called “set of rules dictating playing of the electronic game.” This limitation could arguably be interpreted to cover software embodied in a tangible medium, but it could also be read to cover Appeal 2012-003731 Application 12/845,514 10 instruction-like textual information for playing the game. If it covers only the former, as the Examiner, Appellant, and the majority seem to presume, I would agree that it could serve to patentably distinguish over the prior art. See, e.g., Fantasy Sports Props., Inc. v. Sportsline.com, Inc., 287 F.3d 1108, 1117–18 (Fed.Cir. 2002) (“[to meet the claim] the software underlying a computer program that [performs a particular function] must be written in such a way as to enable the computer to carry out the functions defined by [the claim limitations]”). Nevertheless, for the reasons discussed above, I would still conclude that it does not. If limitation (c) is interpreted to include instruction-like textual information, then it would describe the electronic equivalent to printed matter. This limitation would present “neither a new physical structure nor a new relation of printed matter to physical structure” because games typically come with rules dictating play, i.e., “permitted” actions. See In re Bryan, 323 Fed.Appx. 898, 902 (Fed. Cir. 2009)(unpublished). Construed this way, the claimed “game” would comprise the elements set forth in limitations (a) and (b), with limitation (c) describing only rules for gameplay. A person cannot continue patenting a game indefinitely provided they attach a new set of rules. Id. (citing In re Ngai, 367 F.3d 1336, 1339 (Fed.Cir.2004)); see also Ex parte Gwinn, 112 USPQ 439, 446–47 (Bd. Pat. App. & Int. 1955) and MPEP § 2111.05. Claim construction is a question of law. Markman v. Westview Instruments, Inc., 517 US 370, 390 (1996). We are not bound to adopt or accept a particular construction because it is the only one offered. See Bancorp Services v. Sun Life Assur. Co. of Canada, 687 F.3d 1266, 1274 (Fed. Cir. 2012)(noting, albeit in the context of a litigation, that appellate Appeal 2012-003731 Application 12/845,514 11 judges have an independent obligation to construe the claims and need not accept the constructions proposed by either party)(citations omitted). I see no reason, based on the language of the claims themselves or the remainder of the Specification to construe the claims as narrowly as the Examiner, Appellant, and the majority. Thus, I would also affirm the Examiner’s rejection because including rules dictating game play that do not have some functional relationship with the game’s structure, does not affect the structure of the claimed game.3 See In re Bryan, 323 Fed.Appx. at 901–2. llw 3 I understand “playable” on a device to require the game to be installed on a device since the body of the claim positively requires game aspects to be “within the display.” Thus, I understand this claim to be directed to the combination of the game embodied in a device having a multi-touch display. See, e.g., Fantasy Sports Props., Inc. v. Sportsline.com, Inc., supra; In re Beauregard, 53 F.3d 1583 (Fed.Cir.1995); cf e.g., IPXL Holdings, LLC v. Amazon. com, Inc., 430 F. 3d 1377, 1383-4 (Fed. Cir. 2005) (holding that a claim involving both structure and steps did not provide the public with adequate notice as to who would be liable for infringement and/or contributory infringement). 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