Ex Parte AngelopoulosDownload PDFPatent Trial and Appeal BoardApr 30, 201310266795 (P.T.A.B. Apr. 30, 2013) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________ Ex parte ATHANASIOS ANGELOPOULOS ____________ Appeal 2011-002241 Application 10/266,795 Technology Center 3700 ____________ Before MICHAEL C. ASTORINO, BENJAMIN D. M. WOOD, and MICHELLE R. OSINSKI, Administrative Patent Judges. ASTORINO, Administrative Patent Judge. DECISION ON APPEAL Appeal 2011-002241 Application 10/266,795 2 STATEMENT OF THE CASE The Appellant appeals under 35 U.S.C. § 134 from the Examiner’s decision rejecting claims 29-36, 39-42, 46-48, 51-55, 57-61, and 68-71 under 35 U.S.C. § 103(a) as unpatentable over NBA 2K1 Game Manual of Sega Dreamcast1 (hereinafter NBA 2K1), NFL 2K1 GameFaqs on Sega Dreamcast2 (hereinafter NFL 2K1), and NES Tecmo Super Bowl3 (hereinafter Tecmo Super Bowl).4 Claims 1-28, 50, 56, and 62-67 are canceled and claims 37, 38, 43-45, and 49 are withdrawn. We have jurisdiction over the appeal under 35 U.S.C. § 6(b). We REVERSE. Claimed Subject Matter Claims 29, 51, and 68 are the independent claims on appeal. Claim 29, reproduced below, with emphasis added, is illustrative of the subject matter on appeal. 29. A game medium configured to provide a sports video game in conjunction with a video game machine, the sports video game including video game rules and video game character parameters, the video game character parameters including video game character performance parameters associated with individual video game characters, the game medium being configured to cause the video game machine to perform a method comprising: loading video game data stored by the game medium into a random access memory of the video game machine for 1 Sega Sports, © 2001 2 Cherone, Version 3.2, http://www.gamefaqs.com/console/dreamcast/file /914206/10283 (2 of 44)3/28/20096:28:21 AM 3 Software and Documentation © 1991, Nintendo Entertainment System 4 The Amended Brief of Appellant, mailed June 23, 2011, at page 2 indicates that this appeal is related to Appeal 2011-011301 for Application 12/547,359. Appeal 2011-002241 Application 10/266,795 3 playing the video game, the video game data including the video game rules and a particular video game character performance parameter associated with a particular individual video game character associated with a particular real-life sports athlete, wherein the particular video game performance parameter is based at least in part on a real-life performance of the particular real-life sports athlete playing in one or more real- life sporting events, the particular video game character performance parameter affecting the manner in which the particular individual video game character performs in the sports video game; during a single sports season, receiving a series of updated video game character performance parameters from a data server via a network including the Internet, wherein each of the updated video game character performance parameters in the series is based at least in part on one or more different real-life performances of the particular real-life sports athlete in one or more sporting events performed during the single sports season; updating the sports video game with each of the updated video game character performance parameters received, wherein each update changes the manner in which the particular individual video game character performs in the sports video game such that the particular individual video game character more closely simulates real-life performance attributes of the particular real-life athlete in the sports video game; and enabling a user to control the particular individual video game character in the sports video game using a video game controller connected to the video game machine. OPINION The Examiner finds, at pages 4-7 of the Answer, that NBA 2K1 discloses most of the claimed features of independent claims 29, 51, and 68. Independent claims 29 and 68 call for updating video game character Appeal 2011-002241 Application 10/266,795 4 performance parameters, wherein each update changes the manner in which the particular individual video game character performs in the sports video game.5 Similarly, claim 51 calls for enabling a “video game machine to (i) receive the plurality of updated video game performance parameters . . . and (ii) change the sports video game play based on changes in the updated video game performance parameters.” Regarding these limitations, the Examiner finds that: (1) “NBA[]2K1 . . . explicitly discloses updating current rosters to the NBA game, where the updating of rosters are interpreted as a series of updated video game character performance parameters because each player in the video game has a set of attributes as related to playing the game of basketball” (Ans. 5, citing p. 25); (2) “NFL[]2K1 . . . discloses connecting to the net to get the new update player rosters with new and improved stats, because each player in the video game has a set of attributes as related to playing the game of football, stats are interpreted as players attributes or performance parameters)” (Ans. 7); and (3) “Tecmo Super Bowl explicitly disclose updated video game character performance parameters during a single sports season (see pg. 7, which discloses each team plays one game every week during the season and pg. 9-11, discloses a player’s data that includes player's condition, record, and abilities)” (Ans. 8). 5 Examples of “video game character performance parameters” include batting average for a baseball game, completion percentage for a football game, and field goal percentage, free throw percentage, and blocks per game for a basketball game. Spec. paras. [29], [38]. Appeal 2011-002241 Application 10/266,795 5 The Appellant persuasively contends that each of these findings do not correspond to changing the play of either the video game characters or the sports game due to updating video game character performance parameters. First, the Appellant correctly contends that a change in a roster does not correspond to a change in video game performance parameters because a roster is a list of video game characters on a team and has nothing to do with how the video game characters perform. App. Br. 11-12. However, the Examiner nonetheless finds that updating a roster corresponds to updating video game character performance parameters. Ans. 19-20. This finding is incorrect. Put simply, “there is no evidence of the alleged fact that merely because video game characters have attributes, as a result, the ‘roster’ update in NBA2Kl changes those attributes.” App. Br. 12. Moreover, the Examiner’s application of a roster change corresponding to a video game character performance parameter logically fails due to the rule of claim differentiation. App. Br. 14-15. Claim 36, which depends from independent claim 29, recites “receiving a change in a video game team parameter from a data server via the network, wherein the video game team parameter corresponds to a real-life trade of a real-life athlete between two real-life teams during a single sports season.” App. Br., Claims Appendix (emphasis added). The “video game team parameter” refers to a change in members of a team, i.e., a roster, which is understood as a “video game team parameter” rather than a “video game character performance parameter.” App. Br. 14-15. Compare Ans. 5, 10 (the Examiner finds that a roster update would correspond to a “video game character performance parameter” as well as a “video game team parameter.”). Appeal 2011-002241 Application 10/266,795 6 Second, the Appellant correctly contends that the disclosure of NFL 2K1 concerning stats does not correspond to changing the play of either the video game characters or the sports game due to updating video game character performance parameters. See App. Br. 15-16. NFL 2K1 states “[f]rom this menu, you can download the updated roster for your team. This is useful if you do not want to buy NFL 2K2 and you would like to get the new updated rosters with new and improved stats.” NFL 2K1 p. 9. As discussed above, updated rosters do not correspond to video game character performance parameters. Also, the Appellant contends that NFL 2K1 “provides no explanation whatsoever about how the ‘stats’ are to be used in the video game.” App. Br. 16. In response, the Examiner determines that a person of ordinary skill in the art would recognize that “stats” from NFL 2K1, like the abilities disclosed in Tecmo Super Bowl discussed infra, are similar to a video game characters’ abilities or attributes. Ans. 22. However, there is inadequate evidence that the incorporation of updated stats changes video game character performance parameters or the play of either the video game characters or the sports game. See App. Br. 16. Third, the Appellant contends that Tecmo Super Bowl does not disclose video game character performance parameters that are updated and received during the single game sports season. See App. Br. 17. Tecmo Super Bowl includes abilities or attributes, such as “accuracy of passing” which is a type of video game character performance parameter. See Tecmo Super Bowl p. 9. However, there is no evidence that a video game character’s abilities or attributes change. See App. Br. 21. Consequently, there is no evidence that a video game character performance parameter in Tecmo Super Bowl changes. Additionally, as the Appellant points out, Appeal 2011-002241 Application 10/266,795 7 Tecmo Super Bowl at pages 7 and 9-11 does not disclose that the records and stats kept during the course of a season affect a video game character performance parameter. Id. See Ans. 23 (the “Examiner agrees that Tecmo Super Bowl fails to explicitly disclose [sic that its] records affect the manner in which individual characters perform in the video game.”). The Examiner also finds that Tecmo Super Bowl at page 9 discloses the use of recording “player conditions” which are described in five levels: Excellent: top condition; Good: good condition; Average: average condition; Bad: in a slump; and Injured: sidelined with an injury. See Ans. 22. The Examiner determines that the combined teachings of Tecmo Super Bowl’s disclosure of player’s conditions, player’s abilities or attributes, and a 17- week season results in a video game character’s play that changes or updates based on a player’s physical condition during a 17-week season. Ans. 22- 23. The Examiner also determines, at page 23 of the Answer, that: a person of ordinary skill in the art at the time of the invention would recognize the records of Tecmo Super Bowl corresponds to the performance and use of the athletes which affect their physical condition and abilities of Tecmo Super Bowl in order to provide a video game that stimulates real-life tendencies such as injuries, physical fitness, and fatigue. In addition, in Tecmo Super Bowl when a player performs what are considerate [sic] to be excellent records, the corresponding player may be in an "excellent" condition. The Appellant correctly contends that “[t]here is no concrete evidence of record to show that this allegation of recognition in-fact existed at the time of the invention.” Reply Br. 8. Indeed, the Examiner’s determinations are speculative. Initially, it is not clear that changes in a game character’s physical condition would necessarily affect the character’s performance. For example, the change in physical condition may only cause an increase of Appeal 2011-002241 Application 10/266,795 8 the chance of injury, and thus being sidelined for a game. Additionally, the Specification suggests that injuries, like roster changes due to athletes being traded from team to team, are different than athletes’ performances, and similarly a video game character performance parameter. Spec. para. [07] (The Specification states that “Athletes’ performances change over the course of a season, or even a day. Additionally, athletes may be traded from team to team, or become injured.”). Thus, for the foregoing reasons, the Examiner’s rejection lacks rational underpinning. See In re Kahn, 441 F.3d 977, 988 (Fed. Cir. 2006) (“[R]ejections on obviousness grounds [require] some articulated reasoning with some rational underpinning to support the legal conclusion of obviousness”) (cited with approval in KSR Int’l Co. v. Teleflex, Inc., 550 U.S. 398, 418 (2007)). The Examiner has not adequately explained how modifying NBA 2K1 with the teachings of NFL 2K1 and Tecmo Super Bowl would result in a game medium or method satisfying the limitations of claims 29, 51, and 68 with respect to updating a video game to change the manner in which video game characters perform in the video game based on updated video game character performance parameters. Accordingly, the Examiner’s rejection of claims 29-36, 39-42, 46-48, 51-55, 57-61, and 68-71 under 35 U.S.C. § 103(a) as unpatentable over NBA2K1, NFL2K1, and Tecmo Super Bowl is not sustained. Appeal 2011-002241 Application 10/266,795 9 DECISION We REVERSE the rejection of claims 29-36, 39-42, 46-48, 51-55, 57- 61, and 68-71. REVERSED Klh Copy with citationCopy as parenthetical citation