Ex Parte JohnsonDownload PDFPatent Trial and Appeal BoardSep 27, 201713481591 (P.T.A.B. Sep. 27, 2017) Copy Citation United States Patent and Trademark Office UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O.Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 13/481,591 05/25/2012 Charles Johnson 557860-0001-01 7320 24187 7590 09/29/2017 MILLER NASH GRAHAM & DUNN LLP Pier 70, 2801 Alaskan Way, Suite 300 Seattle, WA 98121 EXAMINER MENDIRATTA, VISHU K ART UNIT PAPER NUMBER 3711 NOTIFICATION DATE DELIVERY MODE 09/29/2017 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): patent @ millernash. com liz. miller @ millernash .com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte CHARLES JOHNSON Appeal 2016-001155 Application 13/481,591 Technology Center 3700 Before LINDA E. HORNER, STEFAN STAICOVICI, and ANTHONY KNIGHT, Administrative Patent Judges. KNIGHT, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellant, Charles Johnson, appeals under 35 U.S.C. § 134(a) from the Examiner’s final decision rejecting claims 9—11 and 15—18 under 35 U.S.C. § 101 as directed to patent-ineligible subject matter. We have jurisdiction under 35 U.S.C. § 6(b). We REVERSE. Appeal 2016-001155 Application 13/481,591 CLAIMED SUBJECT MATTER The claims are directed to “a board game for two players that is an improvement to the traditional game of Western chess and Shogi.” Spec. 17. Claim 16 is the sole independent claim. Claim 16 reproduced below, is illustrative of the claimed subject matter: 16. A method of playing a two-dimensional board game, the game having a single tier playing space and multiple playing pieces positioned on the single tier playing space, the playing pieces having roles defined by advancing, capturing, and converting capabilities, the method comprising: providing a plurality of playing pieces for two players, each of the playing pieces being capable of advancing, capturing, and conversion; one of each player’s playing pieces being an ultimate piece; the remaining playing pieces for both players being role-altering playing pieces; each said role-altering playing piece being configured with a base portion that confronts the playing space, and a removable and convertible top member having a universal post configured to be seated into an upper portion of the base portion of each playing piece; wherein all of the playing pieces are further defined by two distinct visual characteristics with one half of the playing pieces having one visual characteristic denoting ownership to a first of the two players and other half having a second visual characteristic denoting ownership to a second of the two players; and further wherein each role-altering playing piece has its base portion and convertible top member of the same visual characteristic in a first role and the convertible top member is configured to be replaced with another convertible top member of the other visual characteristic in a second role to form a hybrid characteristic and denote a change of ownership from one player to the other yet still having the same advancing, capturing, and converting capabilities as the playing piece had prior to conversion; and altering between the first and second roles whenever the role-altering playing pieces participate in capture and conversion 2 Appeal 2016-001155 Application 13/481,591 and wherein role altering takes place when one player’s playing piece captures and converts the other player’s playing piece; wherein the playing space further comprises a board arranged with 64 bi-tonal squares arranged into one large square having eight rows and eight columns with one tone adjacent another tone forming a uniformly arranged bi-tonal grid, and wherein advancement, capturing, and conversion takes place on the squares of the playing space; and wherein each player is given 16 playing pieces and each player’s playing pieces occupy only one original square on an original column and an original row prior to advancement and advancement takes place when a playing piece is moved to another square; and wherein capturing and converting takes place where an advancing playing piece advances to a square that is already occupied with the other player’s playing piece. App. Br. 19-21. (Claims App.) OPINION ANALYSIS The Examiner considered factors from the Interim Guidance for Determining Subject Matter Eligibility for Process Claims in View of Bilski v. Kappos (Fed. Reg. Vol. 75, No. 143/Tuesday, July 27, 2010/Notices) (“2010 Interim Guidance”), determined that “the factors in this case weighing against patent eligibility far outweigh the factors weighing toward patent eligibility,” and concluded that claims 9—11 and 15—18 are directed to a patent-ineligible abstract idea. Final Act. 3—10. The Examiner also analyzed the claims with regards to the two step test of Alice Corp. Pty. Ltd. v. CLSBanklnt’l, 134 S. Ct. 2347, 2355 (2014). Id. at 10-11. The 2010 Interim Guidance applied by the Examiner was developed before the Supreme Court issued its decisions in Mayo Collaborative Servs. 3 Appeal 2016-001155 Application 13/481,591 v. Prometheus Labs, Inc., 566 U.S. 66 (2012) and Alice, further explaining the law in this area. We are bound by and apply the framework as set forth by the Court in Mayo and reaffirmed by the Court in Alice for determining whether the claims are directed to patent-eligible subject matter. In making the rejection of the claims, the Examiner finds that the “[cjlaimed method steps are abstract ideas because they simply instruct how business should be conducted.” Final Act. 2, Ans. 2. Additionally, the Examiner finds that “[i]n playing a board game the steps do not demonstrate transformation of a particular article, in that the game pieces remain as game pieces and the game surface remains a game surface.” Final Act. 3; id. at 10 (Examiner stating that under Alice step 2A, “the claims are directed to [an] abstract idea because the method is being imposed on the apparatus and the method is not sufficiently tied to the apparatus”). Furthermore, the Examiner elaborates that “the steps do not demonstrate transformation of a particular article . . . there is no real world result at the end of the game.” Ans. 3; see also Final Act. 10-11 (Examiner stating that under Alice step 2B, “the claims are not directed to additional elements that amount to significantly more than the judicial exception . . . because at the end of the method the game pieces remain game pieces and the game surface remains [the] game surface”). The Examiner concludes that [s]ince the claimed method requires no machine implementation, requires no transformation of a particular article and is seen as an attempt to receive patent protection for an abstract idea in the form of a new set of rules, the examiner takes the position that the claimed method is not patent eligible. Final Act. 3, Ans. 3. 4 Appeal 2016-001155 Application 13/481,591 Appellant responds that because the “method of [the] claims must be played with a specific type of structural playing pieces . . . Here, there is a transformation of a particular (mechanical-like) article in the process of playing the claimed game that makes the present claims patent eligible.” App. Br. 5; id. at 10 (highlighting the language of claim 16 relating to the playing piece that recites “something more” that makes the claim patent eligible). Appellant underscores the argument stating that the claim language reciting that “the convertible top member is configured to be replaced with another convertible top member ...” “is indeed transformation: a transformation of the apparatus that the invention is tied to (i.e., the visual appearance of the specific playing piece) and a transformation of the role that playing piece has upon conversion.” Id. at 11. In explaining the argument regarding transformation, Appellant adds that “[e]ach role-altering playing piece has a structural removable and convertible top member.” Id. at 14. The Supreme Court has set forth “a framework for distinguishing patents that claim laws of nature, natural phenomena, and abstract ideas from those that claim patent-eligible applications of those concepts.” Alice, 134 S. Ct. at 2355 (citing Mayo, 566 U.S. at 72—73). According to the Supreme Court’s framework, we must first determine whether the claims at issue are directed to one of those concepts (i.e., laws of nature, natural phenomena, and abstract ideas). Id. If so, we must secondly “consider the elements of each claim both individually and ‘as an ordered combination’ to determine whether the additional elements ‘transform the nature of the claim’ into a patent-eligible application.” Id. (quoting Mayo, 566 U.S. at 72—73). The Supreme Court characterizes the second step of the analysis as 5 Appeal 2016-001155 Application 13/481,591 “a search for an ‘inventive concept’ — i.e., an element or combination of elements that is ‘sufficient to ensure that the patent in practice amounts to significantly more than a patent upon the [ineligible concept] itself.’” Id. (quoting Mayo, 566 U.S. at 73). Following Alice, the USPTO provided updated Subject Matter Eligibility Guidance to provide guidance for determining whether an invention claims ineligible subject matter. Also, several decisions by the Federal Circuit have since applied Alice. One such decision determined that claims directed to a “method of conducting a wagering game” using a deck of “physical playing card[s]” were drawn to an abstract idea. See In re Smith, 815 F.3d 816, 819 (Fed. Cir. 2016). There, the court held that “shuffling and dealing a standard deck of cards are ‘purely conventionaF activities,” and that “the rejected claims do not have an ‘inventive concept’ sufficient to ‘transform’ the claimed subject matter into a patent-eligible application of the abstract idea.” Id. at 819 (quoting Alice, 134 S. Ct. at 2358-59). However, the court further stated that not “all inventions in the gaming arts would be foreclosed from patent protection under § 101,” and that it was possible for “claims directed to conducting a game using a new or original deck of cards potentially surviving step two of Alice.” Id. The Examiner determined, and we agree, that the steps of independent claim 16 “are abstract ideas because they simply instruct how business [(i.e., the game)] should be conducted.” Final Act. 2. Following the framework set forth in Alice, we determine that independent claim 16 is directed to instructions to players to apply the abstract rules of playing a type of board game. Abstract intellectual concepts are not patentable. Parker v. Flook, 437 U.S. 584, 589 (1978); Gottschalkv. Benson, 409 U.S. 63, 67-68 (1972). 6 Appeal 2016-001155 Application 13/481,591 Having determined that claim 16 is directed to a patent-ineligible concept, we must secondly consider the elements of claim 16 individually and as an ordered combination to determine whether the additional elements of the claim transform the nature of the claim into a patent-eligible application. Method claim 16 includes two steps for playing a board game. The steps include: (1) “providing a plurality of playing pieces . . . [including] an ultimate piece [and]. . . role-altering playing pieces” and (2) “altering between the first and second roles whenever the role-altering playing pieces participate in capture and conversion and wherein role altering takes place when one player’s playing piece captures and converts the other player’s playing piece.” See App. Br. 19-20, Claims App. In this case, even though the “step” limitations of claim 16 describe an abstract idea, i.e., rules, the claim calls for a specific type of structural pieces, as recited in claim 16 [T]wo distinct visual characteristics with one half of the playing pieces having one visual characteristic denoting ownership to a first of the two players and other half having a second visual characteristic denoting ownership to a second of the two players;. . . [and] each role-altering playing piece has its base portion and convertible top member of the same visual characteristic in a first role and the convertible top member is configured to be replaced with another convertible top member of the other visual characteristic in a second role to form a hybrid characteristic and denote a change of ownership. App. Br. 20 Claims App. These specific type of structural pieces distinguish the claimed method, such as to “‘transform’ the claimed abstract idea into [] patent- eligible [subject matter].” Alice, 134 S. Ct. at 2357 (quoting Mayo at 79). In other words, the “role-altering playing pieces” “‘transform the nature of the 7 Appeal 2016-001155 Application 13/481,591 claim’ into [] patent-eligible [subject matter].” See id. at 2355. Claim 16 thus includes ‘“additional features,’” i.e., role-altering playing pieces, that ensure the claim is “[‘]more than a drafting effort designed to monopolize the [abstract idea].”’ See id. at 2357. Furthermore, while it is true that the method steps are carried out by a human being, they are done so involving the game board and the specific type of structural pieces as set forth in the claims. The Examiner’s position that the claims are directed to nothing more than an abstract idea, in effect, is inappropriately reading limitations out of the claims. DECISION For these reasons, we do not sustain the Examiner’s decision rejecting claims 9-11 and 15—18 under 35 U.S.C. § 101 as being directed to patent ineligible subject matter. REVERSED 8 Copy with citationCopy as parenthetical citation