Ex Parte Gelber et alDownload PDFPatent Trial and Appeal BoardJun 23, 201611664440 (P.T.A.B. Jun. 23, 2016) Copy Citation UNITED STA TES p A TENT AND TRADEMARK OFFICE APPLICATION NO. FILING DATE FIRST NAMED INVENTOR 11/664,440 06/22/2007 Phil Gelber 70243 7590 06/27/2016 NIXON PEABODY LLP UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www .uspto.gov ATTORNEY DOCKET NO. CONFIRMATION NO. 247079-002119USPX 1368 EXAMINER 70 West Madison, Suite 3500 HSU, RYAN CHICAGO, IL 60602 ART UNIT PAPER NUMBER 3716 NOTIFICATION DATE DELIVERY MODE 06/27/2016 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address( es): docketingchicago@nixonpeabody.com ipairlink@nixonpeabody.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte PHIL GELBER and WILLIAM WADLEIGH Appeal2013-010142 Application 11/664,440 Technology Center 3700 Before MICHELLE R. OSINSKI, KEVIN W. CHERRY, and MATTHEWS. MEYERS, Administrative Patent Judges. OSINSKI, Administrative Patent Judge. DECISION ON APPEAL STATEivIENT OF THE CASE Phil Gelber and William Wadleigh (Appellants) 1 appeal under 35 U.S.C. § 134 from the Examiner's final decision rejecting claims 1-9 and 26-34 under 35 U.S.C. § 103(a) as unpatentable over Hagiwara (US 5,580,055, iss. Dec. 3, 1996), Muir (US 2005/0192090 Al, pub. Sept. 1, 2005), and Kryuchkov (US 2004/0102244 Al, pub. May 27, 2004). Final Act. 3-7. We have jurisdiction under 35 U.S.C. § 6(b). We AFFIRM. 1 According to Appellants, the real party in interest is WMS Gaming Inc. Appeal Br. 2. Appeal2013-010142 Application 11/664,440 THE CLAIMED SUBJECT MATTER Claims 1, 9, and 26 are independent. Claim 1, reproduced below, is illustrative of the claimed subject matter on appeal. 1. In a reel-based gaming machine, a method of displaying a gaming outcome, comprising: displaying a reel image on a display, wherein the reel image includes a plurality of pay lines; modifying the reel image to reflect a gaming outcome, wherein modifying includes generating at least a winning combination and a non-winning combination on corresponding pay lines; and highlighting the winning combination with a three- dimensional effect that distinguishes the winning combination from the non-winning combination, wherein highlighting the winning combination includes modifying symbols on the reel image to make the symbols from the winning combination appear to move off from the pay line into three-dimensional space. OPINION Claims 1-3, 5-7, 9, 26-28, 30-32, and 34 The Examiner finds that Hagiwara teaches a method of displaying a gaming outcome in a reel-based gaming machine that includes, inter alia, displaying a reel image on a display, wherein the reel image includes a plurality of pay lines, and generating a winning combination and a non-winning combination on corresponding pay lines. Final Act. 3 (citing Hagiwara, Abstract, 6:45-58, 7:60-8:15). 2 The Examiner finds that Muir 2 We note that we do not agree with the Examiner's finding that Hagiwara teaches highlighting the winning combination with a three-dimensional effect that distinguishes the winning combination from the non-winning combination (Final Act. 3) for the reasons advanced by Appellants. See Appeal Br. 7-10; Reply Br. 2--4. We rely on additional findings of the Examiner with respect to Muir and Kryuchkov in affirming the rejection. 2 Appeal2013-010142 Application 11/664,440 teaches highlighting winning combinations with three dimensional effects. Id. at 2, 4 (citing Muir i-f 18) ("The monitor may be arranged in spaced relationship relative to the game playing arrangement such that, when an image appears on the monitor, it imparts a three-dimensional effect to a scene comprising the game playing arrangement and the image on the monitor. For example, win lines may be indicated on the monitor after a win occurs. The win lines may be animated over the top of those symbols of the game playing arrangement which make up the winning combination or winning combinations to highlight the win or wins."). The Examiner concludes that "[ o ]ne would be motivated to incorporate the teachings of Muir in highlighting winning combinations [using a three-dimensional reel effect image] in order to present a more exciting visual interface while producing the expected result of indicating to the user a winning combination." Id. at 4. The Examiner also finds that Muir teaches that a "three-dimensional effect carried on the [monitor] provides a 'zooming in and out effect."' Id. at 2; see also id. at 4 (citing Muir i-f 53). The Examiner additionally finds that "zooming in and out" "create[ s] an effect that is analogous to symbols that appear to move off the pay[]line." Ans. 6. In further support of this finding that zooming in and out results in rendering two-dimensional images in a three-dimensional gaming environment to produce an effect of the symbols moving off of the pay line, the Examiner turns to Kryuchkov's teaching of "the rendering of display symbols to appear to grow or shrink as 'if they were moving off into the distance or moving closer."' Final Act. 2 (citing Kryuchkov i-f 195); id. at 4 (citing Kryuchkov, Abstract, i-f 27). The Examiner concludes that one of skill in the art would be motivated to 3 Appeal2013-010142 Application 11/664,440 incorporate the teachings of Kryuchkov to "produce the expected result of providing a more exciting visual experience to a player in the gaming arts" "so that the highlighted winning combination will appear to move off from the pay line into three-dimensional space." Id. at 4; see also Ans. 6 (citing Kryuchkov i-fi-127, 71) (noting that Kryuchkov teaches how to adapt three dimensional effects in a two-dimensional environment and that "[b ]y utilizing depth in a three-dimensional gaming environment the symbols will appear to move off the pay[] line as required by the instant claims."). Appellants argue that "[t]he three-dimensional effects described and illustrated by Muir ... are not extended to the use of three-dimensional effects to distinguish[] a winning pay[]line from a non-winning pay[]line." Appeal Br. 11. In particular, Appellants argue that the "win lines" of Muir's paragraph 18 "fail[] to rise to the level needed to allow one skilled in the art to determine how to implement such a win line." Id.; see also Reply Br. 4 (Appellants arguing that they are "uncertain how one would arrange the monitor of Muir in spaced relationship relative to the game playing arrangement such that a three-dimensional effect could be applied to a win line as described at [0018] in Muir"). We are not persuaded by Appellants' argument. The rejection is based on what Hagiwara and Muir would have suggested to a person of ordinary skill in the art, not necessarily a bodily incorporation of Muir's device into Hagiwara's device. See In re Keller, 642 F.2d 413, 425 (CCPA 1981 ). That is, modification of the base reference may be required, and the question is whether the modification would require skills beyond the capabilities of a person of ordinary skill. KSR Int 'l Co. v. Teleflex Inc., 550 U.S. 398, 417 (2007) ("if a technique has been used to improve one device, 4 Appeal2013-010142 Application 11/664,440 and a person of ordinary skill in the art would recognize that it would improve similar devices in the same way, using the technique is obvious unless its actual application is beyond his or her skill."). We are not persuaded that adaptation of Muir's monitor to provide three dimensional effects to highlight winning combinations in Hagiwara's reel based game would have been beyond the capabilities of a person of ordinary skill in the art, considering that both Hagiwara and Muir incorporate rotatable reels (Hagiwara, 1: 12-14; Muir i19). We "take account of the inferences and creative steps that a person of ordinary skill in the art would employ," and we find that a person of ordinary skill in the art would overcome any difficulties within their level of skill to modify Hagiwara's game so as to be compatible with a three dimensional effect for a win line as taught by Muir. KSR, 550 U.S. at 418; see also id. at 421 ("A person of ordinary skill is also a person of ordinary creativity, not an automaton."). Appellants also argue that Kryuchkov fails to teach methods of highlighting pay lines. Appeal Br. 12; see also Reply Br. 5. We are not persuaded by Appellants' argument because it does not address the rejection as articulated, which relies on Muir (not Kryuchkov) for teaching the use of a three dimensional effect to highlight winning combinations (such as the disclosed animated win lines over the top of the game symbols), and relies on Kryuchkov merely for teaching that zooming in and out (and thereby causing the symbols to grow or shrink) makes the symbols appear as "if they were moving off into the distance or moving closer" (i.e., moving off into the distance relative to the pay line or moving closer relative to the pay line). Final Act. 2 (citing Kryuchkov i-f 195). 5 Appeal2013-010142 Application 11/664,440 Appellants also argue that none of the references teach highlighting the winning combination by modifying symbols on the reel image to make the symbols from the winning combination appear to move off the pay line into three-dimensional space. Reply Br. 5. We are also not persuaded by this additional argument by Appellants because it merely asserts that no single reference teaches all of the limitations, as opposed to addressing the combination of references. See In re Keller, 642 F.2d 413, 425 (CCPA 1981) (one cannot show nonobviousness by attacking references individually when the rejection is based on a combination of references). Appellants further argue that shrinking or zooming in on a symbol are not three dimensional effects, but "well known two-dimensional effects" and that Kryuchkov merely "describe[ s] generic three-dimensional renderings used to display a set of reels in a slot game, and not a way of making sure that 'the symbols will appear to move off the pay[]line." Reply Br. 4--5. We are not persuaded by this further argument in that the Examiner finds that Muir teaches "provid[ing] a 'zooming in or out effect' to enhance the three- dimensional effect" and that Kryuchkov teaches that symbols that shrink appear to move off into the distance and symbols that grow appear to move closer. Muir i-f 53; Kryuchkov i-f 195; Final Act. 2, 4; Ans. 6. These findings adequately explain how Muir and Kryuchkov teach symbols that appear to move off the pay line through zooming out/shrinking (i.e., symbols move off into the distance relative to the pay line) and/or zooming in/growing (i.e., symbols move closer to the user relative to the pay line). For the foregoing reasons, we are not persuaded that the Examiner erred in concluding that the combination of Hagiwara, Muir, and Kryuchkov renders obvious the subject matter of independent claims 1, 9, and 26. Accordingly, we sustain the 6 Appeal2013-010142 Application 11/664,440 rejection of claims 1, 9, and 26, and dependent claims 2, 3, 5-7, 27, 28, 30- 32, and 34 for which Appellants rely on the same arguments and reasoning (see Appeal Br. 12), under 35 U.S.C. § 103(a) as unpatentable over Hagiwara, Muir, and Kryuchkov. Claims 4 and 2 9 Dependent claims 4 and 29 recite "wherein the three-dimensional effect includes a showing of one or more winning combinations on a backside of a reel." Appeal Br. 16, 18 (Claims App.). The Examiner finds that Kryuchkov teaches showing one or more winning combinations on a backside of a reel. Final Act. 6 (citing Kryuchkov i-f 113 ). The Examiner elaborates that Kryuchkov "renders in 'virtual space' pay lines that employ a plurality of reels so that pay lines may include symbols from the front of the reel [204] to the back of the reel [204] and to the front of the reel [206]." Ans. 7 (citing Kryuchkov i-f 113). The Examiner concludes that it would have been obvious "to modify a gaming machine to incorporate a three- dimensional effect that includes a showing of one or more winning combinations on a backside of a reel" in order "to reveal surfaces on a virtual object that are hidden from view" and "produce[] the expected result of increasing player interest." Id. at 8 (citing Kryuchkov i-f 105). Appellants argue that although Kryuchkov teaches displaying a pay line having symbols on the front and back, it does not show winning combinations on a backside of the reel because it doesn't distinguish between winning and non-winning combinations. Appeal Br. 13; Reply Br. 6. As explained in more detail in connection with the independent claims, we are not persuaded by Appellants' argument because it does not address the rejection as articulated, which specifically relies on Muir (not 7 Appeal2013-010142 Application 11/664,440 Kryuchkov) for teaching the use of a three dimensional effect to highlight winning combinations. For the foregoing reasons, we are not persuaded that the Examiner erred in concluding that the combination of Hagiwara, Muir, and Kryuchkov renders obvious the subject matter of dependent claims 4 and 29. Accordingly, we sustain the rejection of claims 4 and 29 under 35 U.S.C. § 103(a) as unpatentable over Hagiwara, Muir, and Kryuchkov. Claims 8 and 3 3 Claim 8 recites "wherein displaying a reel image on a display includes displaying a view of phantom reels." Appeal Br. 17 (Claims App.). Claim 33 recites substantially similar language. Id. at 18 (Claims App.). The Examiner finds that Kryuchkov teaches the three dimensional effect of displaying phantom reels. Final Act. 7 (citing Kryuchkov i-f 113 ). Appellants argue that "there is no showing in Kryuchkov of the concept of adding reels." Appeal Br. 14 (citing Spec. 6:9--12). The Examiner responds that the recitation of "displaying a view of phantom reels" is broader than the concept of "adding reels" because Appellants' sole reference to "phantom reels" in the Specification does not clearly and precisely define the term "phantom reels" as being limited to "additional reel[ s ]." Ans. 9--10. The Examiner interprets Kryuchkov's translucent reels that allow symbols on the back of the reel to be visible from the front to be "analogous to a display of phantom reels." Id. The Examiner states "[t]he translucent reels are analogous because they present a reel with the front having an appearance to sense but with no substantial existence." Id. at 11 (applying a definition for "phantom" as "something apparent to sense but with no substantial existence" from the Merriam-Webster online dictionary). 8 Appeal2013-010142 Application 11/664,440 Appellants argue that the Examiner is interpreting "phantom" as "translucent," but the proper definition for "phantom" is "illusory." Reply Br. 8 (citing Webster's Third New International Dictionary, published in 1993). Even assuming arguendo that "phantom" means "illusory" as argued by Appellants, the Examiner's finding that the translucent reel is a reel with a front having no substantial existence supports that it is an "illusory" reel in that its front is just an illusion behind which the backside is visible. Appellants do not persuasively address this finding by the Examiner. For the foregoing reasons, we are not persuaded that the Examiner erred in concluding that the combination of Hagiwara, Muir, and Kryuchkov renders obvious the subject matter of dependent claims 8 and 33. Accordingly, we sustain the rejection of claims 8 and 33 under 35 U.S.C. § 103(a) as unpatentable over Hagiwara, Muir, and Kryuchkov. DECISION The Examiner's decision to reject claims 1-9 and 26-34 under 35 U.S.C. § 103(a) as unpatentable over Hagiwara, Muir, and Kryuchkov is affirmed. No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a)(l )(iv). AFFIRMED 9 Copy with citationCopy as parenthetical citation