Bad Juju Games, LLCDownload PDFTrademark Trial and Appeal BoardMay 31, 2013No. 85976227 (T.T.A.B. May. 31, 2013) Copy Citation THIS OPINION IS NOT A PRECEDENT OF THE TTAB Mailed: May 31, 2013 UNITED STATES PATENT AND TRADEMARK OFFICE _____ Trademark Trial and Appeal Board _____ In re Bad Juju Games, LLC _____ Serial No. 85976227 _____ Eric L. Tanezaki for Applicant Bad Juju Games, LLC. W. Kay H. Price, Trademark Examining Attorney, Law Office 103 (Michael Hamilton, Managing Attorney). _____ Before Kuhlke, Wellington and Greenbaum, Administrative Trademark Judges. Opinion by Greenbaum, Administrative Trademark Judge: Bad Juju Games, LLC filed, on March 18, 2011, an intent-to-use application to register on the Principal Register the standard character mark BAD JUJU GAMES (GAMES disclaimed) for goods ultimately identified as “video game software for mobile devices, personal computers, and consoles; protective carrying cases specially adapted for phones and hand-held computers; computer storage devices, namely, blank flash drives” in International Class 9.1 1 Parent application Serial No. 85270963 contains goods in Classes 25 and 28. Serial No. 85976227 2 The examining attorney refused registration under Section 2(d) of the Trademark Act, 15 U.S.C. §1052(d), on the ground that applicant’s mark, when applied to applicant’s goods, so resembles the previously registered standard character mark JUJU PLAY (PLAY disclaimed) for “Computer game software downloadable from a global computer network; Computer game software for use on mobile and cellular phones” in International Class 9, and “Software as a service (SAAS) services, namely, hosting software for use by others for use to enable multiplayer gaming across wireless and fixed line networks” in International Class 42 as to be likely to cause confusion.2 When the refusal was made final, applicant filed a request for reconsideration, in which it proposed a minor amendment to the identification of goods. Upon reconsideration, the examining attorney accepted the proposed amendment, which resulted in the identification of goods set forth above, but maintained her refusal. This appeal ensued. As discussed below, we affirm the refusal to register. Our determination of the issue of likelihood of confusion is based on an analysis of all of the probative facts in evidence that are relevant to the factors set forth in In re E.I. du Pont de Nemours & Co., 476 F.2d 1357, 177 USPQ 563 (CCPA 1973). See also In re Majestic Drilling Co., Inc., 315 F.3d 1311, 65 USPQ2d 1201 (Fed. Cir. 2003). In any likelihood of confusion analysis, two key considerations are the similarities between the marks and the similarities between the goods and/or services. See Federated Foods, Inc. v. Fort Howard Paper Co., 544 F.2d 1098, 192 2 Registration No. 3910683, issued January 25, 2011. Serial No. 85976227 3 USPQ 24 (CCPA 1976); and In re Azteca Restaurant Enterprises Inc., 50 USPQ2d 1209 (TTAB 1999). As applicant’s “video game software for mobile devices” and registrant’s “computer game software for use on mobile and cellular phones” both concern game software for use on mobile devices, we find them to be very closely related and possibly identical. The respective identifications of goods are sufficiently broad to include identical goods. For example, computer video game software for mobile devices is encompassed by both identifications of goods. Applicant does not articulate any specific reasoning as to how the goods may differ.3 Moreover, because the goods could be identical, and, at a minimum, are otherwise closely related, we must presume that they travel in the same channels of trade and are offered to the same classes of purchasers. See Hewlett-Packard Co. v. Packard Press Inc., 281 F.3d 1261, 62 USPQ2d 1001, 1005 (Fed. Cir. 2002). Accordingly, the du Pont factors of the similarity of the goods, the channels of trade, and the classes of purchasers favor a finding of likelihood of confusion as to the cited registration. We turn then to the du Pont factor of the similarity of the marks, i.e., whether applicant’s mark BAD JUJU GAMES and registrant’s mark JUJU PLAY are similar or dissimilar in terms of appearance, sound, connotation and commercial impression. In making our determination, we keep in mind that the more closely 3 We note applicant’s statement that it “will discuss the three factors with respect to the cited registration that lead to a conclusion of no likelihood of confusion,” namely, the dissimilarities between the marks, the dissimilarities between the goods, and the “careful purchasing conditions” concerning the respective goods. Br. p. 4. However, applicant presented no argument regarding the purported differences between the goods, or the “careful purchasing conditions” either in its brief, or during prosecution. Serial No. 85976227 4 related the goods are, “the degree of similarity [between the marks] necessary to support a conclusion of likely confusion declines.” Century 21 Real Estate Corp. v. Century Life of America, 970 F.2d 874, 23 USPQ2d 1698, 1701 (Fed. Cir. 1992). It is well-settled that the marks must be considered in their entireties, not dissected or split into component parts, and each part compared with other parts. Palm Bay Imports, Inc. v. Veuve Clicquot Ponsardin Maison Fondee En 1772, 396 F.3d 1369, 73 USPQ2d 1689, 1690 (Fed. Cir. 2005), quoting In re E. I. du Pont de Nemours & Co., 177 USPQ at 567. The test, under the first du Pont factor, is not whether the marks can be distinguished when subjected to a side-by-side comparison, but rather whether the marks are sufficiently similar in terms of their overall commercial impression that confusion as to the source of the goods and/or services offered under the respective marks is likely to result. However, “[t]hat a particular feature is descriptive [or otherwise lacking in distinctiveness] … with respect to the involved goods or services is one commonly accepted rationale for giving less weight to a portion of a mark….” In re National Data Corp., 753 F.2d 1056, 224 USPQ 749, 751 (Fed. Cir. 1985). The focus is on the recollection of the average purchaser, who normally retains a general rather than a specific impression of trademarks. See Sealed Air Corp. v. Scott Paper Co., 190 USPQ 106 (TTAB 1975). The word JUJU is the strongest source-identifying element in the registered mark JUJU PLAY, making JUJU the more dominant and most memorable element. The word PLAY merely describes the intended use of registrant’s “computer game Serial No. 85976227 5 software for use on mobile and cellular phones,” and has been disclaimed. In re J.M. Originals Inc., 6 USPQ2d 1393 (TTAB 1987); and In re Rexel Inc., 223 USPQ 830 (TTAB 1984). Similarly, the word GAMES in applicant’s mark BAD JUJU GAMES has been disclaimed as merely descriptive of “video game software.” Thus, applicant’s mark incorporates the dominant element of registrant’s mark. The question remaining is whether the addition of the word BAD to applicant’s mark is sufficient to distinguish it from registrant’s mark. The crux of applicant’s argument is that the combined slang term, BAD JUJU, is more than just a combination of the adjective “BAD” and the noun “JUJU”; rather, BAD JUJU “has its own particular meaning, and therefore its own particular connotation or commercial impression that is different than the ‘mere’ JUJU term of Registrant’s mark.” Br. p. 5. The examining attorney, of course, disagrees. The examining attorney made of record the following definitions of JUJU: “a type of magic from West Africa that uses objects that are believed to have special powers” and “an object used in juju” ; “an object superstitiously revered by certain W. African peoples and used as a charm or fetish,” “the power associated with a juju,” “a taboo effected by a juju,” and “any process in which a mystery is exploited to confuse people” ; and “an object used as a fetish, a charm or an amulet in West Africa,” “the supernatural power ascribed to such an object,” and “a style of popular Nigerian music featuring electric guitars and traditional drums” . In Serial No. 85976227 6 addition, we take judicial notice of the following definitions: “an object venerated superstitiously and used as a fetish or amulet by tribal peoples of West Africa,” “the magical power attributed to such an object” and “a ban or interdiction effected by it” .4 Applicant made of record the following definitions of “BAD JUJU”: “an action that is likely to be harmful 8in a ‘karmic’ way,” , “haunted by a bad vibe or aura,” and “harmful magical power attributed to something or someone; a bad vibe or aura” .5 Based on this evidence, we conclude that BAD JUJU does not possess a meaning separate and apart from JUJU; rather, BAD JUJU is simply a negative variation of JUJU, just as “bad karma” and “bad luck” are negative variations of “karma” and “luck”. Applicant’s mark contains no other matter by which to distinguish it from registrant’s mark. We acknowledge that the common term JUJU is the second word in applicant’s mark; however, in this case we find that the word placement is not sufficient to distinguish the marks in that the word BAD simply modifies the common element JUJU and appears as a variant of JUJU. Because of the identical, dominant term JUJU, which has no apparent meaning relating to the goods, we conclude that the marks are very similar in 4 Dictionary.com (based on The Random House Dictionary (2013)). The Board may take judicial notice of dictionary definitions, including online dictionaries with regular fixed editions. In re Red Bull GmbH, 78 USPQ2d 1375, 1378 (TTAB 2006). University of Notre Dame du Lac v. J.C. Gourmet Food Imports Co., 213 USPQ 594, 596 (TTAB 1982), aff'd., 703 F.2d 1372, 217 USPQ 505 (Fed. Cir. 1983). 5 The examining attorney also made of record the definition of “BAD JUJU” from Dictionary.com. Serial No. 85976227 7 sound, appearance, meaning, and commercial impression. In re Dixie Restaurants, Inc., 105 F.3d 1405, 41 USPQ2d 1531, 1534 (Fed. Cir. 1997) (Court held that the addition of “The,” “Cafe” and a diamond-shaped design to registrant’s DELTA mark still resulted in a likelihood of confusion). Moreover, and in the same vein, we note that there is no evidence of third-party trademark use of the term JUJU in connection with similar goods. In view of the foregoing, we find that, when applicant's mark and registrant's mark are compared in their entireties, they are sufficiently similar in appearance, sound, connotation and commercial impression that, if used in connection with related goods, confusion would be likely to occur. As such, this du Pont factor favors a finding of likelihood of confusion. We conclude that consumers familiar with registrant’s “computer game software for use on mobile and cellular phones,” offered under the mark JUJU PLAY would be likely to believe, upon encountering applicant’s mark BAD JUJU GAMES for “video game software for mobile devices, personal computers, and consoles,” that the goods originated with or are somehow associated with or sponsored by the same entity. Decision: The refusal to register is affirmed. Copy with citationCopy as parenthetical citation