Binh NguyenDownload PDFPatent Trials and Appeals BoardFeb 16, 20212020002924 (P.T.A.B. Feb. 16, 2021) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 12/797,616 06/10/2010 Binh T. Nguyen 902-P013 5186 68803 7590 02/16/2021 TI Law Group, PC 1055 E Brokaw Road Suite 30-355 San Jose, CA 95131-2116 EXAMINER MCCULLOCH JR, WILLIAM H ART UNIT PAPER NUMBER 3715 NOTIFICATION DATE DELIVERY MODE 02/16/2021 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): TILGDocket@yahoo.com aspence@tipatents.com dthomas@tipatents.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________ Ex parte BINH T. NGUYEN Appeal 2020-002924 Application 12/797,616 Technology Center 3700 ____________ Before EDWARD A. BROWN, MICHAEL J. FITZPATRICK, and BRANDON J. WARNER, Administrative Patent Judges. FITZPATRICK, Administrative Patent Judge. DECISION ON APPEAL Appellant1 appeals under 35 U.S.C. § 134(a) from the Examiner’s non-final decision rejecting claims 1–28. We have jurisdiction under 35 U.S.C. § 6(b). We affirm. 1 “Appellant” refers to the applicant as defined in 37 C.F.R. § 1.42. Appellant identifies Nguyen Gaming LLC as assignee and real party in interest. Appeal Br. 2. Appeal 2020-002924 Application 12/797,616 2 STATEMENT OF THE CASE The Specification The “disclosure relates generally to a gaming device, gaming method and gaming system, and more particularly, to . . . supporting second chance gaming.” Spec. ¶1. The Claims Claims 1–28 are rejected. Non-Final Act. 1. No other claims are pending. Id.; see also Appeal Br. (Claims App.) A-1–A-11. Claims 1, 8, 16, and 24 are independent. Claims App. A-1–A-11. Claim 1 is illustrative and reproduced below. 1. A gaming device, comprising: at least one display configured to present a first game of chance; a bill acceptor configured to receive a wager to play the first game of chance and establish a credit balance from which the wager is deducted; a game manager configured to initiate the first game of chance after receipt of the wager; a session manager configured to manage a user game play session involving the first game of chance; and a near-hit manager configured to: determine whether at least one of a plurality of symbols in the first game of chance is a predetermined near-hit triggering symbol; determine a location of the predetermined near-hit triggering symbol if it is determined that at least one of the plurality of symbols is a predetermined near-hit triggering symbol; determine whether a near-hit triggering event occurred based on the location of the predetermined near- hit triggering symbol; Appeal 2020-002924 Application 12/797,616 3 determine a near-hit award credit associated with the near-hit triggering event if it is determined that a near- hit triggering event occurred; record each of the near-hit award credits obtained during the user game play session; record an accumulated near-hit award credit over a plurality of user game play sessions, wherein the accumulated near-hit award credit is used to play a second chance game on the gaming device; determine if there is sufficient accumulated near-hit award credit; (viii) [sic2] enabling a user to purchase additional near-hit award credit if it is determined that there is insufficient accumulated near-hit award credit; determine if the user purchased additional near-hit award credit; increase the accumulated near-hit award credit if it is determined that the user purchased additional near-hit award credit; and facilitate play of a second chance game on the gaming device using the accumulated near-hit award credit if there is sufficient accumulated near-hit award credit, wherein the near-hit triggering event occurs when the predetermined near-hit triggering symbol is at least two positions away from a payline. Id. at A-1–A-2. 2 The inclusion of “(viii)” appears to be a typographical error as no other Roman numerals are provided in the claim and neither the Examiner nor Appellant addresses or even acknowledges “(viii).” Appeal 2020-002924 Application 12/797,616 4 The Examiner’s Rejections The Examiner made the following rejections: 1. claims 1–28 under the judicial exception to 35 U.S.C. § 101 (Non-Final Act. 3); 2. claims 24, 26, and 28 under 35 U.S.C. § 102(b) (pre-AIA) as anticipated by US 2007/0060254 A1, published March 15, 2007 (“Muir”) (id. at 13); and 3. claims 1–23, 25, and 27 under 35 U.S.C. § 103(a) (pre-AIA) as unpatentable over Muir and US 2006/0068893 A1, published March 30, 2006 (“Jaffe”) (id. at 16). DISCUSSION Rejection 1—Patent Eligibility The Examiner determined that claims 1–28 are patent-ineligible under the judicial exception to 35 U.S.C. § 101. Non-Final Act. 3. Patent Eligibility Framework Section 101 provides that “[w]hoever invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent therefor, subject to the conditions and requirements of this title.” 35 U.S.C. § 101. However, the Supreme Court has “long held that this provision contains an important implicit exception: [l]aws of nature, natural phenomena, and abstract ideas are not patentable.” Alice Corp. v. CLS Bank Int’l, 573 U.S. 208, 216 (2014). In analyzing patent-eligibility questions under the judicial exception to 35 U.S.C. § 101, we “first determine whether the claims at issue are directed to a patent-ineligible concept.” Alice, 573 U.S. at 218. If the claims Appeal 2020-002924 Application 12/797,616 5 are determined to be directed to an ineligible concept, then we “consider the elements of each claim both individually and ‘as an ordered combination’ to determine whether the additional elements ‘transform the nature of the claim’ into a patent-eligible application.” Id. at 217 (quoting Mayo Collaborative Servs. v. Prometheus Labs., Inc., 566 U.S. 66, 79, 78 (2012)). On January 7, 2019, the Director issued 2019 Revised Patent Subject Matter Eligibility Guidance (“Revised Guidance”), which explains how the Director directs patent-eligibility questions under the judicial exception to 35 U.S.C. § 101 to be analyzed. 84 Fed. Reg. 50–57; see also October 2019 Update: Subject Matter Eligibility (available at https://www.uspto.gov/sites/ default/files/documents/peg_oct_2019_update.pdf). Per the Revised Guidance, the first step of Alice (i.e., Office Step 2A) consists of two prongs. In Prong One, we must determine whether the claim recites a judicial exception, i.e., an abstract idea, a law of nature, or a natural phenomenon. 84 Fed. Reg. at 54 (Section III.A.1.). If it does not, the claim is patent eligible. Id. With respect to the abstract idea category of judicial exceptions, an abstract idea must fall within one of the enumerated groupings of abstract ideas in the Revised Guidance or be a “tentative abstract idea,” with the latter situation predicted to be rare. Id. at 51–52 (Section I, enumerating three groupings of abstract ideas), 54 (Section III.A.1., describing Step 2A Prong One), 56–57 (Section III.C., explaining the identification of claims directed to a tentative abstract idea). If a claim does recite a judicial exception, we proceed to Step 2A Prong Two, in which we determine if the “claim as a whole integrates the recited judicial exception into a practical application of the exception.” Id. at 54 (Section II.A.2.). If it does, the claim is patent eligible. Id. Appeal 2020-002924 Application 12/797,616 6 If a claim recites a judicial exception and fails to integrate it into a practical application, we then proceed to the second step of Alice (i.e., Office Step 2B). In that step, we evaluate the additional limitations of the claim, both individually and as an ordered combination, to determine whether they provide an inventive concept. Id. at 56 (Section III.B.). In particular, we look to whether the claim: • adds a specific limitation or combination of limitations that are not well-understood, routine, conventional activity in the field, which is indicative that an inventive concept may be present; or • simply appends well-understood, routine, conventional activities previously known to the industry, specified at a high level of generality, to the judicial exception, which is indicative that an inventive concept may not be present. Id. With this framework in mind, we now consider whether Appellant’s claims are patent-eligible. Application of Revised Guidance, Step 2A, Prong One The Examiner determined that the underlined language of claim 1, reproduced below, recites one or more abstract ideas. 1. A gaming device, comprising: at least one display configured to present a first game of chance; a bill acceptor configured to receive a wager to play the first game of chance and establish a credit balance from which the wager is deducted; a game manager configured to initiate the first game of chance after receipt of the wager; a session manager configured to manage a user game play session involving the first game of chance; and Appeal 2020-002924 Application 12/797,616 7 a near-hit manager configured to: determine whether at least one of a plurality of symbols in the first game of chance is a predetermined near-hit triggering symbol; determine a location of the predetermined near-hit triggering symbol if it is determined that at least one of the plurality of symbols is a predetermined near-hit triggering symbol; determine whether a near-hit triggering event occurred based on the location of the predetermined near- hit triggering symbol; determine a near-hit award credit associated with the near-hit triggering event if it is determined that a near- hit triggering event occurred; record each of the near-hit award credits obtained during the user game play session; record an accumulated near-hit award credit over a plurality of user game play sessions, wherein the accumulated near-hit award credit is used to play a second chance game on the gaming device; determine if there is sufficient accumulated near-hit award credit; (viii) enabling a user to purchase additional near-hit award credit if it is determined that there is insufficient accumulated near-hit award credit; determine if the user purchased additional near-hit award credit; increase the accumulated near-hit award credit if it is determined that the user purchased additional near-hit award credit; and facilitate play of a second chance game on the gaming device using the accumulated near-hit award credit if there is sufficient accumulated near-hit award credit, wherein the near-hit triggering event occurs when the predetermined near-hit triggering symbol is at least two positions away from a payline. Appeal 2020-002924 Application 12/797,616 8 Non-Final Act. 6–7. The Examiner determined that the underlined claim language recites an abstract idea in the certain methods of organizing human activity category that is similar to those of claims that courts have previously found ineligible. Id. at 7–8 (citing Alice, 573 U.S. 208; Bilski v. Kappos, 561 U.S. 593 (2010); In re Smith, 815 F.3d 816 (Fed. Cir. 2016); In re Marco Guldenaar Holding B.V., 911 F.3d 1157 (Fed. Cir. 2018); and Planet Bingo, LLC v. VKGS LLC, 576 F. App’x 1005 (Fed. Cir. 2014)). In particular, the Examiner determined that the underlined claim language recites “a method of exchanging and resolving financial obligations between a player and an operator of the gaming machine based on probabilities created during the game.” Non-Final Act. 8. The Examiner explained: Based on the reasoning in Smith, the recited steps of conducting a wagering game in the instant claims relate to the “fundamental economic practice” of wagering. In Smith, the court found that wagering activities, similar to the game features claimed here, are fundamental economic practices, which are in turn abstract ideas recognized in several court decisions including Alice and Bilski. Id.; see also id. (“In re Marco Guldenaar reached similar conclusions to those in Smith.”). Appellant generally argues against the Examiner’s determination that claim 1 recites an abstract idea. See, e.g., Appeal Br. 35–40. However, none of Appellant’s arguments rebuts or shows error in the Examiner’s reliance on Smith and Guldenaar. Appellant mentions the former but not the latter, arguing: It is also not particularly clear which cases the Examiner relies on to support the conclusion that the claims are allegedly directed to an abstract idea. Pages 7–8 of the Office Action did make reference to Planet Bingo, LLC v. VKGS LLC, 576 Fed. Appx. 1005 (Fed. Cir. 2014) and In re Smith, 2015-1664, -- F.3d Appeal 2020-002924 Application 12/797,616 9 -- (Fed Cir. March 10, 2016). However, these cases are applicable [sic, inapplicable] here because the present claims are, respectively, not managing a bingo game, and not conducting a blackjack game. Appeal Br. 44. This terse argument fails to distinguish in any meaningful manner Appellant’s claims from those at issue in Smith, Planet Bingo, or Guldenaar. “The Supreme Court has not established a definitive rule to determine what constitutes an ‘abstract idea’ sufficient to satisfy the first step of the Mayo/Alice inquiry. Rather, both [the Federal Circuit] and the Supreme Court have found it sufficient to compare claims at issue to those claims already found to be directed to an abstract idea in previous cases.” Enfish, LLC v. Microsoft Corp., 822 F.3d 1327, 1334 (Fed. Cir. 2016) (emphasis added); see also Amdocs (Israel) Ltd. v. Openet Telecom, Inc., 841 F.3d 1288, 1294 (Fed. Cir. 2016) (“[T]he decisional mechanism courts now apply [to identify an abstract idea] is to examine earlier cases in which a similar or parallel descriptive nature can be seen—what prior cases were about, and which way they were decided.” (emphasis added)). This is precisely what the Examiner has determined here. The Examiner has compared Appellant’s claim 1 (as well as claims 2–28) to other claims courts have previously adjudicated. And the Examiner has noted the similarity between Appellant’s claims and those that courts have previously adjudicated to be ineligible because they recite abstract ideas. This is precisely what the Federal Circuit did in Guldenaar. There, the court followed Smith and other cases in determining that claims directed to a “method of playing a dice game” were ineligible. The court in Guldenaar held: Appeal 2020-002924 Application 12/797,616 10 In re Smith, 815 F.3d 816 (Fed. Cir. 2016), is highly instructive in this case. In Smith, we concluded that the claimed “method of conducting a wagering game” using a deck of playing cards was drawn to an abstract idea. We likened the claimed method to the method of exchanging financial obligations at issue in Alice and the method of hedging risk at issue in Bilski. Id. at 819. We agreed with the Board’s reasoning that “[a] wagering game is, effectively, a method of exchanging and resolving financial obligations based on probabilities created during the distribution of the cards.” Id. at 818–19. We also found that the method of conducting a wagering game was similar to the subject matter we previously held to be patent- ineligible in OIP Technologies, Inc. v. Amazon.com, 788 F.3d 1359, 1362 (Fed. Cir. 2015), and Planet Bingo, LLC v. VKGS LLC, 576 F. App’x 1005, 1007 (Fed. Cir. 2014). Smith, 815 F.3d at 819. Guldenaar, 911 F.3d at 1160. On the record presented, we are not apprised of error in the Examiner’s determination that claim 1 recites an abstract idea. We are also not apprised of error in the Examiner’s determination that claims 2–28 also recite abstract ideas. Appellant asserts that “[t]he Examiner analyzed only claim 1.” Appeal Br. 45. But that is not correct. The Non-Final Action states: Independent claims 8, 16, and 24 recite abstract ideas that are substantially encompassed by the abstract idea of claim 1. Dependent claims, such as claims 2–5, 11–15, 18–22, and 25– 27, include the feature of accumulating award credits to be used to play another game of chance at a later time, which is an extension of the abstract idea of claim 1. Other dependent claims, such as claims 6, 7, 9, 10, 17, and 28, further define the abstract idea as requiring a game in the form of a slot machine game that includes a plurality of symbols and winning determination based on paylines. Appeal 2020-002924 Application 12/797,616 11 Non-Final Act. 7. Appellant’s mere statement that “[t]he limitations recited in these claims [(i.e., claims 2–28)] can impact either Step 1 or Step 2 of the Alice test” (Appeal Br. 45) is insufficient to show error in the Examiner’s determination that they recite abstract ideas. Application of Revised Guidance, Step 2A, Prong Two In Prong Two of Step 2A, we determine whether any of the claims as a whole integrates the recited judicial exception (here, an abstract idea) into a practical application of the exception. In doing so, we first determine “whether there are any additional elements recited in the claim[s] beyond the judicial exception(s).” 84 Fed. Reg. at 54–55. The Examiner determined that the additional elements of the claims, i.e., beyond those reciting abstract ideas, “merely provide instructions to implement an abstract idea on a computer, or merely use a computer as a tool to perform an abstract idea, add only extra solution activity to the abstract idea, and/or generally link the use of the abstract idea to a particular technological environment or field of use.” Non-Final Act. 9; see also id. at 5–7 (identifying the additional limitations of claim 1), 9–10 (summarizing the additional elements of all claims); see also 84 Fed. Reg. at 55 (listing non-exclusive factors/examples that show integration and those that do not). The Examiner further determined that “there is no indication [of] an improvement in the underlying computer technology.” Non-Final Act. 9. Appellant argues that this was “lip service” by the Examiner and that he “made no serious efforts to consider any ‘practical application’ of the claims.” Appeal Br. 40. As Appellant explains, “the Examiner was considering only limitations not absorbed into the Examiner’s underlined Appeal 2020-002924 Application 12/797,616 12 claim – abstract idea. In this regard, the Examiner examined only hardware components of claim 1 and ignored all other limitations.” Id. However, that is precisely what the Examiner was supposed to do. See 84 Fed. Reg. at 54– 55 (“Examiners evaluate integration into a practical application by: (a) Identifying whether there are any additional elements recited in the claim beyond the judicial exception(s); and (b) evaluating those additional elements individually and in combination to determine whether they integrate the exception into a practical application.” (emphasis added)). Application of Revised Guidance, Step 2B In Step 2B, we evaluate the additional elements of the claims, both individually and as an ordered combination, to determine whether they provide an inventive concept. The Examiner identified the additional elements as follows: Claims 1–28 encompass the following additional element(s) or combination of elements in the claim(s) other than the abstract idea per se: a gaming device comprising at least one display, a bill acceptor (or currency acceptor) to receive a wager to play the first game of chance and establish a credit balance from which the wager is deducted (at least claim 1), a memory (at least claim 3), an output device which may be a printer to provide a game voucher (at least claims 4 and 21), a plurality of rotatable reels on the display (at least claim 7), a slot machine (at least claim 9), a portable electronic device (at least claim 23). Moreover the claims require ‘managers’ to carry out various functions of the abstract idea, such as “a session manager configured to manage a user game play session” in claim 1. These managers are interpreted as program instructions executed by a processor. Non-Final Act. 9–10. The Examiner found that these are conventional features specified at a high level of generality. Id. at 10. For example, the Examiner noted that the additional elements are encompassed by what the Appeal 2020-002924 Application 12/797,616 13 Specification refers to as a “conventional slot machine.” Id. (citing Spec. ¶26). As Appellant did in relation to Prong One of Step 2A, Appellant criticizes the Examiner for considering only the additional limitations beyond those encompassing the abstract idea. Appeal Br. 42 (“While pages 9–10 [of the Non-Final Action] provide some discussion, the discussion is only as to ‘additional features’ as compared to the Examiner’s alleged underlined abstract idea.”). Again, however, that is precisely what the Examiner was supposed to do. See 84 Fed. Reg. at 56 (“[I]f a claim has been determined to be directed to a judicial exception under revised Step 2A, examiners should then evaluate the additional elements individually and in combination under Step 2B to determine whether they provide an inventive concept.” (emphasis added)). For the foregoing reasons, we affirm the rejection of claims 1–28 under the judicial exception to 35 U.S.C. § 101. Rejection 2—Anticipation The Examiner found that Muir anticipates claims 24, 26, and 28. Non-Final Act. 13. Independent Claim 24 Muir discloses “[a] gaming device having a game that includes several nearly missed outcomes associated with a designated outcome, where the player is provided an award for achieving a nearly missed outcome.” Muir Abstract. In one embodiment, where the gaming device provides a slot game, a designated outcome is a predefined combination of symbols generated on a payline. In one example, the slot game includes five reels and a payline, wherein each reel defines a Appeal 2020-002924 Application 12/797,616 14 number of stop positions. In this example, a designated outcome occurs if the gaming device generates five like symbols on the payline. The near miss outcome associated with the designated outcome occurs if the gaming device generates four like symbols on the pay line and the fifth like symbol is generated on the fifth reel at least one reel stop position away from the payline. It should be appreciated that the near miss outcome may include any number of required symbols appearing any number of stop positions away from the pay line. In addition, the near miss outcome may include four like symbols where the fifth like symbol is not generated on the reel. Id. ¶18. Relying on Muir’s teaching above wherein “‘a designated outcome is a predefined combination of symbols,’” Appellant argues that “Muir does not teach or suggest ‘determine whether at least one of the displayed set of symbols for the first game of chance is a predetermined near-hit triggering symbol’ as recited in claim 24.” Appeal Br. 9. As Appellant explains it, “Muir evaluates each game to determine whether a specific combination of symbols was obtained and not just a single near-hit triggering symbol.” Id. The Examiner responds that Appellant’s argument is not commensurate with the scope of the claim, which “is not limited to only a single near hit-triggering symbol.” Ans. 31. The Examiner is correct. See Claims App. A-10 (claim 1 reciting “determine whether at least one of the displayed set of symbols . . . is predetermined hear-hit triggering symbol.”). The Examiner further points out, and in reference to the scenario described in paragraph 18 of Muir, that the “exemplary fifth reel symbol of Muir constitutes a single near-hit triggering symbol which Appellant asserts is required by the claims.” Ans. 31. The Examiner again is correct. In fact, Muir explicitly describes the exact same near-hit scenario that Appellant’s Specification describes as being an embodiment of Appellant’s claimed invention, although Muir calls it “a near miss outcome.” Compare Muir ¶18 Appeal 2020-002924 Application 12/797,616 15 (describing a “near miss outcome” as one in which the payline bears four like symbols but not a fifth like symbol), with Spec. ¶54 (describing a “near- hit event” as one in which the payline bears four like symbols but not a fifth like symbol); see also Spec. Fig. 5B (illustrating the near-hit event described in ¶54). Appellant has not apprised us of error in the Examiner’s rejection of claim 24 as anticipated by Muir. Accordingly, we affirm this rejection of claim 24. Dependent Claim 26 Claim 26 recites: “The gaming system of claim 24, wherein the gaming system comprises: a memory configured to store the accumulated near-hit award credit.” Claims App. A-11. The Examiner found this additional limitation taught by Muir “because the system of Muir provides a number of free plays of the game, which indicates that the number must be stored within the gaming system in order to allow the player to access them at a later time.” Non-Final Act. 15. Appellant asserts: “In contrast to the cited prior art reference, claim 26 recites: ‘wherein the gaming system comprises: a memory configured to store the accumulated near-hit award credit.’” Appeal Br. 10. However, Appellant does not provide any explanation or basis for that assertion. Accordingly, Appellant has not apprised us of error in the Examiner’s rejection of claim 26 as anticipated by Muir. Thus, we affirm this rejection of claim 26. Dependent Claim 28 Claim 28 recites: The gaming system of claim 24, wherein the near-hit manager determines whether the near-hit award credit is to be Appeal 2020-002924 Application 12/797,616 16 awarded based on the position of the predetermined near-hit triggering symbol, wherein the near-hit triggering event occurs when the predetermined near-hit triggering symbol is at least two positions away from a predetermined payline[.] Claims App. A-11 (emphasis added). The Examiner found these additional limitations taught by Muir’s disclosure that “[t]he near miss outcome associated with the designated outcome occurs if the gaming device generates four like symbols on the payline and the fifth like symbol is generated on the fifth reel at least one reel stop position away from the payline.” Non-Final Act. 15 (quoting Muir ¶18). Appellant argues against the rejection based on the same unpersuasive reason it argues against the rejection of claim 24 — i.e., that “Muir does not teach or suggest the use of a ‘predetermined near-hit triggering symbol.’” Appeal Br. 11. That argument is likewise unpersuasive here. Accordingly, Appellant has not apprised us of error in the Examiner’s rejection of claim 28 as anticipated by Muir. Thus, we affirm this rejection of claim 28. Rejection 3—Obviousness The Examiner determined that Muir in view of Jaffe renders obvious claims 1–23, 25, and 27. Non-Final Act. 16. The Examiner found that Muir teaches most of the subject matter of the rejected claims but relies on Jaffe for teaching certain additional features recited therein. Id. at 16–30. The additional features of these claims include, for example, “the predetermined near-hit triggering symbol is at least two positions away from a payline” (independent claim 1 (emphasis added)); “record an accumulated near-hit award credit over a plurality of user game play sessions” (independent claim 1 (emphasis added)); “permitting use of the accumulated near-hit award credit for the second chance game on the first gaming device or a Appeal 2020-002924 Application 12/797,616 17 second gaming device when there is sufficient accumulated near-hit award credit to play the second game of chance” (independent claim 8 (emphasis added)); “at least one second gaming device configured to initiate the second chance game, . . . wherein the second chance game is different from a second chance game played on the at least one first gaming device” (independent claim 16 (emphasis added)). Like Muir, Jaffe discloses a wagering game terminal such as a slot machine. Jaffe ¶3. [Jaffe] allows players playing at one of the wagering game terminals 100a or 100b to store game assets that they may have accumulated for subsequent retrieval at a later time. The game assets may be any aspect of a basic and/or bonus game, whether tangible or intangible, that a player may win or accumulate, including, but not limited to, symbols and symbol combinations, monetary or non-monetary awards, features or characteristics of a game (e.g., a wild symbol, free spins, etc.), features or characteristics of a player (e.g., extra lives, strength, skills, intelligence, equipment, etc.), a bonus game, and the like. By allowing the players to retain their game assets when they depart, the players are given much incentive to return to the wagering game terminals 100a and 100b at a later time. Id. ¶37. To facilitate retention of game assets, Jaffe teaches “issu[ing] each player a ticket when the player departs a wagering game terminal 100a or 100b, which ticket can be used later to retrieve all the assets that the player has accumulated in the current game.” Id. ¶38. “Then, when the player returns to any wagering game terminal 100a or 100b on the network 212, he or she may retrieve his or her game asset information by presenting the ticket.” Id. ¶38. The ticket “may be a paper ticket (e.g., barcode) or an electronic ticket (e.g., magnetic).” Id. ¶40. Further, a “player can use his or her mobile phone to remotely access the wagering game and use the Appeal 2020-002924 Application 12/797,616 18 accumulated assets at a time and place according to the player’s desire.” Id. ¶47. The Examiner determined: It would have been obvious to modify the near-miss awards system of Muir to include a printed or electronic voucher storing a player’s accumulated award credits such that a player may transport his accumulated award credits to a second chance gaming device, as taught by Jaffe, in order to allow players to take a break or switch gaming devices without losing accumulated credits and provide players with an incentive to return to the gaming establishment by allowing players to benefit from previous experiences playing at the game terminals, as is beneficially taught by Jaffe. Non-Final Act. 23. The Examiner further determined: Therefore, it would have been obvious to one of ordinary skill in the art at the time of invention to modify Muir to include the feature of allowing access to a second chance game via a second (different) device that is a portable electronic device, as suggested by Jaffe, in order to beneficially allow the player to use accumulated second chance games at a time and place of his choosing. Id. at 30. Independent Claim 1 Appellant asserts that neither Muir nor Jaffe teaches or suggests the following limitations of claim 1: determine whether at least one of a plurality of symbols in the first game of chance is a predetermined near-hit triggering symbol; determine a near-hit award credit associated with the near-hit triggering event if it is determined that at least one of the plurality of symbols is a predetermined near-hit triggering symbol; determine a location of the predetermined near-hit triggering symbol if it is determined that at least one of the plurality of symbols is a predetermined near-hit triggering symbol; Appeal 2020-002924 Application 12/797,616 19 determine whether a near-hit triggering event occurred based on the location of the predetermined near-hit triggering symbol; and determine a near-hit award credit associated with the near-hit triggering event if it is determined that a near-hit triggering event occurred . . . wherein the near-hit triggering event occurs when the predetermined near-hit triggering symbol is at least two positions away from a payline. Appeal Br. 13–14. Appellant’s assertion in this regard universally is premised on Appellant’s failed distinction between Muir’s teachings regarding a “near miss outcome” (Muir ¶18) and Appellant’s recitation of “determin[ing] whether at least one of a plurality of symbols in the first game of chance is a predetermined near-hit triggering symbol.” As discussed above in the context of the anticipation rejection of claim 24, however, Appellant fails to apprise us of error in the Examiner’s finding that Muir teaches that limitation. Accordingly, Appellant also fails to apprise us of error with respect to the other limitations contested above. Appellant next asserts that the asserted prior art fails to teach or suggest the following additional limitations of claim 1: determine if there is sufficient accumulated near-hit award credit; enabling a user to purchase additional near-hit award credit if it is determined that there is insufficient accumulated near-hit award credit; determine if the user purchased additional near-hit award credit; increase the accumulated near-hit award credit if it is determined that the user purchased additional near-hit award credit; and facilitate play of a second chance game on the gaming device using the accumulated near-hit award credit if there is sufficient accumulated near-hit award credit. Appeal 2020-002924 Application 12/797,616 20 Appeal Br. 14–16. In support of this assertion, Appellant argues a distinction between Muir’s “buy in” (Muir ¶88) and the recited “purchase of near-hit award credits.” Id. at 15–16. Muir discloses: In one embodiment, no separate entry fee or buy in for a bonus game need be employed. That is, a player may not purchase an entry into a bonus game, rather they must win or earn entry through play of the primary game thus, encouraging play of the primary game. In another embodiment, qualification of the bonus or secondary game could be accomplished through a simple “buy in” by the player if, for example, the player has been unsuccessful at qualifying through other specified activities. Muir ¶88. Appellant argues that “[t]he player of Muir is not buying additional near-hit award credit. Rather, the player of Muir is paying an entry free [sic, fee] to play a bonus game, i.e. a ‘buy-in’.” Appeal Br. 15; see also id. at 15– 16 (“Muir does not teach or suggest that its ‘buy-in’ can be used to ‘increase the accumulated near-hit award credit’ as recited in claim 1. Rather, the ‘buy-in’ as taught in Muir is used to play the bonus game at that time and is not accumulated.”); Reply Br. 2 (Muir’s “‘buy in’ allows the player to play the bonus game. The ‘buy in’ of Muir is not to purchase near hit award credits.”). As best we can discern from these arguments, Appellant’s purported distinction is that Muir’s buy-in feature directly yields a bonus game and never takes the form of a “near-hit award credit.” Such an argument is not persuasive in the absence of any structural limitations for the recited “near-hit award credit.” Rather, and as explained by the Examiner: [T]he “buy in” for a bonus game play of Muir is directly comparable to the purchase of a near-hit award credit because the instant invention allows a player who does not have sufficient near-hit award credit, which may be used to play a second chance game, to simply buy the credit. Appeal 2020-002924 Application 12/797,616 21 Ans. 32–33. Appellant also asserts that the prior art fails to teach or suggest the following additional limitation of claim 1: “record an accumulated near-hit award credit over a plurality of user game play sessions, wherein the accumulated near-hit award credit is used to play a second chance game on the gaming device” when there is sufficient accumulated near-hit award credit. Appeal Br. 16–18. Appellant argues that, in Muir, “once an award is obtained, the gaming device initiates a game sequence and the player must make a wager to play the game sequence at that time.” Id. at 17. Thus, Muir allows for accumulation of near-hit credit over a single game session only. Id. The Examiner responds that Appellant’s argument is inapposite because the rejection does not rely on Muir alone for teaching this limitation. Ans. 33–34 (citing In re Keller, 642 F.2d 413, 426 (CCPA 1981) (“[O]ne cannot show non-obviousness by attacking references individually where, as here, the rejections are based on combinations of references.”); see also Non-Final Act. 22 (citing and applying teachings from Jaffe in relation to the instant limitation). Appellant also argues a “combination of Muir and Jaffe would be a gaming system that allows for the collection of symbols over several games and once a collection of symbols is collected, the player would be awarded a special event game.” Appeal Br. 18. The Examiner responds that Jaffe teaches that “any aspect of a base or bonus game, expressly including awards like free spins and bonus games, may be accumulated.” Ans. 35 (citing Jaffe ¶37).3 Thus, Jaffe is not limited to accumulating symbols. 3 Paragraph 37 of Jaffe is reproduced supra. Appeal 2020-002924 Application 12/797,616 22 Appellant also argues that “the user of [the combination of] Jaffe and Muir would need to play the same game in order to use the game assets of Jaffe.” Appeal Br. 18. The Examiner responds that Appellant’s argument is legally inapposite because the claim language does not preclude the recited first and second games being the same game. Ans. 35. Appellant does not rebut this construction. Reply Br. 2. For the foregoing reasons, we are not apprised of error in the Examiner’s rejection of claim 1 and, accordingly, we affirm the rejection. Dependent Claims 2–7 Appellant argues patentability of each of claims 2–7 under separate headings. Appeal Br. 19–21. However, in all such cases, Appellant argues their purported patentability solely based on their ultimate dependency from claim 1. Id. Thus, for the same reasons we affirm the rejection of claim 1, we affirm the rejection of claims 2–7 as unpatentable over Muir and Jaffe. Independent Claim 8 Appellant asserts that neither Muir nor Jaffe teaches or suggests the following limitations of claim 8: determining whether at least one of the plurality of symbols is a predetermined near-hit triggering symbol; determining a location of the predetermined near-hit triggering symbol if it is determined that at least one of the plurality of symbols is a predetermined near-hit triggering symbol; and detecting a near-hit triggering event in the first game of chance on the first gaming device based on the location of the predetermined near-hit triggering symbol. Appeal Br. 21–23. Appellant’s assertion in this regard universally is premised on Appellant’s failed distinction between Muir’s teachings regarding a “near miss outcome” (Muir ¶18) and Appellant’s recitation of Appeal 2020-002924 Application 12/797,616 23 “determining whether at least one of the plurality of symbols is a predetermined near-hit triggering symbol” (claim 8). As discussed above in the context of the anticipation rejection of claim 24, however, Appellant fails to apprise us of error in the Examiner’s finding that Muir teaches such a limitation. Accordingly, Appellant also fails to apprise us of error with respect to the other limitations contested above. Appellant next asserts that the prior art fails to teach or suggest the following additional limitation of claim 8: “permitting use of the accumulated near-hit award credit for the second chance game on the first gaming device or a second gaming device when there is sufficient accumulated near-hit award credit to play the second game of chance.” Appeal Br. 23. This is so, Appellant argues, because Muir and Jaffe “are both silent as to and do not teach or suggest whether the second gaming device permits play only ‘when there is sufficient accumulated near-hit award credit to play the second chance game.’” Id. (quoting claim 8). The Examiner responds that “it would go against the teachings of the prior art to allow a player to access a play of the wagering game without sufficient credit, in some form,” because the purpose of Muir and Jaffe is to “provide entertainment in exchange for a fee (i.e., wagering game play).” Ans. 36. The Examiner also points out that the claim does “not specify what constitutes ‘sufficient’ credit to play the game, so any amount the casino will accept as sufficient meets the claim limitation.” Id. at 36–37. Appellant does not rebut either point in its Reply Brief, which merely directs us to the Appeal Brief arguments. See Reply Br. 2 (“Claim 8[:] Applicants respectfully refers to Appeal Brief pages 21–24.”). Appeal 2020-002924 Application 12/797,616 24 For the foregoing reasons, we are not apprised of error in the Examiner’s rejection of claim 8 and, accordingly, we affirm the rejection. Dependent Claims 9–13 and 15 Appellant argues patentability of each of claims 9–13 and 15 under separate headings. Appeal Br. 24–26. However, in all such cases, Appellant argues their purported patentability solely based on their ultimate dependency from claim 8. Id. Thus, for the same reasons we affirm the rejection of claim 8, we affirm the rejection of claims 9–13 and 15 as unpatentable over Muir and Jaffe. Dependent Claim 14 Claim 14 recites “where the voucher is a digital voucher.” Claims App. A-6. Appellant argues patentability of claim 14 on the basis that Muir fails to teach this limitation. Appeal Br. 26. However, the Examiner relied upon Jaffe for teaching this limitation. Non-Final Act. 37–38. For the foregoing reasons, we are not apprised of error in the Examiner’s rejection of claim 14 and, accordingly, we affirm the rejection. Independent Claim 16 Appellant asserts that neither Muir nor Jaffe teaches or suggests the following limitations of claim 16: determine whether at least one of a plurality of symbols in the first game of chance is a predetermined near-hit triggering symbol; determine a location of the predetermined near-hit triggering symbol if it is determined that at least one of the plurality of symbols is a predetermined near-hit triggering symbol; determine whether a near-hit triggering event occurred based on the location of the predetermined near-hit triggering symbol, wherein the near-hit triggering event occurs when the Appeal 2020-002924 Application 12/797,616 25 predetermined near-hit triggering symbol is at least two positions away from a payline; and determine whether at least one near-hit award credit is associated with the near-hit triggering event based on the location of the predetermined near-hit triggering symbol. Appeal Br. 27–29. Appellant’s assertion in this regard universally is premised on Appellant’s failed distinction between Muir’s teachings regarding a “near miss outcome” (Muir ¶18) and Appellant’s recitation of “determin[ing] whether at least one of a plurality of symbols in the first game of chance is a predetermined near-hit triggering symbol” (claim 16). As discussed above in the context of the anticipation rejection of claim 24, however, Appellant fails to apprise us of error in the Examiner’s finding that Muir teaches such a limitation. Accordingly, Appellant also fails to apprise us of error with respect to the other limitations contested above. Appellant next asserts that the prior art fails to teach or suggest the following recitation of claim 16: at least one second gaming device configured to initiate the second chance game, the at least one second gaming device for the second chance game includes a second chance game manager configured to permit the user to use the accumulated near-hit award credit to play the second chance game on the at least one second gaming device if there is sufficient accumulated near-hit award credit to play the second chance game, wherein the second chance game is different from a second chance game played on the at least one first gaming device. Appeal Br. 29–31. This is so, Appellant argues, because (1) the prior art fails to teach the requirement of “sufficient accumulated near-hit award credit” before playing the second game; and (2) the prior art fails to teach wherein the second chance game is different from a “second chance game played on the at least one first gaming device.” Appeal Br. 29–30. Appeal 2020-002924 Application 12/797,616 26 With respect to the first argument, the Examiner responds that the argument is essentially the same as an argument raised with respect to claim 8. Ans. 38. The Examiner is correct, and, as we found that argument to not apprise us of error above, it likewise does not do so here. With respect to the second argument, the Examiner responds that Muir teaches that the award may be “entry into a tournament” (Muir ¶13), which would not be the same as the base game through which the award was generated. Ans. 39. The Examiner also responds that Muir further teaches “the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game.” Id. (quoting Muir ¶86). Appellant does not rebut or otherwise respond to these specific explanations. See Reply Br. 2 (“Claim 16[:] The Examiner’s Answer restates arguments with respect to claim 8. Therefore, Applicant’s response are the same as above.”). For the foregoing reasons, we are not apprised of error in the Examiner’s rejection of claim 16 and, accordingly, we affirm the rejection. Dependent Claims 17–21, 23, 27 and 28 Appellant argues patentability of each of claims 17–21, 23, 27 and 28 under separate headings. Appeal Br. 31–35. However, in all such cases, Appellant argues their purported patentability solely based on their ultimate dependency from claim 16 or claim 24. Id. Thus, for the same reasons we affirm the rejections of claims 16 and 24, we affirm the rejection of claims 17–21, 23, 27 and 28 as unpatentable over Muir and Jaffe. Dependent Claim 22 Claim 22 recites “where the voucher is a digital voucher.” Claims App. A-9. Appellant argues patentability of claim 22 on the basis that Muir Appeal 2020-002924 Application 12/797,616 27 fails to teach this limitation. Appeal Br. 33. However, the Examiner relied upon Jaffe for teaching this limitation. Non-Final Act. 37–38 (regarding identical limitation recited in claim 14; see also Ans. 40 (noting that Appellant’s argument for claim 14 and claim 22 were identical and unpersuasive). Thus, we are not apprised of error in the Examiner’s rejection of claim 22 and, accordingly, we affirm the rejection. Dependent Claim 25 Claim 25 depends from independent claim 24 and recites additional limitations similar to those recited in independent claim 8. Claims App. A- 10–A-11. And, as in relation to claim 8, Appellant here argues that the rejection does show that prior art teaches the requirement of “sufficient accumulated near-hit award credit” before playing the second game. Appeal Br. 34. However, the Examiner satisfactorily showed the limitation, as properly construed, is met by the asserted prior art. Ans. 36–37. SUMMARY Claims Rejected 35 U.S.C. § Reference(s)/Basis Affirmed Reversed 1–28 101 Eligibility 1–28 24, 26, 28 102(b) Muir 24, 26, 28 1–23, 25, 27 103(a) Muir, Jaffe 1–23, 25, 27 Overall Outcome 1–28 No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a). See 37 C.F.R. § 1.136(a)(1)(iv). AFFIRMED Copy with citationCopy as parenthetical citation