Ex Parte AventDownload PDFPatent Trial and Appeal BoardMar 29, 201612022000 (P.T.A.B. Mar. 29, 2016) Copy Citation UNITED STA TES p A TENT AND TRADEMARK OFFICE APPLICATION NO. FILING DATE 12/022,000 01129/2008 63652 7590 03/31/2016 DISNEY ENTERPRISES, INC c/o Marsh Fischmann & Breyfogle LLP 8055 East Tufts A venue Suite 450 Denver, CO 80237 FIRST NAMED INVENTOR Jason Avent UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www .uspto.gov ATTORNEY DOCKET NO. CONFIRMATION NO. 07-DIS-183-DIMG-US-UTL 4891 EXAMINER HU, KANG ART UNIT PAPER NUMBER 3717 NOTIFICATION DATE DELIVERY MODE 03/31/2016 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address( es): PTOMail@mfblaw.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte JASON A VENT Appeal2014-001101 Application 12/022,000 1 Technology Center 3700 Before MICHAEL C. ASTORINO, TARA L. HUTCHINGS, and ROBERT J. SILVERMAN, Administrative Patent Judges. SILVERMAN, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE The Appellant appeals under 35 U.S.C. § 134(a) from the Examiner's decision rejecting claims 1-23. We have jurisdiction under 35 U.S.C. § 6(b). We AFFIRM. 1 According to the Appellant, the real party in interest is Disney Enterprises, Inc. (a wholly owned subsidiary of The Walt Disney Company). Appeal Br. 1. Appeal 2014-001101 Application 12/022,000 ILLUSTRATIVE CLAIM 1. A method of operating an interactive computer game on a computer games terminal, comprising: receiving, at the computer games terminal: non-interactive user input data from a controller associated with the computer games terminal, wherein the non-interactive user input data includes control information for playing the interactive computer game; and interactive game data associated with at least one interactive game element; and rendering the non-interactive user input data and the interactive game data for display, wherein the rendering includes rendering the interactive game element and a game element associated with a non-interactive games player based on the received control information. CITED REFERENCES The Examiner relies upon the following references: Hightower US 2003/0054869 Al Spanton et al. US 2007 /0117617 Al (hereinafter "Spanton") Yamada US 2009/0011831 Al REJECTIONS Mar. 20, 2003 May 24, 2007 Jan. 8,2009 I. The rejection of claim 23 under 35 U.S.C. § 112, second paragraph (pre-AIA), 2 as being indefinite. Non-Final Act. 2-3. 2 The Examiner rejected claim 23 under either 35 U.S.C. § 112, second paragraph (pre-AIA) or 35 U.S.C. § l 12(b). Non-Final Act. 2-3. Because 2 Appeal 2014-001101 Application 12/022,000 II. The rejection of claims 1, 3, 8-10, 12, 13, and 16-18 under 35 U.S.C. § 102(b) as anticipated by Hightower. Non-Final Act. 3-5. III. The rejection of claims 2, 4, 5, 11, 14, 15, 20 and 21under35 U.S.C. § 103(a) as unpatentable over Hightower and Yamada. Non-Final Act. 6-8. IV. The rejection of claims 6, 7, 19, 22, and 23 under 35 U.S.C. § 103(a) as unpatentable over Hightower and Spanton. Non-Final Act. 8- 10. FINDINGS OF FACT We rely on the Examiner's findings stated in the Answer. Additional findings of fact may appear in the Analysis below. ANALYSIS To facilitate our analysis, we address the rejections in a different order than that presented in the Answer and Appeai Brief Rejection II On appeal, the Appellant has argued claims 1, 3, 8-10, 12, 13, and 16-18 as a group. Appeal Br. 9-15. In the discussion below, claim 1 is selected as representative of the group. See 37 C.F.R. § 41.37(c)(l)(iv). The Examiner rejected claim 1 as anticipated by Hightower. Non- Final Act. 3--4. Hightower discloses a vehicle racing computer game in which a user's race sequence may be stored and played back as a "ghost" the Appellant's application was filed before September 12, 2012, the pre- AIA version of the statute is applied herein. 3 Appeal 2014-001101 Application 12/022,000 vehicle, such that the same or another user may compete against the former race sequence. See Hightower Abstract, i-fi-16-12, 27-38, 59, Fig. 9. The Appellant contends that Hightower does not disclose the "non- interactive user input data from a controller" of claim 1 (Appeal Br. 19, Claims App.) because the stored "ghost" vehicle data, which the Examiner associates with the claimed "non-interactive user input data," cannot be "from a controller" (Appeal Br. 11-14). Mindful of the Examiner's position that "the ghost data in question is not only input by a game controller, but more specifically that it is input by the player themselves" (Non-Final Act. 11 ), the Appellant characterizes the alleged shortcoming of Hightower as "never show[ing] concurrently receiving and then rendering interactive game data and also non-interactive game data" (Appeal Br. 14). However, as the Examiner explains (Answer 5), claim 1 does not require the identified activities to be performed concurrently, such that its aUeged omission cannot be a basis for distinguishing Hightower. The Appellant purports to offer "a second and separate point of claim language distinction" (Appeal Br. 14) with regard to Hightower, whereby Hightower would not satisfy claim 1 's feature of "rendering the interactive game element and a game element associated with a non-interactive games player based on the received control information" (Appeal Br. 19, Claims App.). Yet, as the Examiner correctly points out, "[t]he Appellant again appears to rely on real-time simultaneous game play between an interactive and non-interactive player," a feature "not required by the claim language." Answer 5. In particular, the Appellant proposes that, in Hightower's Figure 9, "[t]he vehicle 910 is a ghost vehicle, but it is not 'associated with a non- interactive games player"' (Appeal Br. 14), because the ghost vehicle is 4 Appeal 2014-001101 Application 12/022,000 based upon stored game performance data. But there is no language in claim 1 that would prohibit "rendering ... a game element associated with a non- interactive games player" based upon stored and replayed data. Accordingly, the Appellant's arguments regarding claim 1 are not persuasive. The Examiner's rejection of claim 1 is sustained. Because the Appellant grouped claims 3, 8-10, 12, 13, and 16-18 together with claim 1 - and argued that the Examiner erred in rejecting these claims for the same reasons-the Examiner's rejection of claims 3, 8-10, 12, 13, and 16-18 is also sustained. Rejection III Dependent claim 2 The Examiner rejected claim 2 as obvious over Hightower and Yamada. Non-Final Act. 6. Claim 2 depends from claim 1 and adds the further limitation of "inhibiting any interaction between" claim 1 's "non-interactive user input data" and "interactive game data." Appeal Br. 19, Claims App. The Appellant admits that Yamada "teaches [that] a ghosted vehicle does not collide with an interactive player's vehicle," but the Appellant contends that "claim 2 calls for two players to concurrently provide their game data" and that such features are not taught by the combination of Hightower and Yamada. Appeal Br. 16. As the Examiner explains (Answer 6), claim 2 does not include the supposed requirement of two players concurrently providing game data. Accordingly, the Appellant's argument regarding claim 2 is not persuasive and the Examiner's rejection is sustained. 5 Appeal 2014-001101 Application 12/022,000 Dependent claim 43 Claim 4 depends from claim 1 and further states that the "game elements" of claim 1 are "first and second avatars" that possess various features set forth in the claim. Appeal Br. 19, Claims App. The Appellant argues that Hightower "fails to teach any player controlling the vehicle 910" (Appeal Br. 15)-vehicle 910 being the element that the Examiner identified as being associated with claim 1 's "game element associated with the non-interactive games player" (Non- Final Act. 4) and, consequently, claim 4's "second avatar" (see Appeal Br. 19, Claims App.). The Appellant's argument fails to address the substance of the Examiner's rejection of claim 4 (Non-Final Act. 7) and devolves into precisely the same issue addressed above, regarding claim 1 (in Rejection I) - i.e., whether the "game element associated with the non-interactive games piayer" may be rendered from stored data. As expiained above, this argument is unpersuasive. In response, the Examiner (Answer 7) correctly pointed out that Hightower discloses the disputed subject matter of claim 4 (and that Yamada also discloses this subject matter). The Examiner's rejection of claim 4 is sustained. 3 Although the Examiner rejected claim 4 as obvious over a combination of Hightower and Yamada (Non-Final Act. 7), the Appellant mistakenly stated that the Examiner failed to set forth a rejection for claim 4 and that the Examiner intended to include claim 4 among the claims rejected under 35 U.S.C. § 102(b) (Appeal Br. 9). 6 Appeal 2014-001101 Application 12/022,000 Dependent claims 5 and 11 Each of claims 5 and 11 depend from claim 1 and recite, among other features, that there is no interaction between the recited "avatar[ s ]" (claim 5) or "game element[ s ]" (claim 11 ). Appeal Br. 20, Claims App. The Examiner rejected claims 5 and 11 as obvious over a combination of Hightower and Yamada. Non-Final Act. 6. However, in addressing the rejection of these claims, the Appellant refers to Hightower only, arguing that "Hightower fails to show creation of an avatar by a non-interactive games player by operating a controller" such that "it also fails to show inhibiting interaction between the two avatars." Appeal Br. 16. The Appellants' argument does not explain any alleged error in the Examiner rejection, which is based on a combination of teachings from Hightower and Yamada, rather than Hightower alone. Thus, the Appellant's argument is unpersuasive because, at the ieast, "[ o ]ne cannot show non- obviousness by attacking references individually where, as here, the rejections are based on combinations of references." In re Keller, 642 F.2d 413, 426 (CCPA 1981) (citation omitted). Notably, in rejecting claims 5 and 11, the Examiner (Non-Final Act. 6; Answer 7) relied upon Yamada for the very teaching (the inhibiting of interaction between game elements) that the Appellant alleges to be lacking in Hightower. Accordingly, the Appellant's argument is not persuasive. The Examiner's rejection of claims 5 and 11 is sustained. 7 Appeal 2014-001101 Application 12/022,000 Dependent claims 14 and 15 The Examiner rejected claims 14 and 15 as obvious over Hightower and Yamada. Non-Final Act. 6. The Appellant argues (Appeal Br. 1 7) that claims 14 and 15 should be allowable for the reasons already evaluated herein in regard to claim 2 (Rejection II), claim 5 (Rejection IV), and claim 13 (Rejection I). The referenced arguments were determined to be unpersuasive. For similar reasons, the Examiner's rejection of claims 14 and 15 is sustained. Independent claim 20 The Examiner rejected independent claim 20 as obvious over Hightower and Yamada. Non-Final Act. 7-8. The Appellant (Appeal Br. 17) contends that the combined teachings of Hightower and Yamada do not render claim 20 unpatentable because Yamada does not disclose the recited "displaying the first or second game eiement as semi-transparent" (Appeai Br. 22, Ciaims App.). According to the Appellant, "Yamada teaches that a ghosted element may be used to provide instructions but never teaches ghosting either an interactive or a non-interactive player's game element" (Appeal Br. 17). As the Examiner points out (Answer 7), the Appellant's understanding of Yamada is mistaken. Rather than "provid[ing] instructions," as the Appellant contends, Yamada discloses that the ghosting technique may be used to display a game player's past performance, such that a game element rendered from the history of the player's operation- a "past self' - or that of another player may be made to appear semi-transparently. See, e.g., Yamada i-fi-15, 159. Thus, contrary to the Appellant's argument (Appeal Br. 8 Appeal 2014-001101 Application 12/022,000 17), Yamada teaches rendering a player's "game element as semi- transparent" (Appeal Br. 22, Claims App.), as set forth in claim 20. Accordingly, the Appellant's argument as to claim 20 is unpersuasive. The Examiner's rejection of claim 20 is sustained. Independent claim 21 The Examiner rejected independent claim 21 as obvious over Hightower and Yamada. Non-Final Act. 7-8. The Appellant contends that claim 21 should be allowable over the cited references for the same arguments presented as to claim 2. Appeal Br. 17. As set forth above (in regard to Rejection II), those arguments are unpersuasive. The Examiner's rejection of claim 21 is sustained. Rejection IV The Examiner rejected claims 6, 7, 19, 22 and 23 as obvious over Hightower and Spanton. Non-Final Act. 8-10. The Appellant has not addressed the Examiner's reasoning as to these claims; instead, the Appellant contends that these claims are allowable for reasons set forth in the Appeal Brief in regard to claim 1. See Appeal Br. 17-18. Such arguments have been addressed herein, in regard to Rejection I, and have been determined to be unpersuasive. The Examiner's rejection of claims 6, 7, 19, 22 and 23 is sustained. Rejection/ Claim 23 recites "[a] network of interconnected computer games terminals each adapted for operating an interactive computer game" comprising, in relevant part: 9 Appeal 2014-001101 Application 12/022,000 a plurality of first computer game terminals, each compnsmg: an interface for receiving interactive user input data from a controller associated with the computer games terminal; an interface for receiving interactive user input data from a controller associated with the plurality of other first computer game terminals; and a display driver for rendering a graphical representation of a computer game based on the interactive user input data of each of the plurality of first computer game terminals. Appeal Br. 24, Claims App. The claim further recites "at least one second computer game terminal" comprising various features. Id. The Examiner rejected claim 23 as being indefinite under 35 U.S.C. § 112, second paragraph, stating: "[I]t is unclear how a plurality of firsts can exist. Are the game terminals from a first set or of a first type?" Non-Final Act. 3. The Appellant contends that "differing functionality" of the recited "plurality of first computer game terminals" and "at least one second computer game terminal" "is clear from explicit language of the claim" and would not be confusing to a person of skill in the art. Appeal Br. 8-9. In response, the Examiner states that "it is unclear what each of the plurality of first game terminals comprises," for example whether "each of the first terminals is connected to a controller from each of the other terminals." Answer 3. Considering the broadest reasonable interpretation of the "plurality of first computer game terminals" and the related features thereof set forth in claim 23, as would be understood by one of ordinary skill in the art, the 10 Appeal 2014-001101 Application 12/022,000 portions of the claim identified by the Examiner do not render the claim indefinite. The Examiner's argument relies upon features that are not set forth in claim 23, particularly a potential "connect[ion ]" (id.) between the recited "plurality of first computer game terminals" (see Appeal Br. 24, Claims App.). Thus, the Examiner's rejection of claim 23 under 35 U.S.C. § 112, second paragraph, as indefinite is not sustained. DECISION We AFFIRM the Examiner's decision rejecting claims 1-23. No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a). AFFIRMED 11 Copy with citationCopy as parenthetical citation