Disney Enterprises, Inc.Download PDFPatent Trials and Appeals BoardFeb 2, 20212019004936 (P.T.A.B. Feb. 2, 2021) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 15/368,513 12/02/2016 Philippe Paquet 0260365C1 6467 63649 7590 02/02/2021 DISNEY ENTERPRISES, INC. C/O FARJAMI & FARJAMI LLP 26522 LA ALAMEDA AVENUE, SUITE 360 MISSION VIEJO, CA 92691 EXAMINER GOOD JOHNSON, MOTILEWA ART UNIT PAPER NUMBER 2616 NOTIFICATION DATE DELIVERY MODE 02/02/2021 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): docketing@farjami.com farjamidocketing@yahoo.com ffarjami@farjami.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte PHILIPPE PAQUET and STEVEN MAKOFSKY Appeal 2019-004936 Application 15/368,513 Technology Center 2600 BEFORE JEREMY J. CURCURI, JUSTIN BUSCH, and ROBERT J. SILVERMAN, Administrative Patent Judges. CURCURI, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Pursuant to 35 U.S.C. § 134(a), Appellant appeals from the Examiner’s decision to reject claims 21–30.1 We have jurisdiction under 35 U.S.C. § 6(b). We REVERSE. 1 We use the word Appellant to refer to “applicant” as defined in 37 C.F.R. § 1.42(a). Appellant identifies Disney Enterprises, Inc. as the real party in interest. Appeal Br. 2. Appeal 2019-004936 Application 15/368,513 2 CLAIMED SUBJECT MATTER The claims are directed to “adaptive rendered environments using user context.” Spec. 2:2–3. Claim 21, reproduced below, is illustrative of the claimed subject matter: 21. A method of using a system including a processor for use with a display, the method comprising: determining, using the processor, a viewing perspective of a user, and a user context data corresponding to a real-world position of the user of a virtual environment relative to the display, wherein the viewing perspective of the user switches between a first person view and a third person view; altering, using the processor when the viewing perspective of the user is the first person view, an eye contact of a non-player character in the virtual environment with the user based on the viewing perspective of the user and the user context data to obtain a first altered feature of the virtual environment; rendering, using the processor, the first altered feature of the virtual environment on the display when the viewing perspective of the user is the first person view; altering, using the processor when the viewing perspective of the user is the third person view, at least one of the eye contact and a physical action of the non-player character based on the viewing perspective of the user to obtain a second altered feature of the virtual environment; and rendering, using the processor, the second altered feature of the virtual environment on the display when the viewing perspective of the user is the third person view. Appeal 2019-004936 Application 15/368,513 3 REFERENCES The prior art relied upon by the Examiner is: Name Reference Date Brush II US 5,907,328 May 25, 1999 Cheng US 6,396,509 B1 May 28, 2002 Miller US 2011/0242134 A1 Oct. 6, 2011 REJECTION Claims 21–30 are rejected under pre-AIA 35 U.S.C. § 103(a) as obvious over Cheng, Miller, and Brush II. Non-Final Act. 5–20. OPINION The Obviousness Rejection of Claims 21–30 over Cheng, Miller, and Brush II The Examiner finds Cheng, Miller, and Brush II teach all limitations of claim 21. Non-Final Act. 5–9. In particular, the Examiner finds Cheng teaches “determining . . . user context data corresponding to a real-world position of the user of a virtual environment relative to the display” as recited in claim 21. Non-Final Act. 5–6 (citing Cheng col. 5, ll. 34–37, col. 6, ll. 20–34). The Examiner finds Cheng “fails to disclose an altered gaze condition of a non-player character” as recited in claim 21. Non-Final Act. 7; see also Appeal Br. 16, Claims App. (“altering . . . when the viewing perspective of the user is the first person view, an eye contact of a non-player character in the virtual environment with the user based on the viewing perspective of the user and the user context data to obtain a first altered feature of the virtual Appeal 2019-004936 Application 15/368,513 4 environment”) (emphasis added). The Examiner finds Miller discloses “an altered gaze condition of a non-player character.” Non-Final Act. 7 (citing Miller ¶ 47). The Examiner reasons It would have been obvious to one of ordinary skill in the art at the time of the invention to include in the first person and third person perspective as disclosed by Cheng, using the gaze condition as disclosed by Miller for altering the focus as disclosed by Cheng, the altering of a gaze condition of an augmented reality character, as disclosed by Miller, to maintain or exhibit awareness between characters, with the awareness at points in time relating to a user’s/avatar’s sense space, in that Cheng discloses avatars and virtual objects and Miller discloses the augmented reality character being implemented as either an augmented reality character or as an avatar. Non-Final Act. 8. Appellant presents the following principal arguments: “[T]here is no gazing or eye contact by a non-avatar in Cheng.” Appeal Br. 11. “[T]he observer in Miller is the user of the portable device. As such, the observer in Miller has the viewing perspective of the user [and] is the third person view, and not the first person view or a view of an avatar of the user in the virtual world.” Appeal Br. 13. In response, in particular, the Examiner explains Applicant argues Miller discloses the observer is the user of the portable device, and the viewing perspective of the user is the third person view and not the first person view or a view of an avatar of the user in the virtual world. Examiner responds Cheng discloses the viewing perspectives and first person view and a third person view. Miller discloses an augmented reality character maintaining or exhibiting awareness. Appeal 2019-004936 Application 15/368,513 5 Ans. 12. In reply, Appellant further argues the ability to switch between a 1st person viewpoint and a 3rd person viewpoint, without more, would not have motivated one of ordinary skill in the art to modify Cheng and Miller, such that when the viewing perspective of the user is the first person view, an eye contact of a non-player character with the user may be altered based on the viewing perspective of the user and the user context data, as required by independent claim[] 21. Reply Br. 3. We review the appealed rejections for error based upon the issues identified by Appellant, and in light of the arguments and evidence produced thereon. Ex parte Frye, 94 USPQ2d 1072, 1075 (BPAI 2010) (precedential). We determine the Examiner erred in rejecting claim 21. Appellant’s Specification discloses: Utilizing the received user context data corresponding to a user context of user 202, virtual environment 234b may be rendered presenting an altered feature based on the user context data. Virtual environment 234b shows character 236b and scene center point 238. Scene center point 238 may correspond generally to scene center point 238 of Figure 2A. However, as shown in Figure 2B, character 236b is shown interacting with user 202 instead of scene center point 238. Using the user context, character 234b may look, speak, point at, or otherwise interact directly with user 202. Thus, virtual environment 234b presenting an altered virtual environment using user context data, user 202 may feel a deeper emotional connection with virtual environment 234b. Spec. 15:8–16. Appellant’s Specification further discloses: “Figure 2B shows virtual environment 234b presenting an altered feature based on the real world position of user 202.” Spec. 16:4–5. Appeal 2019-004936 Application 15/368,513 6 These disclosed concepts are captured in claim 21 with the following key limitations: “determining . . . user context data corresponding to a real- world position of the user of a virtual environment relative to the display”; and “altering . . . when the viewing perspective of the user is the first person view, an eye contact of a non-player character in the virtual environment with the user based on the viewing perspective of the user and the user context data to obtain a first altered feature of the virtual environment.” Appeal Br. 16, Claims App. (emphases added). Cheng discloses “receiving from and transmitting to participants 14 data concerning interaction, motion and other selected features and behaviors of virtual objects . . . obtaining and transmitting data to the server respecting its participant’s interaction in the environment . . . and multimedia data.” Cheng col. 5, ll. 34–41. Cheng further discloses “provide either/both third and first person views.” Cheng col. 6, ll. 18–19. In the cited portions of Cheng, we do not readily see “determining . . . user context data corresponding to a real-world position of the user of a virtual environment relative to the display.” Appeal Br. 16, Claims App. (emphasis added). Rather, Cheng describes interactions in the virtual environment—not the real-world user. Cheng col. 5, ll. 34–41. Miller discloses: During the interactivity, the augmented reality character is capable of maintaining or exhibiting awareness of an observer. The observer, in one embodiment, is the user of a portable device, who can view the augmented reality character through a screen of the portable device. As the user moves the portable device around in three dimensional space, the augmented reality character maybe look back a[t] the user. In one embodiment, the augmented reality character looks back at the user by Appeal 2019-004936 Application 15/368,513 7 tracking the location of the portable device, as it is moved in the three dimensional space. Miller ¶ 47. In the cited portion of Miller, we do not readily see “determining . . . user context data corresponding to a real-world position of the user of a virtual environment relative to the display” Appeal Br. 16, Claims App. (emphases added). Rather, Miller describes tracking the position of the portable device—not the position of the real-world user relative to the portable device. Miller ¶ 47. There is no indication that Miller’s character is doing anything other than interacting with a scene center point on the portable device. Miller ¶ 47, Fig. 8. Thus, in the cited portions of Cheng and Miller, we do not readily see “determining . . . user context data corresponding to a real-world position of the user of a virtual environment relative to the display.” Appeal Br. 16, Claims App. (emphasis added). Further, to the extent Miller describes altering an eye contact of a non-player character, we do not readily see altering . . . when the viewing perspective of the user is the first person view, an eye contact of a non-player character in the virtual environment with the user based on the viewing perspective of the user and the user context data [corresponding to a real-world position of the user of a virtual environment relative to the display] to obtain a first altered feature of the virtual environment. Appeal Br. 16, Claims App. (emphasis added). In addition, in our review of the record, we also determine Brush II, Figure 2, left-hand side, also gives no indication that the character is doing anything other than interacting with a scene center point. Brush II, Fig. 2, left-hand side. Appeal 2019-004936 Application 15/368,513 8 We, therefore, do not sustain the Examiner’s rejection of claim 21. We also do not sustain the Examiner’s rejection of claims 22–25, which depend from claim 21. Independent claim 26 recites the same key limitations as claim 21. We, therefore, do not sustain the Examiner’s rejection of claim 26. We also do not sustain the Examiner’s rejection of claims 27–30, which depend from claim 26. CONCLUSION The Examiner’s decision to reject claims 21–30 is reversed. DECISION SUMMARY In summary: Claims Rejected 35 U.S.C. § Reference(s)/Basis Affirmed Reversed 21–30 103(a) Cheng, Miller, Brush II 21–30 REVERSED Copy with citationCopy as parenthetical citation