Ex Parte BonannoDownload PDFPatent Trial and Appeal BoardJan 3, 201813101774 (P.T.A.B. Jan. 3, 2018) Copy Citation United States Patent and Trademark Office UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O.Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 13/101,774 05/05/2011 Carmine J. BONANNO 26771US01 5682 23446 7590 01/05/2018 MCANDREWS HELD & MALLOY, LTD 500 WEST MADISON STREET SUITE 3400 CHICAGO, IL 60661 EXAMINER MOSSER, ROBERT E ART UNIT PAPER NUMBER 3714 NOTIFICATION DATE DELIVERY MODE 01/05/2018 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): mhmpto @ mcandrews-ip.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte CARMINE J. BONANNO1 Appeal 2017-001681 Application 13/101,774 Technology Center 3700 Before JAMES P. CALVE, WILLIAM A. CAPP, and ARTHUR M. PESLAK, Administrative Patent Judges. CALVE, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellant appeals under 35 U.S.C. § 134(a) from the Final Office Action rejecting claims 1 and 5—23. Appeal Br. 2. We have jurisdiction under 35 U.S.C. § 6(b). We REVERSE. 1 Voyetra Turtle Beach, Inc. is identified as the real party in interest. Appeal Br. 1. Appeal 2017-001681 Application 13/101,774 CLAIMED SUBJECT MATTER Claims 1, 8, and 17 are independent. Illustrative claim 1 is reproduced below. 1. A headset arrangement for use with a gaming machine having an audio channel outputting game sound and an audio channel in-taking microphone sound and outputting chat sound via a port on the machine, the headset arrangement comprising: a headset comprising two earpieces and a microphone; a first Bluetooth transceiver in the headset operable to send the microphone sound and receive the chat sound, the first Bluetooth transceiver comprising a first radio receiver; a second radio receiver in the headset for receiving the game sound; a signal processor in the headset operably connected to the first Bluetooth transceiver and the second radio receiver, the signal processor being operable to mix the microphone, chat, and game sounds and feed the result to the earpieces; and an adapter coupled to a game controller and comprising a second Bluetooth transceiver operable to transmit the chat sound and receive the microphone sound. Appeal Br. 19 (Claims Appendix). REJECTION Claims 1 and 5—23 are rejected under 35 U.S.C. § 103(a) as being unpatentable over Sampat (US 2010/0150383 Al, pub. June 17, 2010), Alam (US 2012/0237053 Al, pub. Sept. 20, 2012), and Filer (US 2007/ 0021205 Al, pub. Jan. 25, 2007).2 2 Although the caption of this rejection lists claims 1—23 as being rejected under 35 U.S.C. § 103(a) as unpatentable over Sampat, Alam, and Filer, the rejection itself includes findings only for claims 1 and 5—23, which are the only claims pending in the application. Final Act. 3—13, see also id. at 1 (Office Action Summary) (indicating that claims 1 and 5—23 are pending and rejected). 2 Appeal 2017-001681 Application 13/101,774 ANALYSIS The issue in dispute is whether the prior art renders obvious a headset including a first receiver operable to receive signals over a wireless channel from a video game controller, a second receiver operable to receive signals over a wireless channel from a video game console, and a microphone that produces a third signal that is sent to the video game controller? Appellant discloses the claimed wireless headset with two radio modules. Bluetooth radio transceiver 1 sends microphone chat signals from headset 5 to gaming controller 10 and receives chat signals from Bluetooth radio adapter 11 that is connected to video game controller 10. Wireless headset 5 also includes radio frequency receiver 7, which receives game sounds from game radio frequency transmitter 6 of gaming console 3’. Spec. 9:9-23, see id. at 8:2— 9:8, Fig. 2. This arrangement replaces the plug-in connection (for a wired headset) on the prior art video game controller with Bluetooth radio adapter 11, which transmits game chat signals 4 to, and receives microphone chat or command signals 2 from, wireless headset 5. Id. at 2:13—25, 9:13—20. The prior art wired headset encumbered game play style. See id. at 2:23—25. 3 Claim 1 recites a headset with a first Bluetooth transceiver that sends microphone sound and receives chat sound from a second Bluetooth transceiver coupled to the game controller via an adapter and a second radio receiver the receives game sound. Appeal Br. 19 (Claims Appendix). Independent claim 8 recites a headset with a first receiver operable to receive a first signal over a first wireless channel from a video game controller, a second receiver operable to receive a second signal over a second wireless channel from a video game console, and a microphone to produce a third signal sent to the video game controller. Id. at 19-20. Independent claim 17 recites a headset with a first receiver to receive a first signal from a video game controller, a port operable to receive a second signal from a video game console, and a microphone operable to produce a third signal that is sent to the video game controller. Id. at 21. 3 Appeal 2017-001681 Application 13/101,774 The Examiner correctly finds that Sampat teaches a wireless headset that communicates with two separate source devices, which can include an MP3 player, video game, stereo system, and cellular phone via two wireless transceivers 203, 205 that are Bluetooth transceivers. Final Act. 3—4, 6—7, 10-11; see Sampat || 7, 22—25, 36, Figs. 1, 2A. The Examiner also finds correctly that Alam teaches a video gaming system that includes wireless headsets 130 that communicate wirelessly with game console 614, 620 and another device (master) such as cell phone 618 and incorporate the use of “chat” with the headset using Bluetooth protocols. Final Act. 4, 7, 11; see Alam || 2, 4, 79, 80, Fig. 6. Alam teaches wireless adapters 748, 749; however, the adapters are part of the game console 614 to establish wireless communication channels between game console 614 and headset 130 and video game controllers 616, 626. Id. 1 83, Figs. 6, 7. They do not provide a wireless channel between the controller and the headset as claimed. Although Alam teaches wireless communication links from game console 614 to both game controller 616 and wireless headset 130 (Fig. 6), Alam does not teach a wireless link between the wireless headset and the video game controller, as claimed. The Examiner looks to Filer to teach an adapter connected to a game controller to provide wireless communications with a player. Final Act. 5,8, 12; Ans. 4—5. However, Filer does not teach a wireless channel for chat or microphone signals between a game controller and a headset as claimed. To the contrary, Filer teaches the conventional Xbox™ controller configuration in which a wired headset (CH) connects its cable to a headset jack on the game controller (GC). Filer || 4—6, 42, Figs. 1 A, IB, 4E. Filer teaches the prior art configuration that Appellant has modified. See Spec. 2:13—25. 4 Appeal 2017-001681 Application 13/101,774 Filer’s innovation is to provide a microphone module (MM) adapter that can be integrated with, or plug into, the game controller to allow players to give voice commands or chat with other players during a game without using any headset. Filer H 31, 36. Microphone module (MM) eliminates the need to use a prior art wired headset and microphone. Id. Tflf 29, 36, 41. Thus, microphone module (MM) does not transmit signals over a wireless channel from video game controller (GP) to a wireless headset as claimed. Instead, microphone module (MM) captures voice input directly from users within a reasonable range of the module. Id. f 33. In order for a user to communicate with video game controller (GP) via a headset, the user must plug a traditional headset (communicator headset (CH)) into a pass-through jack PTJ on microphone module (MM) to provide a wired communication channel from video game controller (GP) to communicator headset (CH) to retain person to person functionality. Id. H 31, 42, 54, Figs. 4E, 6B. When such a headset is connected to microphone module (MM) using a standard 2.5 mm audio jack, this wired connection disables or mutes the microphone element(s) in the microphone module MM automatically, and causes voice input to be handled by the communicator headset CH as the voice input data “passes through” microphone module MM to multimedia console MC via the peripheral game controller GP. Id. 142. The Examiner also finds that Filer provides for traditional chat by plugging a headset into a headset jack located on a game controller. Ans. 4—6 (quoting Filer || 4, 5, 42). Contrary to the Examiner’s findings {id. at 6), Filer does not claim the microphone module and the headset are used in combination. Claim 10 of Filer recites that the “one microphone element of the microphone module is disabled or muted when the headset is connected to the second interface.” 5 Appeal 2017-001681 Application 13/101,774 Even if connecting a traditional headset to a jack in the microphone module (MM) did not disable the microphone elements, the connection between the wired headset and game controller is a wired connection. The microphone module (MM) can be considered an adapter, as claimed, but it does not provide a wireless channel between video game controller (GP) and a wireless headset, as claimed. Thus, the Examiner has not established that the prior art teaches or suggests a wireless channel between a receiver or a Bluetooth transceiver of a wireless headset and a video game controller as claimed. Accordingly, we do not sustain the rejection of claims 1 and 5-23. DECISION We reverse the rejection of claims 1 and 5—23. REVERSED 6 Copy with citationCopy as parenthetical citation